Inherited turn: We have an elite spear and two veteran archers in Teno, and two enemy regular archers and a regular warrior are outside the city, one in a forest and one across the river on the hill. I decide to let them attack instead of exposing our archers.
(I) First, the regular warror attacks our fortified elite spear across the river and eats a defensive bombardment from an archer...and manages to redline our spear!

Then, one of the regular archers attacks, eats the defensive bombardment from our other archer and kills our spear.

And then, the other archer attacks and kills one of our archers.

A warrior attacks our jag near Rome and dies without doing any damage, promoting our unit to veteran.
(1) 2510AD: Because we only have one archer left in Teno, the city riots.

Oh that's just great: One lone archer of ours in a rioting city vs. one 1HP and one 2HP-archer. I raise the lux slider and will have to wait until next turn to whip another spear, hoping the archers won't attack and turn this into another short LotR game...
(2) 2470AD: Phew, both archers have retreated to heal. Additionally, two Ottoman warriors have appeared and will be able to attack Teno in five turns. I really don't want to whip Teno again, so I slow down growth a bit to get a new spear built faster.
Our Jag scout meets an Arabian warrior. We sell them the wheel for 9 gold and declare war.
(3) 2430AD: Our golden age has ended, and I have to rework tiles to complete the spear in 2.
(I) We get contacted by Persia! They get the wheel and ceremonial burial for
iron working and 6g, then war is declared. Uh oh, let's hope they don't have iron connected...
(4) 2390AD: Well well, as expected we don't have iron, and the ex-London site doesn't have iron either. Athens and Istanbul have some, though, so we should try to capture Istanbul ASAP. But first things first, let's focus on surviving the next few turns.
(5) 2350AD: Yay, we now have a spear and an archer defending our capital against the two warriors and a 2HP archer who is moving towards us again, both able to attack in two turns. I would love to set Teno at deficit food and 10spt for walls in 1, but the enemy units most probably will move on the forests and ruin that plan, so I order up another archer instead.
Also, say hello to America and Babylon. Both have
mysticism and Babylon lacks alphabet, so I make a straight tech deal before declaring war.
(6) 2310AD: Greece has whipped something in Athens or built a settler, as it is size 1 again. Our Jag captures and disbands a Babylonian worker. Our captured Sumerian worker on his valiant dash to Tenochtitlan has to enter Incan territory to avoid being recaptured.
(I) Cool, our Sumerian worker is a nice decoy for a Dutch warrior and the 2HP Incan archer and draws both away from our capital. The two Ottoman warriors attack, though, but only manage to promote our spear to elite.
(7) 2270AD: I have to disband the captured Sumerian worker. A Greek archer is on our incense hill now.
(8) 2230AD: The Greece archer is no more.
(9) 2190AD: Chinese and Korean warriors move towards us. We now have an elite spear and two archers again - uh...wait a moment, that's exactly what we had when I started my turns.
(10) 2150AD: Believe it or not, nothing special happened this turn...
We've lost our Jag somewhere inbetween against a regular warrior; I forgot to note when. Too bad we lost him because I wanted to look for and pillage Persian iron.
When micromanaging Teno, try to anticipate where the enemy units will move to so they won't screw up our production.
Roster:
Kylerean
Arathorn <-- UP NOW
T-hawk <-- on deck
Reagan
Speaker - skipped until about 7/9
-Kylearan