LotR6 - Progressive Paranoia

lurker's comment:
Hey, wait a second...

Originally posted by ChrTh
FP/Palace strategy question: If you build the FP in NYC, would you consider moving the Palace to Uskudar (assume it has the resources to build one) at some point, or is there no real benefit gained from that? Does the fact that you're playing Deity have an effect on that decision?

Originally posted by Gothmog
The Palace move is a strategy that has it's place, but it is very rare. Typically by the time you might get around to moving a Palace the game is already won or lost. We would currently have better things to do with a leader than move our Palace. The only time I have done it was on a large map, where my initial continent wasn't enough to win it so I needed a second core later in the game.

I'm psychic! :groucho:
:D

 
Well, one significant point... When we built the FP in New York, the land we controlled then didn't warrant a palace move. Now it does - and the final piece of the puzzle is that it's still early enough for the cities that will be covered by the new palace to have enough time to develop into strong producers.

It's actually pretty rare to be able to move the palace two cities over and have it make a worthwhile difference (and not get a Great Leader to do it the easy way), but I do think we have it here.
 
What he said, and the fact that we are tactless and heading toward maniacle so we need production more than in a typical game.
 
All looks really good ! Electricity in 11 turns at -30gpt and we have 432g.
Change orders to Coal Plant in Uskudar and Istanbul.
Palace ordered in Edrine.
Will build Unis in ex-america so change Miami to Uni.
Wow the ex-English East Island is totally dry ! every city needs an acqueduct and all cities
are corrupted to 1spt, don't believe we will irrigate after Electicity.
Since we need to run 20% lux at all times and have Sistine, I will build some Cath as well.

ibt- Izmit : Lib -> Uni. Very few worker projects left so I rail everything for better defense.
1- France knocks on door and wants Territory Map for Territory +... Medicine :eek: Ok we're tactless
but not that stoopid ok ? :mad:
Washington Library -> Uni.
2- New York is at only 37spt so I Order a Coal Plant there. Boston : Acqueduct -> Uni. Atlanta Uni ->Cath.
Liverpool riots. Ankara switched from Granary to COurthouse.
3- Japan knocks on door and wants Territory Map for Territory Map +... Industrialization :eek: Ok we're tactless
but not that stoopid ok ? :mad: Seems the AIs are indeed far behind, bodes well for our ToE :)
Canterbury and London need tax collectors.
4- Uskudar Coal Plant -> Cath. Miami Uni-> Temple Sinop Factory -> Marketplace. Kafa Coal P -> Cath. Palace gets left wing.
5- Antalya : Acqueduct -> Library. Gpt goes to -52 because of all the units and infra built, we cant sustain that rate,
so I put Izmit on wealth to go to -43gpt. First pollution alert.
6- New York : Coal P -> Cath. Cities in ex-England need tax collectors and clowns
Need to put cities that have completed their infra on wealth in order to complete Electricity. Miami : Temple -> Cath
Do a round of mining on our size 12 cities to get more prod, Uskudar reaches 60spt and JMB 40
7- All those Unis and libs dont speed up Electricity however we can now research same rate without deficit. Electricity due in 3
at +17gpt with wealth off !
Now going back to unit building as we only have 10 cannons and 23 sipahis.
10- Again a few English cities riot as they grow in size and have no temple or MPs, it's still not worth highering Lux tax as
they are totally corrupt.
We just need those Korean luxes :D :hammer:

http://www.civfanatics.net/uploads4/Ozman_of_the_Ottomans,_1150_AD.zip
 
I'm up, right? I see it, though today is pretty busy and might not get it till Monday evening. (I'm sorta the opposite of most SG players, weekends are usually really busy but weekday nights are usually pretty free.)

Palace building in Edrine - good. Tech lead - good. Cathedrals - good. Grammar - "highering Lux tax" - not so good. :) Hey, I gotta find SOMETHING to complain about. :lol: :D :D
 
Inherited turn:

Put Edrine into food deficit to gain a turn on that Palace. I grab our idle native workers and merge some cities up to higher population, raising our income by about 80 gpt total.

Optimize military production a bit, mostly switching to muskets in cities producing 60 shields. Also start building a few ironclads, so that we can knock off Korean boats with aid of land-based artillery.


Diplo check: hey, it's actually refreshing to jump into an SG and not have to do that. :D

==========

Electricity finishes, Replaceable Parts started but will take 18 turns at sustainable rate. Should be able to drop lux a notch after all core cities finish cathedrals, and there are a few libraries and universities yet to complete.

Aztecs demand Furs; we cave.


Lux does go down to 10% after some more cathedrals complete. Boston actually builds a colosseum because that's enough to get the city to max labor and is faster than a temple+cathedral (but it builds those next.)


Korea offers us Sanitation for Electricity!! Uhm. This is a tough call!

I wish I knew if our Electricity is a monopoly. If so, I'd decline immediately; no sense in advancing the world towrads infantry. If not, I'd take it immediately; never pass up a tech brokerage even when you're tactless. After long thought, the Tactless One refuses the Korean envoy; there will probably be other trade offers with Sanitation and possibly breaking the monopoly is NOT worth it.

Mongols want WM + Medicine for their WM. Uh, no. (I mention these for info purposes of knowing what techs those civs lack.)


1220 AD: Our new Palace has finished! It's marvelous! Our corruption losses drop from 313 to 288; not great but the English cities will ramp up and add to our productivity.

London is hanging in there at just over half corruption; it'll be quite productive in time (its Colossus is still functioning) so I direct worker labor there to lumberjack.


1250 AD: That's all, folks. Rep Parts is due in 6 turns, sustainable. We could even start the Korean war before that, and chip away at some border cities before the artillery arrive. Arty upgrades are 80g each which we don't have.

Don't raise lux tax; we are running a dozen or so entertainers total in fringe cities at 10% but a lux raise would cost over 70gpt total from our core cities.

Either Edrine or Uskudar can start a ToE prebuild when the time is right.

All of London's tiles have been lumberjacked except the three it shares with Hastings and Canterbury. Keep a close eye on this city; it's got a lot of untapped potential.

http://www.civfanatics.net/uploads4/lotr6-1250ad.zip
 
Good call on the Sanitation for Electricity : I am sure we had a monopoly on it when they offered :)
 
Great game, guys! Very entertaining so far. I've been ordered to stay away from Civ for a while by my girlfriend, so I have to make do with lurking here ;)

Love the way you got the most out of the remains of your reputation :mwaha:
 
Gothmog
Skyfish
T-hawk
JMB -- up now
Arathorn -- on deck
 
Thanks for updating the roster Skyfish! :)

1250 AD - Looking things over, I think I'll hold off on attacking the Koreans until after we have Rep Parts. Other than that, everything looks good. IBT, actually, I think I should have checked things a bit closer... Something like 7-10 cities riot.

1255 AD - Not much.

1260 AD - Not much.

1265 AD - Not much.

1270 AD - With our first combat settler ready and 41 Sipahi I decide to take on Wang Kon (even though we have 2 turns left before we get Rep Parts). The battle for Pusan (size 18, defended by rifles :eek: ): Our Sipahi swoop in and after 6 Sipahi die (so do 5 Korean riflemen), we raze Pusan. The battle for Pyongyang (size 16): we lose 4 Sipahi, get a GL (Mehmed II), and raze the city. The battle for Oxford (size 12): We lose 2 Sipahi, but take the city. That's all I can do this turn... The Korean counter costs us 4 muskets, several slaves, and a Sipahi. I notice a couple of transports floating around... This means that the Koreans have combustion already!

1275 AD - I thought about saving our leader for either TOE or Hoover, but instead I make an army out of him, hoping to get another GL sometime soon... Rep Parts due next turn. IBT, not much.

1280 AD - Begin researching Scientific Method (due in 16 turns). The battle for Hyangsan (size 22): we lose 4 Sipahi, but raze the city.

1285 AD - Troop positioning.

1290 AD - The battle for Seoul (size 19): We lose 9 troops and are unfortunately just short of taking the city this turn. We do however get another GL (Bayezid II). IBT, we lose 2 Sipahi and get a Palace expansion.

1295 AD - Not much. IBT, Japan and Korea sign a trade embargo against us. The Koreans convince the Mongols to declare war on us. Oxford deposes our rule.

1300 AD - We lose 3 Sipahi, but raze Seoul and the Hanging Gardens and we recapture Oxford.
Various thoughts and final notes: A bunch of Sipahi are healing in Liverpool. There is an elite Sipahi on a galleon (E of Oxford) who is being shipped to the mainland to join our 10/10 Sipahi army in Liverpool. Our workers are scattered about our landscape and don't have anything to do, so many of them are just sitting in the fields... We might want to consider saving our gold for judicious improvement rushing (or deficit research) rather than upgrading our cannons to artillery (it is probably less costly to build them...).

I think our next Korean target should be Pyongsong, followed by Wonsan as these cities are smaller than Namp'o and we can probably easily bombard them below size 12. I am building Galleons in Atlanta to ship some of our Sipahi over to Inch'on to take it out in the near future.

Sci Method is due in 9 turns, so I put Uskudar onto a Palace prebuild (for TOE). Uskudar is making 62 spt, so we should complete the TOE in 10 turns. We can then use our leader to rush Hoover. After this, we might want to consider following the AIs up the tech tree as the costs to us will be smaller.

Also, remember we are now at war with the Mongols right now too...

Here's our southern front:
southernfront.jpg


And here's the save: http://www.civfanatics.net/uploads4/LOTR6PP1300AD.zip

Arathorn, sorry about not passing off the game in perfect shape (wrt MMing, worker actions, troop positioning, ...) In any case, have fun!

Gothmog -- on deck
Skyfish
T-hawk
JMB
Arathorn -- up now

JMB
 
Arti? we don't need no stinkin' Arti support. Our Siaphi will rule our continent either way!

Remember that sneaky little Korean city of Poiters if we want to eliminate them completely.
 
T-hawk,

The rioting cities weren't a big problem. Everything else was as you mentioned (10% lux, several entertainers, etc.) It wasn't a big deal. Besides, you left me all those Sipahi... ;)

Arathorn, there are a whole bunch of cities that are running several entertainers. I tried uping the lux tax to 20%, but it didn't really do anything wrt the cities that were unhappy (I'd increase the lux tax and we'd get no more happy people...). These cities are generally size 8-10 and are lacking improvements like marketplaces, etc. Unfortunately, we lack the money to rush these improvements... (this is what I was getting at with my comment about judicious rushing of city improvements)

JMB
 
(0) 1300 - Disband a couple catapults and a warrior, who are serving no purpose at all. Look around, because it's been a while since I've played. Things look pretty good. We could use another dozen infantry, but... Raise sci rate to 50%, running a deficit but will get Sci Method earlier.

(I) Koreans kill a couple muskets and capture some workers.

(1) 1305 - What's with all the fortified units? Fortified workers outside of cities when we still have jungle to clear (no sanitation, so we can still get hit by disease), irrigation to mine (Mugla, in particular, is swimming in food with no mines to speak of), cities to build up, etc. And sipahi sleeping in cities? I want them all at the front. Casualties = gpt and success means fewer Koreans to worry about.

I also go ahead and use our leader to hurry a factory. I think we'll get another to help with Hoover. Even if we don't, we should have enough of a lead to build it by hand. I *hate* missing opportunities for leaders, simply because we didn't use one we had on hand. So, we're currently leaderless.

WW takes a MAJOR jump this turn. I have to raise luxes all the way to 30% (lowering science to 30%) to compensate. This prevents having entertainers in EVERY SINGLE city. Hopefully Korea will cooperate and die soon. If they come begging for peace, I may listen. Or I may not. Makes Sci Method not due for 10 turns. Bummer. I was hoping to ToE on my turns.

(2) 1310 - Nam'po had 6 rifles defending it, so we lost a fair few Sipahi, but we finally razed the city. I was hoping it would open up a few more locations for our artillery to shell, but that was not the case. I guess a combat settler is required.

(3) 1315 - Setting up for next assault(s). Workers act. Many join towns. Miami is on settler every turn, with two worker joins to keep it up to size. We've tons of English and American slaves who don't worry about flips. Using a few of our expensive workers for joins isn't a bad plan, either. Korean slaves will be next, once their puny civ is eliminated.

(I) An ironclad I didn't realize we had by Leeds is nearly destroyed. Mongols start bombing us in earnest.

(4) 1320 - Bombardment gets Pyongsang under 12 pop, so we send in the sipahi. Casualties are not light, but we raze the city anyway. Wasn't too bad as a number of sipahi retreated to fight again another day. We actually have enough spare Sipahi that I go ahead and raze Wonsan, too. Why let sipahi rest idle? It was also less than metropolis size. We now have way too many Korean slaves. But that's a good thing!

(I) Year of pollution as about 6 different cities are affected. What a bummer. Messes up some of my carefully planned build times. Oh well.

(5) 1325 - 9 sipahi are just enough to raze Chengdu from its hilltop location. A cavalry in the city killed 2 sipahi before succumbing.

Darn Mongol ironclads off the west coast are keeping me from shipping troops to take Inch'on. I've been trying to organize a sortie towards Poitiers, too, but our navy is still sometime between pathetic and non-existent.

19 cannons are disbanded into cities, as a way of cash-rushing things. We don't have money to upgrade them and a range of one is just too small to be useful. Saves us 19 gpt, too, which ain't something to sneeze at. Helps along some cultural buildings and some aqueducts. Also had a rare turn with more worker activities than workers.

(6) 1330 - Positioning troops. Sending artillery to try to scare off Mongol ironclads. We're woefully unprepared to fight on the seas, but the bombardment of land improvements doesn't even keep our workers gainfully employed.

(I) Mongols actually land troops. It's a longbow and 4 cavalry. Our sipahi will yawn and eat them up.

(7) 1335 - Ulsan is the last Korean city on our continent. I capture it, as it's close enough to New York to be useful and it may have a number of very nice buildings. Even if it flips, we'll be able to recapture it easily enough.

1340 I - Ulsan flips. Inch'on had a bunch of attacking guerillas who took out my infantry cover and one sipahi. I'm NOT gonna capture it on my turns.

1345 - Mongols land on old English Isle. Our horseman army gets the final two kills - a keshik and a longbow. The keshik almost killed it, though. ToE next turn. NO leaders for Hoover, though.

(I) ToE finishes and we're ready to Hoover. I start us on the Corporation, which is cheaper than Sanitation and potentially more useful, as we're a bit packed to make the most use of hospitals.

1350 - New York will complete Hoover in 15 turns, which is faster than any AI can research to our level. I have very little hope of a Great Leader at this point. Korea's almost gone and I've killed our elites fishing. I had about 20 elite victories, but....

I have to raze Ulsan this time as it's been drafted 4 times by the Koreans. That's way too much unhappiness to deal with. I've got a spare settler around, so it won't be a problem.

1355 - I had to finish off the Koreans. I do so, getting a GL in the process! He's in the boat just off-shore. He can't quite unload this turn, but he can rush Hoover next turn. You might want to switch New York to something more useful and rush Hoover elsewhere. Luxes down to 0% and science up to 50% and we're rocking and rolling.

I left worker stacks fortified all over. We have so many slaves and so few jobs for them. Koreans are now safe to add to cities, too, so feel free to do so. It's a good way to get settlers if we need them.

Poitiers needs MM and should be HUGELY reinforced ASAP. It will bear a big brunt when we go to war with France (which maybe should be soon???).

Sorry about going a half-turn over. I basically just moved enough to eliminate Korea. I couldn't leave it undone. And I laughed out loud when I saw the leader appear with my last elite attack, which finished off the Koreans. Like I said, he can land next turn and rush Hoover.

We're very well-situated at this point. We can play research catch-up behind the AI civs across the top of the tree and be nicely positioned for all kinds of goodies.

Save file at http://www.civfanatics.net/uploads4/lotr6-1355ad.zip

Sorry for the ramblings at the end. Family's here and I'm feeling rushed, but I HAD to finish off Korea.

Arathorn
 
Well, doesn't sound like you left me much to do. No problem though, looks like we got where we were going. I'll assess the situation and think about france.

'Got it'
 
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