I just glanced very quick, and I do think that a production heavy approach is the way to go, BUT it need to be paired with a hard pivot toward pottery. Not sure where and how to squeeze in agriculture (if at all).
Maybe @CarpoolKaraoke 's approach of refraining from the helper 3W of capital is good.
That helper has trouble growing since it's kind of dependant on the flooplains for growth, so it can only grow the turns you run 0% slider (since academy in capital).
Heatwave here right now, very hard to think... I have lost the autosaves from the production heavy approach too, forgot to backup before loading another game.
Here is the autosave from turn astro in my first run (and a save from turn optics), in case you want to compare notes.
I just opened it and I'm appaled by some city placements so don't think I will go with that one further...
Will probably go for a swim now and see if I can play on with a cooler head tonight.
You settled on the ivory BiC? That saves some worker turns, but you can make camps in the jungle too for happines in case you didn't know (it was a suprise for me first time I saw it).
Maybe @CarpoolKaraoke 's approach of refraining from the helper 3W of capital is good.
That helper has trouble growing since it's kind of dependant on the flooplains for growth, so it can only grow the turns you run 0% slider (since academy in capital).
Heatwave here right now, very hard to think... I have lost the autosaves from the production heavy approach too, forgot to backup before loading another game.

Here is the autosave from turn astro in my first run (and a save from turn optics), in case you want to compare notes.
I just opened it and I'm appaled by some city placements so don't think I will go with that one further...

Will probably go for a swim now and see if I can play on with a cooler head tonight.
You settled on the ivory BiC? That saves some worker turns, but you can make camps in the jungle too for happines in case you didn't know (it was a suprise for me first time I saw it).