LastSword
Prince
- Joined
- Feb 24, 2013
- Messages
- 1,129
I was thinking about that evil Steam and that I have a privilege of not having to use it, so I decided to reorganise OP, adding some useful things to keep mods updated (like the newest version of mod, date of latest update, through some details to my personal recommendation if update is essential). At last, there is now a cheatsheet, which informs about the updates.
And I have some.
I added music where there was none (credits for finding: Gyra Solune, Lavilledieu).
New diploscenes: Ashanti, Nepal, Scotland, Lithuania.
General code and art polishing.
Set 1:
Fixed a bug, that could allow to use Militia's ability multiple times.
Reduced Baray's Food Kept from 15% to 10%.
Set 4:
Nerf - Nepalese Trait: Mountains now yield +2 Food, +1 Production (+1 Culture after researching Guilds).
//Recoded for those who use Mountains Imbalanced mod.
Durrani:
Trait: Great Writer creating Great Work grants half of the Culture boost. Great Scientist creating Academy grants half of Science boost.
UU: Jezail Rifleman - Rifleman (!) - While starting turn on the hill, it may perform an extra ranged attack against nearby enemy on the flatlands, making an advantage of the high-ground.
UB: House of Poetry - Amphitheatre - +1 Happiness if slot of Great Work is filled. Speeds up generation of Great Writers by 15% (+30% if there is a Mountain Nearby, +45% if city is adjacent to Mountain). // 15% is equal to +1 GWP, but is not increased by other modifiers.
Ashanti:
Trait: Spread Tourism upon capturing cities (greater bonus for Capitals). Land units have Combat Bonus in rival territory based on the difference of influence level. // Combat bonus is +5/10/15%. Spread Tourism is equal to 1x your Tourism or 100, 10% is spread globally. In case of Capitals, bonus is equal to Tourism needed to become dominant (still 10% is spread globally).
New UB: Akrafenasmith - Forge - Can be built without the Iron nearby, but costs Iron in this case. Trained land units can spread Tourism since level 5 if in rival territory. //They can choose a Promotion (multiple times) that grants tourism boost equal to 1x your Tourism or 100. Unit has to be in valid territory.
Set 5:
Zimbabwe UB: (walls) Land Trade Routes originating from this city push back or even kill Barbarians on their path. Other bonuses removed.
Set 6:
Nothing
Napoleon redesign:
Trait: Trained siege units can be stacked with other military units (but cannot with civilians). //so now it works on all siege units, gifts from city-state works as long as they are not unique units
Unit: Cuirassier - Cavalry - Temporary boosts the power of other military units (+15% combat bonus) and itself (+25% combat bonus, +1 movement), while moving through your troops.
Unit: Grenadier - Rifleman - 36 Combat Strength (instead 34), at the turn start performs a weak ranged attack (on adjacent target), which breaks target fortification (if fortificated) and reduces defense (-25% Combat Penalty or -5 Defense if city ~ works only until next player starts turn).
If anyone interested, those are civs without music:
Sparta, Vietnam, Mughals, Genoa (War only, current one too short), Minoan (War only), Goths.
And I have some.
I added music where there was none (credits for finding: Gyra Solune, Lavilledieu).
New diploscenes: Ashanti, Nepal, Scotland, Lithuania.
General code and art polishing.
Set 1:
Fixed a bug, that could allow to use Militia's ability multiple times.
Reduced Baray's Food Kept from 15% to 10%.
Set 4:
Nerf - Nepalese Trait: Mountains now yield +2 Food, +1 Production (+1 Culture after researching Guilds).
//Recoded for those who use Mountains Imbalanced mod.
Durrani:
Trait: Great Writer creating Great Work grants half of the Culture boost. Great Scientist creating Academy grants half of Science boost.
UU: Jezail Rifleman - Rifleman (!) - While starting turn on the hill, it may perform an extra ranged attack against nearby enemy on the flatlands, making an advantage of the high-ground.
UB: House of Poetry - Amphitheatre - +1 Happiness if slot of Great Work is filled. Speeds up generation of Great Writers by 15% (+30% if there is a Mountain Nearby, +45% if city is adjacent to Mountain). // 15% is equal to +1 GWP, but is not increased by other modifiers.
Ashanti:
Trait: Spread Tourism upon capturing cities (greater bonus for Capitals). Land units have Combat Bonus in rival territory based on the difference of influence level. // Combat bonus is +5/10/15%. Spread Tourism is equal to 1x your Tourism or 100, 10% is spread globally. In case of Capitals, bonus is equal to Tourism needed to become dominant (still 10% is spread globally).
New UB: Akrafenasmith - Forge - Can be built without the Iron nearby, but costs Iron in this case. Trained land units can spread Tourism since level 5 if in rival territory. //They can choose a Promotion (multiple times) that grants tourism boost equal to 1x your Tourism or 100. Unit has to be in valid territory.
Set 5:
Zimbabwe UB: (walls) Land Trade Routes originating from this city push back or even kill Barbarians on their path. Other bonuses removed.
Set 6:
Nothing

Napoleon redesign:
Trait: Trained siege units can be stacked with other military units (but cannot with civilians). //so now it works on all siege units, gifts from city-state works as long as they are not unique units
Unit: Cuirassier - Cavalry - Temporary boosts the power of other military units (+15% combat bonus) and itself (+25% combat bonus, +1 movement), while moving through your troops.
Unit: Grenadier - Rifleman - 36 Combat Strength (instead 34), at the turn start performs a weak ranged attack (on adjacent target), which breaks target fortification (if fortificated) and reduces defense (-25% Combat Penalty or -5 Defense if city ~ works only until next player starts turn).
If anyone interested, those are civs without music:
Sparta, Vietnam, Mughals, Genoa (War only, current one too short), Minoan (War only), Goths.