Which units?
The ones in reply #459. I would change their stats slightly, but the general concept would remain unchanged. I would need to wait anyway for MrAzure's techs to be added to the SVN.
Which units?
@ls612
There are a few problems.
1. They use techs that are not on the SVN yet.
2. I don't like the names using 1.0, 2.0, etc.
3. Zeppelins? Really Hi-Tech Blimps?
I say hold off for the moment. I have something else for you to work on soon. Some real hovercrafts.
Well, the graphics aren't zeppelins, so if I changed their names to something else would that be OK?
I will post a revised version after the new trans-human techs are added. Ok?
On your new Hovercraft unit suggestions, I think it would be better not to add them until the Transhuman era, as even today the US and other militaries don't have amphibious craft that can cross oceans unaided (at least as far as we know). I think that that capability should start early in the Transhuman era, and actually have some ideas for that. Does that sound reasonable?
Sounds fine.![]()
1. Well I think we should probbly chnage the name of the existing "Hover Tank" to "Levtank" or something to not to confuse it from Hovercraft and Levitation Vehicles.
2. Again I assume you mean levitation like Star Wars land speeders and not a bag filled with a cushion of air like hovercraft do.
3. Ok.
4. I was thinking of it becoming a Medevac Dropship like in Starcraft. Note this was already planned.
5. Well I imagined it as similar to maybe Matrix style Nebakanezer Hovership.
6. Possibly. It all depends on how the multi-maps work. We may need to have space exclusive units that cannot comedown to the surface.
7. Again we should define "hovercraft" since there are air cushion vehicles called "Hovercraft" and then there are craft that can hover or levitate in the air.
8. Well there are a few more categories I think we should add ...
- Spacecraft
- Plasma
- Laser
- Anti-Matter
- 4 Dimensional
- Chronomensional (aka Time Traveling)
8. Please hold off on designing Spaceships, I have a whole space combat setup I'm working on, which I'll get into later. It is based off of Sins of a Solar Empire Rebellion (the best RTS ever IMO, but that's another discussion) though, so if you have played that game you'll have a general idea of what the rock-paper-scissors balance will look like.
Say it brother, the bEST RTS!
Actually you might recognize some of the Solar Era Techs..i "borrowed" some from them..
1, 2, 5, 7: I was thinking that Hovercraft would first be powered by magnetic levitation or controlled plasma, and later on they could just have antigravity repulsors. Hovercraft working with a cushion of air could have terrain movement bonus, but that is not a feasible method of crossing oceans. So, by hovercraft I mean a unit that uses magnetics or antigrav tech to hover more or less constantly.
8. Please hold off on designing Spaceships, I have a whole space combat setup I'm working on, which I'll get into later. It is based off of Sins of a Solar Empire Rebellion (the best RTS ever IMO, but that's another discussion) though, so if you have played that game you'll have a general idea of what the rock-paper-scissors balance will look like.
Solid Rocket = 7km/s, 1mN (mega newton = 1,000,000 newtons), very limited fuel, used for moon(s)
Liquid Rocket = 14km/s, 1mN, very limited fuel, used for moon(s)
Ion Thruster = 600km/s, 1cN (centi-newton) used for solar system traversal
Solar Sails (only be used to reduce inner solar system maintenance)
VASIMR (Variable Specific Impulse Magnetoplasma Rocket) = 900km/s, 1kN settle Alpha Centauri or equivalent
Magnetic Sails (only be used to reduce overall solar system maintenance)
Nuclear Pulse Propulsion = 15,000km/s, 10tN trade with Alpha Centauri more efficiently but cannot settle with since thrust would crush a person.
ACNPP (Antimatter Catalyzed Nuclear Pulse Propulsion) = 62,000km/s, 60tN trading only
Antimatter Rocket = 100,000km/s, 1pN (petaNewton) strictly terrestrial probes, thrust would crush anything not actually attached to the craft.
Neutrino Oscillation Pulse = 9,000tm/s (terameters) Pulse only lasts one second, but must be within a black hole's gravity range to enter a wormhole or craft would self terminate from thrust.
Wormhole Traversal (needs Neutrino Oscillation Pulse to enter successfully or craft will be destroyed by the singularity, otherwise wormholes would only be used for fast communications)
Folding Space = fold limited amounts of space at any one time, roughly 1ly - 100ly (light years)(only enough to explore galaxy, game winner)
Space Creasing = fold larger amounts of space at any one time, roughly 1,000ly - 1,000,000,000ly(only enough for intra-galactic trading)
Well I ment the the 3 ones i requested Hovercraft, Modern Hovercraft and Hi0Tech Hovercraft are all Hovercrafts. Things like landspeeder, hoverbords, hover cars, etc would all use levitation (magnetic, anti-gravity, etc) technology and not air cushion technology. Note that real hovercafts can work and land and water. I even had a radio controlled one as a kid. It was awesome! Thus I think we should call any anti-gravity type vehicles "lev" and not "hover". Or even "mag" or "antigrav".
Well all I had planned so far were colony ships which were linked to techs like Launch Arcrology and Advanced Seedships. I also thought we could take some ideas from the Final Frontier or MOO2 mods.
Civ_Fuhrer and I also set up the tech progress of propulsion methods.
Note these are core elements that I want to use for space travel.
1. OK, how about we have the air cushion hovercraft only able to go on seas, and the magnetic/plasma/antigrav ones will have the ability to cross oceans. Sound good?