ls612's C2C Units

@ls612

Please add these new units ...

Hovercraft -> Modern Hovercraft -> Hi-Tech Hovercraft

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Hovercraft
Graphic: Here
Icon: ?
Type: Recon (It would be better if they had a Hovercraft Category)
Strength: 50
Movement: 4
Cost: 450
Req Tech: Amphibious Warfare
Req Resource: Steel AND (Oil Products OR Biofuel)
Req Building: -
Upgrades To: Modern Hovercraft
Special Abilities
  • CAN Entire Coasts and Oceans
  • Doesn't Receive Defensive Bonuses
  • Ignores Terrain Movement
  • +50% Marsh Attack
  • -25% Forest Attack
  • -25% Jungle Attack
  • Cargo Space 1 (Carries Troops)
  • Starts with Amphibious
  • Cost +1 :gold: Per Turn

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Modern Hovercraft
Graphic: Here
Icon: ?
Type: Recon
Strength: 75
Movement: 4
Cost: 650
Req Tech: Modern Warfare
Req Resource: Aluminum AND (Oil Products OR Biofuel)
Req Building: -
Upgrades To: Modern Hovercraft
Special Abilities
    • CAN Entire Coasts and Oceans
    • Doesn't Receive Defensive Bonuses
    • Ignores Terrain Movement
    • +50% Marsh Attack
    • -25% Forest Attack
    • -25% Jungle Attack
    • Cargo Space 3 (Carries Troops)
    • Starts with Amphibious
    • Cost +1 :gold: Per Turn

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    Hi-Tech Hovercraft
    Graphic: Here
    Icon: ?
    Type: Recon
    Strength: 100
    Movement: 4
    Cost: 850
    Req Tech: Military Robotics AND Sky Roads
    Req Resource: Titanium AND (Oil Products OR Biofuel)
    Req Building: -
    Upgrades To: Modern Hovercraft
    Special Abilities
      • CAN Entire Coasts and Oceans
      • Doesn't Receive Defensive Bonuses
      • Ignores Terrain Movement
      • +50% Marsh Attack
      • -25% Forest Attack
      • -25% Jungle Attack
      • Cargo Space 5 (Carries Troops)
      • Starts with Amphibious
      • Cost +1 :gold: Per Turn

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      Hovercraft Unit Type
      Mars Now mod has a Hovercraft unit Category if you want to grab their button/icon.

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      Modern APC
      Also please add Cargo Space 3 (Carries Troops) to the Modern APC so it matches the Amphbious APC and Hi-Tech APC.

      Hi-Tech APC
      Bump up the Hi-Tech APC from Cargo Space 3 to Cargo Space 4. And add a +25% City Defense Bonus.

      Amphbious APC
      Give it the Amphibious Promotion (same for the Modern APC and Hi-Tech APC too).

      -----

      Make sure you update your SVN first to get the newest files since I tweaked some units today. Mostly Calvary, plus the Plasmathrower and Modern APC.

      Thanks in advance! :goodjob:
 
@ls612

There are a few problems.

1. They use techs that are not on the SVN yet.

2. I don't like the names using 1.0, 2.0, etc.

3. Zeppelins? Really Hi-Tech Blimps?

I say hold off for the moment. I have something else for you to work on soon. Some real hovercrafts.

Well, the graphics aren't zeppelins, so if I changed their names to something else would that be OK?
 
I will post a revised version after the new trans-human techs are added. Ok?

That sounds fine, I was going to make some stat changes to them myself anyways, so I'll wait and see what you come up with for an anti-missile unit.

On your new Hovercraft unit suggestions, I think it would be better not to add them until the Transhuman era, as even today the US and other militaries don't have amphibious craft that can cross oceans unaided (at least as far as we know). I think that that capability should start early in the Transhuman era, and actually have some ideas for that. Does that sound reasonable?
 
On your new Hovercraft unit suggestions, I think it would be better not to add them until the Transhuman era, as even today the US and other militaries don't have amphibious craft that can cross oceans unaided (at least as far as we know). I think that that capability should start early in the Transhuman era, and actually have some ideas for that. Does that sound reasonable?

Sounds fine. :goodjob:
 
Sounds fine. :goodjob:

OK, here are my ideas for hover units.

1. The hovertanks would begin at controlled Plasma (allowing you to create and control a barrier to hover over water). They (and all other hovercraft) would have penalties on wooded areas (forests, jungle, savanna). The tanks would be strong against infantry but weak against other tanks, as they need to devote a good amount of power to maintain the hover capability. They would also be able to engage naval units, but not very effectively, unless they outnumber the ships significantly.

2. The hover APCs will be exactly like the tanks, save that they have less strength, and can carry troops. This means that you will need to give me a list of all infantry units in the Modern and Transhuman eras so that I can add the SPECIALUNIT_TROOPS to them.

3. Hover Artillery units would have a faster move than normal arty, but slightly shorter bombard range (so they will be weak to NLOS cannons). They are best escorted by other units, as they can not hold their own in combat.

4. The Modern Medivac helicopter will become a medical hovercraft in the Transhuman Era, thus continuing the Healer line.

5. I am thinking that for hover technology to be at all feasible, a Transhuman civ would need to have room-temperature superconductors. This means that a Superconductor resource (building-produced) would need to be added, as well as the building that would produce the superconductors. Could you please do this?

6. All hover units will eventually be able to traverse the space between planets once Multi-Maps are enabled and working. This however is a very long way off.

7. All hover units in general will have one more movement point than their non-hover counterparts, but will be unable to take any Woodsman, Forestry, or other woodland-based promotions.

8. As I found when I added the Combat Workers, adding a new Unitcombat require Python work. I would need to as SO or DH to make that python for me before I add the new Hovercraft Unitcombat.

Whew, that's a good bit of ideas.:whew: I'll wait for you to respond before I continue.
 
1. Well I think we should probbly chnage the name of the existing "Hover Tank" to "Levtank" or something to not to confuse it from Hovercraft and Levitation Vehicles.

2. Again I assume you mean levitation like Star Wars land speeders and not a bag filled with a cushion of air like hovercraft do.

3. Ok.

4. I was thinking of it becoming a Medevac Dropship like in Starcraft. Note this was already planned.

5. Well I imagined it as similar to maybe Matrix style Nebakanezer Hovership.

6. Possibly. It all depends on how the multi-maps work. We may need to have space exclusive units that cannot comedown to the surface.

7. Again we should define "hovercraft" since there are air cushion vehicles called "Hovercraft" and then there are craft that can hover or levitate in the air.

8. Well there are a few more categories I think we should add ...

- Spacecraft
- Plasma
- Laser
- Anti-Matter
- 4 Dimensional
- Chronomensional (aka Time Traveling)
 
@ls612

Some problems with the flamethrower line ...

Modern Flamethrower
- No need to have it have a bonus vs Early Tanks.

Plasma thrower
- Please chnage the name from "Plasma thrower" to "Plasmathrower". One word.
- No need to have it have a bonus vs Early Tanks.
- No need for chemicals or oil product requirements anymore since it uses plasma.
 
1. Well I think we should probbly chnage the name of the existing "Hover Tank" to "Levtank" or something to not to confuse it from Hovercraft and Levitation Vehicles.

2. Again I assume you mean levitation like Star Wars land speeders and not a bag filled with a cushion of air like hovercraft do.

3. Ok.

4. I was thinking of it becoming a Medevac Dropship like in Starcraft. Note this was already planned.

5. Well I imagined it as similar to maybe Matrix style Nebakanezer Hovership.

6. Possibly. It all depends on how the multi-maps work. We may need to have space exclusive units that cannot comedown to the surface.

7. Again we should define "hovercraft" since there are air cushion vehicles called "Hovercraft" and then there are craft that can hover or levitate in the air.

8. Well there are a few more categories I think we should add ...

- Spacecraft
- Plasma
- Laser
- Anti-Matter
- 4 Dimensional
- Chronomensional (aka Time Traveling)

1, 2, 5, 7: I was thinking that Hovercraft would first be powered by magnetic levitation or controlled plasma, and later on they could just have antigravity repulsors. Hovercraft working with a cushion of air could have terrain movement bonus, but that is not a feasible method of crossing oceans. So, by hovercraft I mean a unit that uses magnetics or antigrav tech to hover more or less constantly.

4. Alright, that seems fine.

8. Please hold off on designing Spaceships, I have a whole space combat setup I'm working on, which I'll get into later. It is based off of Sins of a Solar Empire Rebellion (the best RTS ever IMO, but that's another discussion) though, so if you have played that game you'll have a general idea of what the rock-paper-scissors balance will look like.
 
8. Please hold off on designing Spaceships, I have a whole space combat setup I'm working on, which I'll get into later. It is based off of Sins of a Solar Empire Rebellion (the best RTS ever IMO, but that's another discussion) though, so if you have played that game you'll have a general idea of what the rock-paper-scissors balance will look like.[/QUOTE]

:):):):) Say it brother, the bEST RTS!
Actually you might recognize some of the Solar Era Techs..i "borrowed" some from them..
 
8. Please hold off on designing Spaceships, I have a whole space combat setup I'm working on, which I'll get into later. It is based off of Sins of a Solar Empire Rebellion (the best RTS ever IMO, but that's another discussion) though, so if you have played that game you'll have a general idea of what the rock-paper-scissors balance will look like.

:):):):) Say it brother, the bEST RTS!
Actually you might recognize some of the Solar Era Techs..i "borrowed" some from them..

in computing terms "borrowed" is reused which is environmentally friendly:mischief:
 
1, 2, 5, 7: I was thinking that Hovercraft would first be powered by magnetic levitation or controlled plasma, and later on they could just have antigravity repulsors. Hovercraft working with a cushion of air could have terrain movement bonus, but that is not a feasible method of crossing oceans. So, by hovercraft I mean a unit that uses magnetics or antigrav tech to hover more or less constantly.

Well I ment the the 3 ones i requested Hovercraft, Modern Hovercraft and Hi0Tech Hovercraft are all Hovercrafts. Things like landspeeder, hoverbords, hover cars, etc would all use levitation (magnetic, anti-gravity, etc) technology and not air cushion technology. Note that real hovercafts can work and land and water. I even had a radio controlled one as a kid. It was awesome! Thus I think we should call any anti-gravity type vehicles "lev" and not "hover". Or even "mag" or "antigrav".

8. Please hold off on designing Spaceships, I have a whole space combat setup I'm working on, which I'll get into later. It is based off of Sins of a Solar Empire Rebellion (the best RTS ever IMO, but that's another discussion) though, so if you have played that game you'll have a general idea of what the rock-paper-scissors balance will look like.

Well all I had planned so far were colony ships which were linked to techs like Launch Arcrology and Advanced Seedships. I also thought we could take some ideas from the Final Frontier or MOO2 mods.

Civ_Fuhrer and I also set up the tech progress of propulsion methods.

Solid Rocket = 7km/s, 1mN (mega newton = 1,000,000 newtons), very limited fuel, used for moon(s)

Liquid Rocket = 14km/s, 1mN, very limited fuel, used for moon(s)

Ion Thruster = 600km/s, 1cN (centi-newton) used for solar system traversal

Solar Sails (only be used to reduce inner solar system maintenance)

VASIMR (Variable Specific Impulse Magnetoplasma Rocket) = 900km/s, 1kN settle Alpha Centauri or equivalent

Magnetic Sails (only be used to reduce overall solar system maintenance)

Nuclear Pulse Propulsion = 15,000km/s, 10tN trade with Alpha Centauri more efficiently but cannot settle with since thrust would crush a person.

ACNPP (Antimatter Catalyzed Nuclear Pulse Propulsion) = 62,000km/s, 60tN trading only

Antimatter Rocket = 100,000km/s, 1pN (petaNewton) strictly terrestrial probes, thrust would crush anything not actually attached to the craft.

Neutrino Oscillation Pulse = 9,000tm/s (terameters) Pulse only lasts one second, but must be within a black hole's gravity range to enter a wormhole or craft would self terminate from thrust.

Wormhole Traversal (needs Neutrino Oscillation Pulse to enter successfully or craft will be destroyed by the singularity, otherwise wormholes would only be used for fast communications)

Folding Space = fold limited amounts of space at any one time, roughly 1ly - 100ly (light years)(only enough to explore galaxy, game winner)

Space Creasing = fold larger amounts of space at any one time, roughly 1,000ly - 1,000,000,000ly(only enough for intra-galactic trading)

Note these are core elements that I want to use for space travel.
 
Well I ment the the 3 ones i requested Hovercraft, Modern Hovercraft and Hi0Tech Hovercraft are all Hovercrafts. Things like landspeeder, hoverbords, hover cars, etc would all use levitation (magnetic, anti-gravity, etc) technology and not air cushion technology. Note that real hovercafts can work and land and water. I even had a radio controlled one as a kid. It was awesome! Thus I think we should call any anti-gravity type vehicles "lev" and not "hover". Or even "mag" or "antigrav".



Well all I had planned so far were colony ships which were linked to techs like Launch Arcrology and Advanced Seedships. I also thought we could take some ideas from the Final Frontier or MOO2 mods.

Civ_Fuhrer and I also set up the tech progress of propulsion methods.



Note these are core elements that I want to use for space travel.

1. OK, how about we have the air cushion hovercraft only able to go on seas, and the magnetic/plasma/antigrav ones will have the ability to cross oceans. Sound good?

2. Those core ideas are fine by me, I was more thinking about the combat roles and unit balancing of the galactic era, which I would like to take point on. I don't really mind whatever propulsion systems we use or how planets are colonized.
 
1. OK, how about we have the air cushion hovercraft only able to go on seas, and the magnetic/plasma/antigrav ones will have the ability to cross oceans. Sound good?

1. The point of Hovercraft (the air cushion ones) is so they can travel both on land and the ocean. At the very least they should be able to enter the coast. Maybe something like this ...

Hovercraft = Land + Coasts
Modern Hovercraft = Land + Coast + Oceans
Hi-Tech Hovercraft = Land + Coast + Oceans

Because even today we have Military Hovercraft which can cross the ocean and then come up to land.
 
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