ls612's C2C Units

:(

Well I still need to add the rest of the culture units as well as the alternate timeline ones (atomicpunk, etc).

Pls, can we PLS do them later, i want only NEW NEW stuff for the Era's that really really need them, sorry.
 
Pls, can we PLS do them later, i want only NEW NEW stuff for the Era's that really really need them, sorry.

Well what I have left are ...

- Bandanese
- Basque
- Cantonese
- Chumash
- Cuban
- Haitian
- Hopi
- Jivaro
- Parthian
- Prussian
- Rapa Nui
- Saxon
- South African
- Thai

These need a unit because then the wonders are useless since they are only there to enable the units. I can stop adding more wonder civs, but I would like to finish these out first.

Also don't the new playble civs you add to the mod slow things down too? Don't they all have their own unit flavor sets? Not to mention some still have animated leadeheads?
 
Well what I have left are ...

- Bandanese
- Basque
- Cantonese
- Chumash
- Cuban
- Haitian
- Hopi
- Jivaro
- Parthian
- Prussian
- Rapa Nui
- Saxon
- South African
- Thai

These need a unit because then the wonders are useless since they are only there to enable the units. I can stop adding more wonder civs, but I would like to finish these out first.

Also don't the new playble civs you add to the mod slow things down too? Don't they all have their own unit flavor sets? Not to mention some still have animated leadeheads?

Then, IMO, it would be best just to turn those cultures off for now.
 
Also don't the new playble civs you add to the mod slow things down too? Don't they all have their own unit flavor sets? Not to mention some still have animated leadeheads?

Lets not get taddy now.:p
 
If its any consolation Hydro, I'd greatly appreciate seeing those fleshed out too. I've already committed myself to being patient with the mod loading and processing and find most everything we have worthwhile even in light of that.
 

a person who informs against another

Or is is Caddie? something like that, meaning if you dont like something someone said about you you say something back against the person that said it in the first place, back and forth, something like that anyways.:crazyeye::rolleyes::mischief::p
 
I'd say, lets wait a couple days, as AIAndy will have his serialization and caching code in by then, and see what load times are like after that. I still think that having pigeon units is not a good idea, but I would like to finish off with the Culture Units for this batch of cultures.
 
a person who informs against another

Or is is Caddie? something like that, meaning if you dont like something someone said about you you say something back against the person that said it in the first place, back and forth, something like that anyways.:crazyeye::rolleyes::mischief::p

Catty. To be as a cat hissing. lol
 
I was thinking about the Transhuman era some more, and it occured to me that we now have two exoskeleton techs, and we really need a unit in between the Modern Infantry (str 50) and the Power Armored Infantry (str 120). So, I'm going to propose an Armored Infantry unit.

Armored Infantry
Graphic: Here
Icon: I'll make one
Type: Gun
Strength: 90
Movement: 1
Cost: 660
Req Tech: Powered Exoskeleton (new Azure tech)
Req Resource: Nanotubes AND Ammo
Req Building: None
Upgrades To: Power Armored Infantry OR Cyborg

Special Abilities
  • +25% City Defense
  • +25% vs. Gun units

And the following units would be changed.

Power Armored Infantry

  • Requires Armored Exoskeleton

Modern Infantry.

  • Upgrades to Armored Infantry, as well as it's current upgrade options.

How does this sound?
 
@Hydro:

I added the Exoarmored Infantry, but Azure has not yet added his new Exoskeleton tech, so for now Exoarmored Infantry requires Armored Exoskeleton and Power Armored Infantry has been moved to the Fusion tech. This will be fixed once the proper techs are in.
 
@ls612

When you back and after the freeze please add the following culture unit.

-----

Tomol (National Unit - Limit 15)
Graphic: (See Attachment)
Icon: (See Attachment)
Type: Wooden Ships
Strength: 2
Movement: 1
Cost: 10
Req Tech: Boat Building
Req Resource: Chumash
Req Building: Canoe Builder's Hut
Upgrades To: War Galley

Special Abilities
  • Cargo Space 1
  • Cannot Enter Polar Ocean, Ocean, Tropical Ocean
  • +50% vs. Wild Animals
  • Starts with Transport I

Notes: Use Canoe as a Base.

-----

Thanks in advance! :goodjob:
 
@Hydro:

I've been thinking about this, and I think I have an idea. I would like to make a Culture Unit in the Ancient Era that can explore Oceans and still be balanced. To that end, it would be a National Unit (limit 1), and cost about 3 times a normal unit for it's time. It would also have str. 2 and no bonus against Animals. Does this sound balanced enough to you, and if so, what Culture would it go best with?
 
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