ls612's C2C Units

Wood IS a resource. Granted by by Lumber Camp building.
Bamboo IS a resource too. Granted by Bamboo Grove building.

Cheers
 
@Hydro: I've added the Raft, but the Autogyro model is a Red Circle, I need to know what animation and skin goes with it. Thanks in advance.

Ask dacubz145. He made it. e said it was not animated as as far as I can tell it has no "skin".

Uh, Bamboo is a Feature, and Wood is not a resource, only Prime timber is a valid prereq.

Bamboo is a building made resource. If you have bamboo in your city vicinity then you can make a Bamboo Grove which provides you with "bamboo" resource. Note that the Lumber Camp provides "wood" resource.

Its under the modular resources. I know I made them.

Wood = BONUS_WOOD
Bamboo = BONUS_BAMBOO
Prime Timber = BONUS_TIMBER
 
Ask dacubz145. He made it. e said it was not animated as as far as I can tell it has no "skin".



Bamboo is a building made resource. If you have bamboo in your city vicinity then you can make a Bamboo Grove which provides you with "bamboo" resource. Note that the Lumber Camp provides "wood" resource.

Its under the modular resources. I know I made them.

Wood = BONUS_WOOD
Bamboo = BONUS_BAMBOO
Prime Timber = BONUS_TIMBER

Yeah, I noticed the resources. Sorry.

About the Autogyro, could you try to make a skin for it, I think that may be part of the problem. You can make new unit skins right? Thanks in advance.:goodjob:
 
Yeah, I noticed the resources. Sorry.

About the Autogyro, could you try to make a skin for it, I think that may be part of the problem. You can make new unit skins right? Thanks in advance.:goodjob:

I can alter existing skins, but not make new skins. I also do not know how to convert skins from a different mesh to a new mesh (which happens a lot for the Zoo Tycoon 2 animals). We got lucky with the snakes that they all shared the same skin coordinates on the 2 meshes (which means they were from the same mesh).
 
@Everyone: In a series of PMs, the idea was suggested by Koshling that I should take over Heroes for the time being as SO is busy adding new civs. He also suggested that a post be made here for everyone to suggest new heroes.

So, this is how it works; In the Civilopedia, the Bonuses tab shows all the culture resources, named "Culture (whatever)" Each of those should have links to one Hero, a Major one and a Minor one. The ones that don't are the ones that need new Heroes. Any suggestions for historical persons as heroes for these cultures should be posted here by the community, and I'll make the units have appropriate combat stats based on era and combat role. Thanks to all in advance.
 
@Everyone: In a series of PMs, the idea was suggested by Koshling that I should take over Heroes for the time being as SO is busy adding new civs. He also suggested that a post be made here for everyone to suggest new heroes.

So, this is how it works; In the Civilopedia, the Bonuses tab shows all the culture resources, named "Culture (whatever)" Each of those should have links to one Hero, a Major one and a Minor one. The ones that don't are the ones that need new Heroes. Any suggestions for historical persons as heroes for these cultures should be posted here by the community, and I'll make the units have appropriate combat stats based on era and combat role. Thanks to all in advance.

I believe it would be better (if you haven't done it yet) it make a "completely" different thread for this action as proposed, and many thx in advance.
 
@ls612 can you add the blue upgrade glow to missionary units? I think I will need a new unit soonish which is a "Holy Founder" unit. It does not found religions but it does create a new "Special Holy City building".
 
@ls612 can you add the blue upgrade glow to missionary units? I think I will need a new unit soonish which is a "Holy Founder" unit. It does not found religions but it does create a new "Special Holy City building".

Does he know how to, it's just a matter of shared folder, cant remember if i added in the effects or not folder, its been 4 years since i messed with that stuff??
 
@ls612 can you add the blue upgrade glow to missionary units? I think I will need a new unit soonish which is a "Holy Founder" unit. It does not found religions but it does create a new "Special Holy City building".

How on earth do you do that? I was unaware you could apply it unless the unit needed a promotion. :crazyeye:
 
How on earth do you do that? I was unaware you could apply it unless the unit needed a promotion. :crazyeye:

So the answer is no.:mischief: I am currently hitting my head against a brick wall with my tech tree. A bunch tech refuse to load and I can't see the difference between them and the ones that do. So I thought I would do two simple add ons to C2C as a break. A prototype each for the WLBO and Faces of God mods.

In the "Faces of God" mod there are holy founder units - one for each religion. I may be able to cobble together some for the other religions. Suppose I should have female ones also. ;)

Don't worry about it, I may never get that far.
 
@ls612 can you add the blue upgrade glow to missionary units? I think I will need a new unit soonish which is a "Holy Founder" unit. It does not found religions but it does create a new "Special Holy City building".

Look at the Wanderer. It has a glow around it's head on the map (but not in the info box when active). That might give you an idea if you figure out how someone did that.

Cheers
 
So the answer is no.:mischief: I am currently hitting my head against a brick wall with my tech tree. A bunch tech refuse to load and I can't see the difference between them and the ones that do. So I thought I would do two simple add ons to C2C as a break. A prototype each for the WLBO and Faces of God mods.

In the "Faces of God" mod there are holy founder units - one for each religion. I may be able to cobble together some for the other religions. Suppose I should have female ones also. ;)

Don't worry about it, I may never get that far.

What are you having troubles with, i might be able to help.
 
@ls612

Make sure you update your SVN first for the new culture resources.

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Axe Thrower
Graphic: Here
Icon: See Attachment
Type: Archery
Strength: 5
Movement: 1
Cost: 40
Req Tech: Bronze Working
Req Resource: Franks AND (Copper OR Iron OR Obsidian)
Upgrades To: Maceman

Special Abilities
  • 50% vs Melee Units
  • Can Perform Ranged Attacks
  • Accuracy 10
  • Starts with Shock I

Notes: Use Axeman as a Base.

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Highlander
Graphic: Here (Use the Rifleman)
Icon: See Attachment
Type: Gunpowder
Strength: 20
Movement: 1
Cost: 180
Req Tech: Flintlock
Req Resource: Scottish AND Sulphur
Upgrades To: Rifleman

Special Abilities
  • Builds 15% Faster with Lead
  • Starts with Shock I, Guerrilla I

Notes: Use Musketman as a Base.

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Elmeti
Graphic: WoL (Use Condottieri)
Icon: See Attachment
Type: Mounted
Strength: 11
Movement: 2
Cost: 100
Req Tech: Armored Calvary
Req Resource: Italian AND Iron
Req Building: Horse Trainer
Upgrades To: Cuirassier

Special Abilities
  • Immune to First Strikes
  • Doesn't Receive Defense Bonuses
  • +25% Grassland Attack
  • +25% Plains Attack
  • +25% Desert Attack
  • -25% Jungle Attack
  • -25% Forest Attack
  • -25% Swamp Attack
  • Flank Attack Against Catapult and Trebuchet
  • Starts with Commando, Shock I, Shock II

Notes: Use Knight as a Base.

-----

Many thanks in Advance! :goodjob:
 
@Hydro: Do you have any graphics for the Chakram (posted a few pages ago) yet? It is the only one from before I have not made, and I can't make it until I have graphics for it.

EDIT: Added the three units above to the SVN.
 
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