ls612's C2C Units

So some brainstorming for new units ...

Axeman Line
Brute -> Clubman (Req Scavenging) -> Spiked Clubman (Req Piercing) -> Stone Axeman (Req Axe Making) -> Axeman (Req Bronze Working) -> Heavy Axeman (Req Armor Crafting) -> Musketman (Req Flintlock)

Maceman Line
Brute -> Clubman (Req Scavenging) -> Spiked Clubman (Req Piercing) -> Stone Maceman (Req Composite Tools) -> Maceman (Req Bronze Working) -> Flailman (Req Civil Service AND Machinery) -> Musketman (Req Flintlock)

So now we need graphics for ...

- Brute = Caveman with no Weapon
- Spiked Clubman = Clubman with Spikes on the club.
- Stone Maceman = Similar to the Stone Axeman but with a Hammer looking weapon.
- Maceman = Not to be confused with the current maceman that is holding a fail. This would be holding a metal mace.
- Heavy Axeman = Basically a more advanced looking axeman.

Anyone know unit graphics that can fill these? If not we could always make stand in units such as the Spike Clubman looking the same as the Clubman, just with a different icon/button.
 
Anyone know unit graphics that can fill these? If not we could always make stand in units such as the Spike Clubman looking the same as the Clubman, just with a different icon/button.

attachment.php


Ambrox Stone Age Units
http://forums.civfanatics.com/showthread.php?t=320569

Units

http://forums.civfanatics.com/downloads.php?do=file&id=10688
http://forums.civfanatics.com/downloads.php?do=file&id=14147
http://forums.civfanatics.com/downloads.php?do=file&id=11648

Stone Age mod 2.9
http://forums.civfanatics.com/showthread.php?t=327654
 
I would also like the pointy stick guys looked at

Brute -> Stick poker -> Spearman (fire hardened tip) -> Spearman (stone tip) -> Spearman (obsidian tip) -> Spearman (bronze tip) -> Spearman Unit (phalanx type) -> Spearman Unit (pike type).
 
So some brainstorming for new units ...

Axeman Line
Brute -> Clubman (Req Scavenging) -> Spiked Clubman (Req Piercing) -> Stone Axeman (Req Axe Making) -> Axeman (Req Bronze Working) -> Heavy Axeman (Req Armor Crafting) -> Musketman (Req Flintlock)

Maceman Line
Brute -> Clubman (Req Scavenging) -> Spiked Clubman (Req Piercing) -> Stone Maceman (Req Composite Tools) -> Maceman (Req Bronze Working) -> Flailman (Req Civil Service AND Machinery) -> Musketman (Req Flintlock)

So now we need graphics for ...

- Brute = Caveman with no Weapon
- Spiked Clubman = Clubman with Spikes on the club.
- Stone Maceman = Similar to the Stone Axeman but with a Hammer looking weapon.
- Maceman = Not to be confused with the current maceman that is holding a fail. This would be holding a metal mace.
- Heavy Axeman = Basically a more advanced looking axeman.

Anyone know unit graphics that can fill these? If not we could always make stand in units such as the Spike Clubman looking the same as the Clubman, just with a different icon/button.

For a Maceman, the Peasant Maceman graphics from RI may work. I'll take a look at PAE's art tomorrow to see if I can find anything useful there.
 
I would also like the pointy stick guys looked at

Brute -> Stick poker -> Spearman (fire hardened tip) -> Spearman (stone tip) -> Spearman (obsidian tip) -> Spearman (bronze tip) -> Spearman Unit (phalanx type) -> Spearman Unit (pike type).

Sorry for the double post, but I missed your post.

Anyways, Realism Invictus has art for peasant_stick, which might work for one of the earlier ones.
 
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So from he Ambrox Stone Age Units Pack..i mentioned posts above how does this sound?

- Brute =
- Spiked Clubman = #2 Unit
- Stone Maceman = #4 Unit.
- Maceman =
- Heavy Axeman =# 3 Unit.
 
<snip>

So from he Ambrox Stone Age Units Pack..i mentioned posts above how does this sound?

- Brute =
- Spiked Clubman = #2 Unit
- Stone Maceman = #4 Unit.
- Maceman =
- Heavy Axeman =# 3 Unit.

Very nice for #s 2 and 4, The heavy axeman doesn't look 'heavy' enough IMO. Do you have a download link for the unit pack?
 
Nice Prehistoric could definately use with some fleshing out, don't mean to sound cynical sorry :)
but adding units and stuff to some of the prehistoric techs is very much needed I feel.
 
@ls612

Ok some stats at least ...

----

Brute
Graphic:?
Icon: ?
Type: Melee
Strength: 1
Movement: 1
Cost: 10
Req Tech: None
Req Resource: None
Upgrades To: Clubman
Special Abilities
  • 25% vs Melee

----

Clubman
Strength: 2
Upgrades To: Spiked Clubman

----

Spiked Clubman
Graphic:?
Icon: ?
Type: Melee
Strength: 3
Movement: 1
Cost: 25
Req Tech: Piercing
Req Resource: None
Upgrades To: Stone Axeman
Special Abilities
  • 25% vs Melee

----

Stone Maceman
Graphic:?
Icon: ?
Type: Melee
Strength: 3
Movement: 1
Cost: 35
Req Tech: Composite Tools
Req Resource: None
Upgrades To: Maceman
Special Abilities
  • 25% vs Melee
  • 25% vs Recon
  • 25% vs Hunter

----

Maceman (NEW!)
Graphic:?
Icon: ?
Type: Melee
Strength: 5
Movement: 1
Cost: 40
Req Tech: Bronze Working
Req Resource: Copper OR Iron OR Obsidian
Upgrades To: Flailman
Special Abilities
  • 25% vs Melee
  • 25% vs Recon
  • 25% vs Hunter

----

Flailman
Rename: Maceman
Special Abilities
  • 25% vs Melee
  • 25% vs Recon
  • 25% vs Hunter

----

Axeman
Upgrades To: Heavy Axeman

----

Heavy Axeman
Graphic:?
Icon: ?
Type: Melee
Strength: 13
Movement: 1
Cost: 110
Req Tech: Armor Crafting
Req Resource: Iron
Upgrades To: Musketman
Special Abilities
  • 50% vs Melee Units

----

What ya guys think? I think this is an elegant solution. Axeman linge become anti-melee. Maceman linage become semi-anti-melee with some anti-Hunter and anti-Recon mixed in there to compensate for the new unit classes.
 
Ambrox Bronze Age Units
http://forums.civfanatics.com/showthread.php?t=335967

attachment.php


28 SPEARMEN
24 COMPOSITE ARCHERS + 2 SLINGERS
4 ANCIENT SPIES
GENERIC CHARIOT ARCHER - a archer on a chariot throwing arrows during ranged and close combat (using customized animations)
24 CHARIOT ARCHERS
25 CHARIOTS
24 AXEMEN

Axeman
Spoiler :
http://forums.civfanatics.com/downloads/max_view_R7y.jpg
 
I like the idea Hydro. I've been thinking... perhaps the anti-melee promotion line needs a lesser degree of anti-gunpowder (for those times when the firefight goes to bayonettes) to make the anti-melee line never completely useless as it becomes later in the game.

To comment on Maces and Flails:

1) the strength of the Mace was anti-armor, the capacity to dent and puncture.
2) the strength of the Flail was anti-shield and some disarming capacity.

Both would be strong vs melee, weak vs horse. But I would think that Maces would be better in a close quarters (urban) fight than flails which would benefit from wide open spaces and could be hindered by an indoor setting. So perhaps that could be the primary difference somehow, city attack and defend vs field attack and defend.

Unfortunately, this intrudes a bit on the role of the Sword, though that has classically been not anti-melee but rather city attack strong with no particular weaknesses. Perhaps the sword would be best to make anti archery as their shield usage allowed them protection during approach.

But that doesn't account for the Claymore (2-handed sword), which was primarily an anti-polearm weapon, used to break spear walls and such by slashing off the weapon heads facing them.

Axes on the other hand, were just powerful weapons in general with the primary weakness of weight and recovery time. Against a quick opponent (such as recon, animals, chariots, assassins) they could be foiled by their own weight slowing them. So, yes, strong vs melee, no adjustment in cities, but poor against recon, trained animals, chariots and assassin types.

And in regards to hunter and recon... I suggest the following outlook:

1) Wild and Trained animals are countered by Hunters who are generally weak militarily but quite capable against animals.

2) Hunters are countered by Assassin/Rogue types.

3) Assassin/Rogue types are countered by Trained animals.

4) Recon should be militarily weak (directly in contradiction to how we have them now) but extremely capable of withdrawal, especially vs Melee.

5) Withdrawal should be countered by Pursuit promotions (I'm thinking of how I can provide for this in the dll.) which are accessible by Riding units and fast Trained animals.

All just some of the thoughts floating about in my head about this stuff.
 
@Hydro and MrAzure: OK, here is what I'm going with for graphics so far.

Brute - dunno, can't find anything that looks good.
Spiked Clubber - Spiked Clubman from the Stone Age Units pack.
Stone Maceman - Stone Maceman from the Stone Age Units pack.
Maceman - Peasant Maceman from Realism Incvictus.
Heavy Axeman - Our current Axeman graphics should do for now.
 
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