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Lunar Graphics Set

Discussion in 'Civ3 - Graphics Modpacks' started by Beer Engine, May 29, 2002.

  1. Beer Engine

    Beer Engine Rated capacity: 2.8 gal.

    Joined:
    Jan 19, 2002
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    Location:
    4214 miles from Newton's Grave.
    ** last updated 11 June 2002 **

    This is the new graphic set for the Lunatic Fringe mod. Lunatic Fringe features exploration and colonization of the moon. (but there's a bit more to it than that...)

    This terrain conversion does not feature one-for-one substitutions. I'm using the terrain set in a slightly different way, and exploiting the ways the files are set-up to make distinct earth and moon terrain. It will only work if you make some accomodations with your maps, and will look a bit odd if used with random or normal maps.

    (The Lunatic Fringe will use a custom map, so for me this 'flaw' is not a serious drawback.)

    The terrain set is incomplete, but there is a fairly big chunk of it done so far. Here's a check list for you.

    (from the civ2/art/terrain directory)

    Water: completed 30 May 2002
    files wOOO.pcx, wSSS.pcx, wCSO.pcx

    Coastal: completed 30 May 2002
    xdgc.pcx, xdpc.pcx, xggc.pcx, xpgc.pcx, xtgc.pcx

    Land: completed 30 May 2002
    xdgp.pcx, xhills.pcx, Mountains.pcx; also hill forest.pcx, hill jungle.pcx, mountain forests.pcx, mountain jungles.pcx; also tnt.pcx

    Foliage: completed 5 June 2002
    grassland forests.pcx, plains forests.pcx, tundra forests.pcx

    Irrigation + Rivers: completed 11 June 2002
    deltaRivers.pcx, mtnRivers.pcx, irrigation.pcx, irrigation DESETT.pcx, irrigation PLAINS.pcx, irrigation TUNDRA.pcx
    (check out the new screenshot further down the thread)

    Roads + Rails: Next up -- hopefully done soon.
    Floodplains: incomplete
    Goody huts etc: incomplete

    unchanged: pollution.pcx, FogOfWar.pcx, Territory.pcx
    not used: Mountains-snow.pcx, polarICEcaps-final.pcx

    By my count I have 25 files already modified and just 7 files left to work on. My new civ3/art/terrain folder is 80% complete!

    The zip file includes the altered terrain files mentioned above. You can download it from geocities:
    http://www.geocities.com/thebeerengine/civ3/

    I'll see about uploading it to something a bit quicker and less picky than geocities if people have problems grabbing it.

    some screenshots:
    #1
     

    Attached Files:

    • ss4.jpg
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  2. Beer Engine

    Beer Engine Rated capacity: 2.8 gal.

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    screenshot #2
     

    Attached Files:

    • ss1.jpg
      ss1.jpg
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      Views:
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  3. Beer Engine

    Beer Engine Rated capacity: 2.8 gal.

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    screenshot #3
     

    Attached Files:

    • ss2.jpg
      ss2.jpg
      File size:
      129.2 KB
      Views:
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  4. Beer Engine

    Beer Engine Rated capacity: 2.8 gal.

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    screenshot #4
     

    Attached Files:

    • ss5.jpg
      ss5.jpg
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      41.4 KB
      Views:
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  5. Beer Engine

    Beer Engine Rated capacity: 2.8 gal.

    Joined:
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    Location:
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    Now that you've seen how it looks, let me fill you in on equivalencies:

    Ocean = Deep Space
    Sea = High Orbit
    Coast = Low Orbit

    The reasoning here is that the two 'orbits' are valid for both settings, lunar and terran. Using the current coast/sea/ocean model, you can restrict the various space units so they operate only in low orbit, only in orbital (low & high) space, or fully functional across all space types.

    Grassland = Earth

    Desert = Maria (the dark lunar 'seas')
    Plains = Lunar Highlands
    Tundra = Crater Floors
    Hills = Crater Rims
    Mountains = Lunar Mountains

    In my proposed mod, Earth is a peripheral player, so you can see there's a heavy bias toward lunar land forms. There will be a section of Earth along one side of the map, but it's a starting point, not a major goal. The lunar terrain type assignments were made because of the way some of the graphic files are set up -- obviously the food and shield values for the terrain types will be changed in the mod.

    The next couple of terrain types are special, in that they won't represent natual land forms. Here's what I'm planning to take care of next:

    forest = solar array
    jungles = 'blighted earth'

    Forests will not be on the map to begin with, but workers can still 'plant' them. I'll design some sort of solar panel graphic to represent this terrain type. The ubiquity of forests makes them handy for this; you should be able to set up a solar panel array on any flat terrain type.

    The new 'jungles' will be a major pain in the behind. Acting as a sort of tenacious pollution, the blighted areas of earth can be cleared, but global warming will bring them back. (This is the only terrain type that global warming will effect.) Early on, the player will have an impetus to go to the moon, since the local Earth terrain will need to be redeveloped continuously.

    Roads, railroads, goody huts & barb camps, fortresses, colonies, and other map overlays will be next. Rivers will also be modified (obviously, there is no running water on the moon, but still...) and no doubt there will be other odds and ends to take care of as well.

    Any comments on the graphics? Post 'em here.

    Any ideas for the Lunar Mod? Please post 'em in this thread:
    http://forums.civfanatics.com/showthread.php?s=&threadid=23646
     
  6. Exsanguination

    Exsanguination No longer here

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    nice :goodjob:
     
  7. malik

    malik Chieftain

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    Nice work....now you batter start working on MARS graphics...because NASA found water on the north pole of mars....that will be much more good....
     
  8. Ed O'War

    Ed O'War Chieftain

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    Los Angeles, CA
    Looks great!
     
  9. Leonel

    Leonel Breakfast Connoisseur

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    That is awesome. It'd be neat to make like a "galaxy" map and have Civilizations expand with ships and stuff. OR a solar system map with the Earth and Mars and stuff. :D
     
  10. Beer Engine

    Beer Engine Rated capacity: 2.8 gal.

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    Additional Changes:

    The Forests are now solar panels. Examples of the solar array (on both the moon and the earth) can be seen in the screenshot below.

    Jungles have been changed to blighted earth terrain. These represent burnt out areas, and are different from normal pollution. A couple of polluted squares are also in the screenshot for comparison.

    check out the new screenshot in the next post...
     
  11. Beer Engine

    Beer Engine Rated capacity: 2.8 gal.

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    This screenshot shows the new irrigation earthside, the new irrigation domes on the moon, along with ice and rivers, solar arrays, blighted earth and pollution.

    I particularly like the dome with a tree in it.

    It would seem that rivers and other overlays tend to sit on *top* of solar panels. That comes from using the forest tiles for panels. -- I'm not sure if I can work around that. It may be a permanent glitch, even in the finished mod. There is currently no way to add or change the overlays, at least, none that I know of.

    ...and before you start complaining that the lunar ice is too hard to see: Who said finding ice on the moon was going to be easy? I think the ice is just right. Ice will be found in specific areas on the moon, and once you know what you're looking at it is easy enough to spot.

    (I will take a second pass at this to add some sort of shadow or baseline to the irrigation domes, so they look a little less like soap bubbles. Check back soon for updates.)

    attachment:
     

    Attached Files:

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  12. hahntsak

    hahntsak Clueless Barbarian Fool

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    i tried the link but file link doesnt work
     
  13. Sheik

    Sheik Chieftain

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    That irrigation looks great!
    Cant wait for you to fix the link so I can download it.
     
  14. Sheik

    Sheik Chieftain

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    If someone else has this graphics set could you upload it so we can download it? Beer Engine hasn't posted in this thread since Jan 2002 and his website has become outdated.
     
  15. GIDustin

    GIDustin Chieftain

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    I agree with Sheik. This is what I get for waiting until the bugs are worked out before downloading. . . .

    GIDustin
     
  16. kring

    kring Asst Cook & Bottle Washer

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    I agree with both of you as well.
     
  17. Morfos

    Morfos Chieftain

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    Link won't work.
     
  18. Corey

    Corey Djeneral

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    Serbia,Belgrade
    Geocities sucks.Upload it on CFC!
     
  19. hahntsak

    hahntsak Clueless Barbarian Fool

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    i emailed himfrom his geocities site. he says he lost the file due to pc problem. he may have lost access to site.
    response below:


    Subject: civ3 lunar terrain

    Hahn Tsak:> could you send me the file lunatics.zip?
    BeerEngine:
     
  20. Morfos

    Morfos Chieftain

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    I hope he attaches the download on this site.
     

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