- Joined
- Mar 17, 2007
- Messages
- 9,284
Recently, I've been in discussion, particularly with Balthasar and Blue Monkey, about the chances of more complete landmark terrain options than what's usually possible. embryodead did some pioneering work on this several years ago, but there still were some missing pieces, such as landmark volcano terrain. The question came up, is this simply not possible, or perhaps did Firaxis just not ship a graphic for it because it isn't enabled by default?
It may be possible to answer this, as it appears that all .pcx files the game uses are listed in the executable. So, this small project is to go over all the PCX files, see if there are any mentioned that we weren't aware of before, and if so, see what happens when we add a PCX file with that name. If not, well, at least we'll know with more certainty what is and isn't possible. Along the way, perhaps we can document the use of some of the more obscure PCX files, or even modify a few of the lesser-modified ones.
Without further ado, this post will contain a list of all the PCXs in the order that they appear in the .exe. This may occasionally prove helpful, as sometimes a single .pcx is mentioned more than one time. Note that so far, this list is incomplete; there are several hundred PCX files mentioned, and I've only catalogued about 300 so far. My comments are in brackets - [like this]
Posts two and three will contain them in different formats, such as sorted by group, annotated with usage, or perhaps by the version in which they first appeared.
It may be possible to answer this, as it appears that all .pcx files the game uses are listed in the executable. So, this small project is to go over all the PCX files, see if there are any mentioned that we weren't aware of before, and if so, see what happens when we add a PCX file with that name. If not, well, at least we'll know with more certainty what is and isn't possible. Along the way, perhaps we can document the use of some of the more obscure PCX files, or even modify a few of the lesser-modified ones.
Without further ado, this post will contain a list of all the PCXs in the order that they appear in the .exe. This may occasionally prove helpful, as sometimes a single .pcx is mentioned more than one time. Note that so far, this list is incomplete; there are several hundred PCX files mentioned, and I've only catalogued about 300 so far. My comments are in brackets - [like this]
Code:
Civilization III PCX Files
According to the Executable
Conquests version 1.22
Advisors
art\Advisors\domestic.pcx
art\Advisors\trade.pcx
art\Advisors\military.pcx
art\Advisors\foreign.pcx
art\Advisors\culture.pcx
art\Advisors\science_ancient.pcx
art\Advisors\science_middle.pcx
art\Advisors\science_industrial_new.pcx
art\Advisors\science_modern.pcx
art\Advisors\dialogbox.pcx
... continued below ...
Small Heads
art\SmallHeads\popupDomestic.pcx
art\SmallHeads\popupTrade.pcx
art\SmallHeads\popupMilitary.pcx
art\SmallHeads\popupForeign.pcx
art\SmallHeads\popupCulture.pcx
art\SmallHeads\popupScience.pcx
... continued below...
Terrains
Art\Terrain\xtgc.pcx
Art\Terrain\xpgc.pcx
Art\Terrain\xdgc.pcx
Art\Terrain\xdpc.pcx
Art\Terrain\xdgp.pcx
Art\Terrain\xggc.pcx
Art\Terrain\wCSO.pcx
Art\Terrain\wSSS.pcx
Art\Terrain\wOOO.pcx
Art\Terrain\deltaRivers.pcx
Art\Terrain\mtnRivers.pcx
Art\Terrain\lxtgc.pcx
Art\Terrain\lxpgc.pcx
Art\Terrain\lxdgc.pcx
Art\Terrain\lxdpc.pcx
Art\Terrain\lxdgp.pcx
Art\Terrain\lxggc.pcx
Art\Terrain\lwCSO.pcx
Art\Terrain\lwSSS.pcx
Art\Terrain\lwOOO.pcx
... continued below...
Civilopedia
art\Civilopedia\bar-red.pcx
art\Civilopedia\bar-orange.pcx
art\Civilopedia\bar-orange.pcx
art\Civilopedia\bar-orange.pcx [duplication intentional]
art\Civilopedia\bar-purple.pcx
art\Civilopedia\bar-yello.pcx [sic]
art\Civilopedia\bar-grey.pcx
art\Civilopedia\bar-green.pcx
art\Civilopedia\bar-green.pcx [duplication intentional]
art\Civilopedia\bar-blue.pcx
art\Civilopedia\bar-yello.pcx
art\Civilopedia\bar-yello.pcx
art\Civilopedia\bar-red.pcx
art\Civilopedia\bar-red.pcx
art\Civilopedia\bar-orange.pcx
art\Civilopedia\bar-red.pcx
art\Civilopedia\bar-red.pcx
Interface
art\interface\box right color.pcx
art\interface\box right alpha.pcx
art\interface\box left color.pcx
art\interface\box left alpha.pcx
art\interface\box trans color.pcx
art\interface\box trans alpha.pcx
... continued below...
Tech Chooser
art\tech chooser\scienceNAV.pcx
Advisors (continued)
art\Advisors\techboxes.pcx
art\Advisors\non_required.pcx
art\Advisors\non_required_shadow.pcx
... continued below...
Miscelleanous/unknown .pcx occurences
VERSION.Version.Fast Speed..Normal Speed....Speed....pcx [Not sure what this means]
Suspected City View PCX Files
RiverBack.pcx
Harbor.pcx
IslandLeft.pcx
CoastBack.pcx
CoastRight.pcx
NOTtheRiver.pcx
RiverFore-FP.pcx
RiverFore.pcx
-H2O- [This appears in the middle of the PCXs]
art\city view\Backgrounds\
art\city view\Backgrounds\P-SML.pcx
art\city view\Backgrounds\P-MED.pcx
art\city view\Backgrounds\P-LRG.pcx
art\city view\Backgrounds\T-SML.pcx
art\city view\Backgrounds\T-MED.pcx
art\city view\Backgrounds\T-LRG.pcx
art\city view\Backgrounds\D-SML.pcx
art\city view\Backgrounds\D-MED.pcx
art\city view\Backgrounds\D-LRG.pcx
art\city view\Backgrounds\G-SML.pcx
art\city view\Backgrounds\G-MED.pcx
art\city view\Backgrounds\G-LRG.pcx
Art\City View\Miscellaneous\ROADS-MOD.pcx
Art\City View\Miscellaneous\ROADS-IND.pcx
Art\City View\Miscellaneous\ROADS-REN.pcx
Art\City View\Miscellaneous\ROADS-ANC.pcx
art\city view\Miscellaneous\Ruins_sh.pcx
art\city view\Miscellaneous\Ruins.pcx
art\city view\Buildings\WON-Ages4_Sh.pcx
art\city view\Buildings\WON-Ages4.pcx
art\city view\Buildings\IMP-Ages4_Sh.pcx
art\city view\Buildings\IMP-Ages4.pcx
art\city view\Buildings\WON-Ages3_Sh.pcx
art\city view\Buildings\WON-Ages3.pcx
art\city view\Buildings\SWON-Ages2-UP_Sh.pcx
art\city view\Buildings\SWON-Ages2-UP.pcx
art\city view\Buildings\SWON-Ages2-DOWN_Sh.pcx
art\city view\Buildings\SWON-Ages2-DOWN.pcx
art\city view\Buildings\IMP-Ages2-UP_Sh.pcx
art\city view\Buildings\IMP-Ages2-UP.pcx
art\city view\Buildings\WON-Monuments1_Sh.pcx
art\city view\Buildings\WON-Monuments1.pcx
art\city view\Buildings\SWON-Monuments1_Sh.pcx
art\city view\Buildings\SWON-Monuments1.pcx
art\city view\Buildings\IMP-Ages1_Sh.pcx
art\city view\Buildings\IMP-Ages1.pcx
art\city view\Buildings\x_civildefence_shadow.pcx
art\city view\Buildings\x_civildefence.pcx
art\city view\Buildings\x_stockexchange_shadow.pcx
art\city view\Buildings\x_stockexchange.pcx
art\city view\Buildings\x_commdock_shadow.pcx
art\city view\Buildings\x_commdock.pcx
art\city view\Buildings\x_internet_shadow.pcx
art\city view\Buildings\x_internet.pcx
FEA_sh.pcx
MEA_sh.pcx
ROM_sh.pcx
EUR_sh.pcx
AMR_sh.pcx
FEA.pcx
MEA.pcx
ROM.pcx
EUR.pcx
AMR.pcx
art\city view\Miscellaneous\FILLER-.4-SMLold.pcx
4-SML.pcx
3-NOHarb.pcx
3-Harb.pcx
2-NOFort.pcx
2-Fort.pcx
1-SMLold.pcx
1-SML.pcx
0-Harb_Sh.pcx
art\city view\City Walls\WallFEA
art\city view\City Walls\WallMEA
art\city view\City Walls\WallROM
art\city view\City Walls\WallEUR
art\city view\City Walls\WallAMR
art\city view\Buildings\WON-Cultures4_Sh.pcx
art\city view\Buildings\WON-Cultures4.pcx
art\city view\Buildings\SWON-Cultures4_Sh.pcx
art\city view\Buildings\SWON-Cultures4.pcx
art\city view\Buildings\Imp-Palace-CAVE_Sh.pcx
art\city view\Buildings\Imp-Palace-CAVE.pcx
\art\city view\Buildings\Imp-Palace- [sic]
art\city view\Buildings\WON-Cultures2-DOWN_Sh.pcx
art\city view\Buildings\WON-Cultures2-DOWN.pcx
art\city view\Buildings\WON-Cultures2-UP_Sh.pcx
art\city view\Buildings\WON-Cultures2-UP.pcx
art\city view\Buildings\WON-Cultures1_sh.pcx
art\city view\Buildings\WON-Cultures1.pcx
art\city view\Buildings\IMP-Cultures1_Sh.pcx
art\city view\Buildings\IMP-Cultures1.pcx
art\city view\City Walls\Wall0-Fort_Sh.pcx
art\city view\City Walls\Wall0-NOHarb_Sh.pcx
art\city view\City Walls\Wall0-NOFort_Sh.pcx
art\city view\City Walls\Wall0SML_Sh.pcx
art\city view\City Walls\Wall0SMLold_Sh.pcx
art\city view\Buildings\SWON-SDI_Sh.pcx
art\city view\Buildings\SWON-SDI.pcx
art\city view\Buildings\WON-LHAlex_Sh.pcx
art\city view\Buildings\WON-LHAlex.pcx
art\city view\Buildings\IMP-Offshore_Sh.pcx
art\city view\Buildings\IMP-Offshore.pcx
art\city view\Miscellaneous\Filler-SKY-
art\city view\Miscellaneous\Filler-HIGH-
_Sh.pcx
art\city view\Buildings\IMP-Harbor-
MOD.IND.REN.ANC. [not sure what this signifies, may help in understanding]
Tree.pcx
Tree_Sh.pcx
art\city view\City Walls\Wall5SML-
P...T...D...G... [Ditto...]
art\city view\Buildings\WON-GreatWall-
art\city view\Buildings\WON-SolarSys_Sh.pcx
art\city view\Buildings\WON-SolarSys-
art\city view\Buildings\WON-TradingCo_Sh.pcx
art\city view\Buildings\WON-TradingCo-
art\city view\Buildings\WON-Colossus_Sh.pcx
art\city view\Buildings\WON-Colossus-
art\city view\Buildings\WON-Gardens_Sh.pcx
art\city view\Buildings\WON-Gardens-
art\city view\Buildings\WON-Pyramid_Sh.pcx
art\city view\Buildings\WON-Pyramid-
art\city view\Buildings\WON-Oracle_Sh.pcx
art\city view\Buildings\WON-Oracle-
art\city view\Buildings\WON-Dam_Sh.pcx
art\city view\Buildings\WON-Dam-
art\city view\Buildings\WON-Apollo_Sh.pcx
art\city view\Buildings\WON-Apollo-
art\city view\Buildings\SWON-Pentagon_Sh.pcx
art\city view\Buildings\SWON-Pentagon-
art\city view\Buildings\IMP-Airport-MOD
art\city view\Buildings\IMP-Airport-IND
art\city view\Buildings\IMP-Airport-MOD-
art\city view\Buildings\IMP-Airport-IND-
art\city view\Buildings\IMP-PlantNuke_Sh.pcx
art\city view\Buildings\IMP-PlantNuke-
art\city view\Buildings\IMP-PlantHydro_Sh.pcx
art\city view\Buildings\IMP-PlantHydro-
art\city view\Buildings\IMP-PlantSolar_Sh.pcx
art\city view\Buildings\IMP-PlantSolar-
art\city view\Buildings\IMP-Aqueduct-MOD_Sh.pcx
art\city view\Buildings\IMP-Aqueduct-MOD-
art\city view\Buildings\IMP-Aqueduct-ANC_Sh.pcx
art\city view\Buildings\IMP-Aqueduct-ANC-
art\city view\Buildings\WON-SETI-
P.pcx
T.pcx
D.pcx
G.pcx
[notes/error messages: building failed to draw.....mouseoverwonder.mouseoverbuilding]
City Screen
art\City Screen\background.pcx
art\city screen\luxuryicons_small.pcx
art\City Screen\PopheadHilite.pcx
art\City Screen\ProdButton.pcx
art\City Screen\TopFadeBarAlpha.pcx
art\City Screen\TopFadeBar.pcx
art\City Screen\BottomFadeBarAlpha.pcx
art\City Screen\BottomFadeBar.pcx
art\City Screen\ProductionQueueBar.pcx
art\City Screen\ProductionQueueBox.pcx
art\City Screen\queuebase.pcx
art\City Screen\CityIcons42x42.pcx
art\City Screen\DraftButton.pcx
Art\city screen\govern.pcx
art\City Screen\HurryButton.pcx
art\City Screen\xandview.pcx
art\City Screen\cityMgmtButtons.pcx
art\City Screen\CityIcons.pcx
[intermediate info, appears to be about GCON civilopedia entries]
art\city screen\buildings-large.pcx
art\city screen\buildings-small.pcx
Civilopedia
art\civilopedia\descbox.pcx
Multiplayer
art\Multiplayer\x_filters background.pcx
[intermediary info about filters - player, rule, state, type, ping]
art\Multiplayer\x_all buttons.pcx
art\Multiplayer\x_lobbybar.pcx
art\Multiplayer\x_lobby background.pcx
... continued below...
Espionage
art\Espionage\x_espionage parts2.pcx
Multiplayer (Continued)
art\Multiplayer\x_setup background.pcx
[lots of stuff in between]
art\Multiplayer\LOCK.pcx
art\Multiplayer\x_staging background.pcx
Advisors (Continued)
art\Advisors\advisor_EXIT.pcx
... continued below...
Small Heads (Continued)
art\smallheads\advisor_tab.pcx
... continued below...
Advisors (Continued)
art\Advisors\science_industrial.pcx
... continued below...
Miscellaneous
art\file.pcx
Interface
art\interface\campRec.pcx
Advisors
art\Advisors\CampRecBG.pcx
Small Heads (Continued)
art\smallHeads\popHeads.pcx
Miscellaneous
Art\resources_shadows.pcx
Art\resources.pcx
Terrain (Continued)
Art\Terrain\x_victory.pcx
Art\Terrain\X_AIRfields and detect_shadow.PCX
Art\Terrain\x_airfields and detect.PCX
Art\Terrain\craters.pcx
Art\Terrain\pollution.pcx
Art\Terrain\TerrainBuildings.PCX
Art\Terrain\goodyhuts.pcx
Art\Terrain\tnt.pcx
Art\Terrain\landmark_terrain.pcx
Art\Terrain\tundra forests.pcx
Art\Terrain\plains forests.pcx
Art\Terrain\grassland forests.pcx
Art\Terrain\LMForests.pcx
Art\Terrain\Territory.pcx
Art\Terrain\railroads.pcx
Art\Terrain\roads.pcx
Art\Terrain\Mountains-snow.pcx
Art\Terrain\mountain jungles.pcx
Art\Terrain\mountain forests.pcx
Art\Terrain\Mountains.pcx
Art\Terrain\LMMountains.pcx
Art\Terrain\marsh.pcx
Art\Terrain\Volcanos-snow.pcx
Art\Terrain\Volcanos jungles.pcx
Art\Terrain\Volcanos forests.pcx
Art\Terrain\Volcanos.pcx
Art\Terrain\irrigation TUNDRA.pcx
Art\Terrain\irrigation.pcx
Art\Terrain\irrigation PLAINS.pcx
Art\Terrain\irrigation DESETT.pcx
Art\Terrain\waterfalls.pcx
Art\Terrain\floodplains.pcx
Art\Terrain\FogOfWar.pcx
Art\Terrain\LMHills.pcx
Art\Terrain\hill jungle.pcx
Art\Terrain\hill forests.pcx
Art\Terrain\xhills.pcx
Art\Terrain\polarICEcaps-final.pcx.
[end terrain]
Civilopedia (Continued)
[to be added]
Posts two and three will contain them in different formats, such as sorted by group, annotated with usage, or perhaps by the version in which they first appeared.