Lunar Graphics Set

Originally posted by Morfos


I hope he attaches the download on this site.

i emailed bear emgine. he replyed.
i believe we can assume this:
1. he no longer has the file [pc crash]
2. he no longer has access to THAT geocities acct.
[prob has different acct currrently].
3. geocities has evidently deleted this file [due to being the big file in a dormant acct]
4. he's busy with school to completely start over work on it [ i can't blame him for wanting to look out for his own future first.]

so if anyone does have the file please upload HERE.
otherwise, accept the fact it's gone till further notice.
 
I don't have Beer Engine's terrain set, but I made one kind of like it.

http://www.civfanatics.net/uploads8/LunarTerrain.zip

The biq included doesn't play at this time, but in the editor you can see where I'm going. All terrain is greyish. Forest is city terrain. Newly cratered looking terrain will replace jungle, and only appear on the map as a pollution effect. Hills made to look more cratery and replace all kinds of terrain. Ag domes are irrigation, dirt tracks are road, subway stations are railroad, parabolic solar mirror furnaces (courtesy Nasa) are mines. Polar terrain will have a smaller movement cost, equatorial terrain will have a higher one. Units will have a higher movement rate to compensate. The effect will be to compensate for global curvature. The equator and more polar temperate zones will be averaged out so one map width will equal two equatorial diameters, while the pole to pole distance will represent half of pi times an equatorial diameter. On luna each tile is 50 miles, so the dimensions are 80 by 60, though the last few bands tiles at top and bottom are reduced movement cost polar regions. That map is not included and I repeat the biq will not play, because I put in tech names and no pediaicons.
 
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