Mad Scientist's RPC summary

Bribing AIs into wars is definitely out. Even at our civilization's expense. So if we are attacked we must deal with it ourselves.

The Greek's contest will be determined by the date (1826). However, somehow I think Pericles get's a handicap because of Al's failure in II (I does not count as it was a poor choice to go always war).

I think we should avoid attacking cities, period. No point, and we can kill other units easier in the open field.

Actually the promotion lines will be rather unusual. CRI and CRII are completely useless here. Also shield promotion.
 
Apologies if this has been mentioned before.

I found it quite funny that the forum has proclaimed you to be a "Supergenuis", Madscientist.

Very appropriate given your username, misspelling and all! Keep up the good work! :D
 
Apologies if this has been mentioned before.

I found it quite funny that the forum has proclaimed you to be a "Supergenuis", Madscientist.

Very appropriate given your username, misspelling and all! Keep up the good work! :D

Somehow I was able to put that name to myself although for the life of me I don't remember how!

The misspelling is a trade mark of myself at this point as anyone who has read any of my threads or my signature know :lol:
 
Out of interest and maybe a bit off topic, can you have multipule leaders from the same civ in a game? I can't say its ever occured to me before now.

yes you can, but it can get really confusing when people ask you to stop trading with france and you have to try to work out which france they mean

you can even have the same leader more than once unless you are playing HOF

Somehow I was able to put that name to myself although for the life of me I don't remember how!

its an option in your account but i think only when you have over 100 post
 
I think those restrictions should be worth a difficulty level. Easy.

Alas, I think we're beyond changing that at this point.

-abs
 
I am considering an RPC simply titled VENGENCE, where I would play the game rather quietly and peacefully aswith a normal game, but once either scorned (DoW???) I must exterminate that AI one way or another.

I am just having trouble thinking of a good AI for it. Sort of a Jeckle/Hyde thing. Monty has aleady been used and I have ideas for Stalin at a later date.
 
I am considering an RPC simply titled VENGENCE, where I would play the game rather quietly and peacefully aswith a normal game, but once either scorned (DoW???) I must exterminate that AI one way or another.

I am just having trouble thinking of a good AI for it. Sort of a Jeckle/Hyde thing. Monty has aleady been used and I have ideas for Stalin at a later date.
Isabella .
 
Isabella .

No fury like a woman scorned!!!! Good choice, and inquisition type of game would be just too predictable for her.

Surymanan is another phsycotic leader, although somehow I feel I need a sci-fi type of setting for him (he certainly looks alianish, and is pretty crazy as an AI).
 
Louis could be good for vengeance, he really loves himself and would be enraged if anyone didn't like him.
 
OK, now that Perciles is done with I'm going to open this up as a discussion thread for the next RPC

Chairman Mao's Plan

Chairman Moa's Plan is a 4 stage plan, and we can use any method(s) to acieve this

1) State Property: All AIs must be in state property by the end of the game, or eliminated. We must adopt is ASAP, and we must tech Communism imediately after acquiring scientific method. In addition, any AI cities we capture with a corporation HQ must be razed. We cannot adopt free market, mercantilism, or environmentalism (we must defy a UN resolution.

2) Religion: Mao is an atheist and cannot adopt any religious civics including FR. He cannot build any wonder that produce Great Prophet points, nor can he ever build a religious building. He must raze holy cities if captured. He cannot found a religion, nor can he even acquire monotheism, theology, or divine right. He may tech meditation/polytheism/CoL/Philosophy as long as he does not found the religion. He may not open border with any AI unless they are in tribalism or FR. The exception is Stalin who is the only preselected AI, and immediately a friend, so Mao may open borders with him even if he has a state religion.

3) Population: China is the most populous nation, and Mao wants to keep this up. He must have the world's highest population by the end of the game to win. He must ALWAYS strive to reach the happy cap. Pollution is not an issue here, let the people breath in smog for the glory of China. If we have to farm, then do it. No specialists can be run IF the city can still grow in population (unless there is no workable food tile).

4) Espionage: Yes, we are going to try and promote a stronge espionage game although I am not going to wreck out game trying to adjust the ep slider. We shall make all efforts to build the Great Wall, and we must build all those nice espionage building ASAP once they are open (as long as it does not affect military production).

So ther you have it, the four principals of Maoism

State Property
Atheism
Population
Espionage
 
Surely you need something about lots of rice and seafood thrown in there as well.
 
Maybe Russia for a vengeance game (I'd go with Peter or Cathy). Russia has been backstabbed and invaded by two of histories most notorious scoundrels (Napoleon and Hitler) and beaten them both back and helped force their eventual surrender. Both of the armies they defeated were arguably the most advanced of their time (overall) so it makes for a nice underdog aspect too.
 
Maybe Russia for a vengeance game (I'd go with Peter or Cathy). Russia has been backstabbed and invaded by two of histories most notorious scoundrels (Napoleon and Hitler) and beaten them both back and helped force their eventual surrender. Both of the armies they defeated were arguably the most advanced of their time (overall) so it makes for a nice underdog aspect too.

That's a good point regarding the French/German invasions. Stalin I have planned for a future RPC OCC, Peter already had his chance and failed (damn EE!), so it would have to be Cathy.

Cathy I planned some example of REX as she is the queen of that strategy, but would actually fit in here. REX and dare the AIs to attack, then unleash bloody vengence.

So Vengefull Isabella or Vengeful Cathy. Like I said, no fury like a woman scorned!!!!!
 
You'll be clutching at straws if you want to make smutty jokes about bondage and domination after my Cathy thread though, maybe you should wait until I move on to the culture game ;)

EDIT: Leather in the BFC? Civil servants giving a 50% commerce boost, it's too easy ;)
 
You'll be clutching at straws if you want to make smutty jokes about bondage and domination after my Cathy thread though, maybe you should wait until I move on to the culture game ;)

EDIT: Leather in the BFC? Civil servants giving a 50% commerce boost, it's too easy ;)

Ah, but there is no passion in vengence, it's best served cold!!!!!

Still the Vengence game is likely at least two RPCs away (I think the crusades RPC will follow the atheists!) if not more (Boudica has been waiting for her man a long time, and there's always Musa's GREED!).

Lot's of good ideas here, but First Mao's Plan!
 
For rule #2, you might want to add a note that if you capture a city with a religious building, you cannot build missionaries.

For rule #1, why no mercantilism? It fits with the isolationist requirement (unless you're positing it interferes with your ability to trade with other atheists) and prevents the infiltration by evil enemy corporations up until the arrival of communism.

For #4, EPs are going to be big because there's a big chance you'll be needing to use spies to force someone into SP at the exact time victory is achieved - or is victory having the most populace when every civ is running SP?
 
I'd use Cathy for a backstabbing game, where you have to be nice and giving to everyone, but then go after them once they're pleased or friendly with you (or where you have to go after whoever currently likes you the most, after the first round of wars).
 
For rule #2, you might want to add a note that if you capture a city with a religious building, you cannot build missionaries.
Right, good point. But ar ereligious building intact after conquering a city??

For rule #1, why no mercantilism? It fits with the isolationist requirement (unless you're positing it interferes with your ability to trade with other atheists) and prevents the infiltration by evil enemy corporations up until the arrival of communism.

More of a feel SP or nothing. You may be right though, I decide by tonight. Reagrding corps, I never had an AI spread a corp to be prior to getting communism but it's possible. Still, SP cancels out the corp anyway.

[QUOTE

For #4, EPs are going to be big because there's a big chance you'll be needing to use spies to force someone into SP at the exact time victory is achieved - or is victory having the most populace when every civ is running SP?[/QUOTE]

We need two things before we can get Victory, every AI in SP or dead AND the Chinese having teh highest population.

Also a few more points I should add. I will turn off vassals as they may make things too difficult with the SP issue, and confusing with the population requirement.

Also I should have stated before, no HR or US is allowed. Police state and Representation are OK.
 
I still think you should adopt Theocracy and no state religion as soon as you can....

It means basically "the religious control the country" but since you wouldn't have a state religion it would be "the athiests control the country" :p
 
Hmm to be a true Mao game, this game should probably have these rules as well:
- Only Despotism or Police State is allowed -> his revolution removed hereditary, the other 2 are western concepts
- No Free Speech
- No Slavery nor Caste System -> inequality among people (serfdom can be argued as serving the country)

It may be too restricting though, so let me know what you think
 
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