Mad Scientist's RPC summary

Hmm to be a true Mao game, this game should probably have these rules as well:
- Only Despotism or Police State is allowed -> his revolution removed hereditary, the other 2 are western concepts
- No Free Speech
- No Slavery nor Caste System -> inequality among people (serfdom can be argued as serving the country)

It may be too restricting though, so let me know what you think

I'll allow representation. I agree no Free Speech (there are plenty of other oprions there). As far as the labor civics, I think all are fair game. Mao will use the masses anyway he has to in order to achieve his master plan.
 
on a previous point i remember reading somewhere that any culture buildings except wonders/ national wonders you haven't built yet get destroyed when the city is captured
...so you shouldn't be able to capture any temples/ monasteries etc
 
Hmm to be a true Mao game, this game should probably have these rules as well:
- Only Despotism or Police State is allowed -> his revolution removed hereditary, the other 2 are western concepts
- No Free Speech
- No Slavery nor Caste System -> inequality among people (serfdom can be argued as serving the country)

It may be too restricting though, so let me know what you think

I agree with those for the roleplaying aspect, but I'd say the loss of religious civics will already be pretty hard. With the above added to that, he would have to go down a difficulty level or two to have a chance.
 
Mao . . . Representation?????

One of the most brutal dictators of our age, leading a nation known for non-representative elections.

Really? Interesting.

As for the scorned thing, I think Izzy is really the best choice. Though if you agree substitute an S in for an R, I would be all for REXing w. Cathy . .. . . ;)

(historically Catherine the Great wasn't really terribly vengeful, well, not once she was in power at least.)

-abs
 
I forgot monastaries would be destroyed on capture, so no need to worry about it.

I think Caste System is out, think Cultural Revolution, Mao was extremely anti-caste. Artists/teachers/merchants were sent off to work sometimes to death (so slavery/serfdom works).

Don't know if you could easily get through a game knowing you could have no slavery, no caste, no HE, no religion/religious civics. You'd have to super micromanage your population over happiness and be at a huge disadvantage. You could probably get away with it on up to Prince. You can roleplay only up to a certain point (see Pericles!).
 
After Chairman Mao's first try failed dismally, we are trying a restart!!!

Regardless of the Outcome of Mao II, we shall play a crusades type game with Charlemange next!
 
I have a suggestion for a new challenge. How about "Hannibal's Harbors" where you play as Hannibal and need to take control of every coastal city in the game? You're not allowed to raze any coastal city, and must win by conquest, though you can vassalize any civ once they no longer have any coastal cities.
 
Thought of another RPC idea and wanted to throw it out.

KISS! No, not some modified Washington affair thing again, nor the aging Rockband. It stands for "Keep It Simple Stupid". Yes, we want to play a game as the biggest and strongest looking leader who we shall say, is not exactly playing with a full deck in the logic department. No, not crazy like Monty, but just not too smart.

I am looking for a muscle bound behemouth, and the idea is to keep the economy as simple as possible. Meaning Farms and Mines, yep a FE game. Not a SE, as we will be limited to one non-capital GP farm which is a science mecca and must contain the NE and Oxford. We must farm everything, except for hills which we must mine, and of course we can improve any resources as you normally would.

So two people come to mind

Brennus: To benefit our feeble minded but respected Celtic friend, the game would be a rocky map and we would be assured that we are the only leader that starts with mysticism so he can found an early religion and leverage the spiritual trait.

Hannibal: To benefit our warlike Carthagenian Military Genius, we would play archeopolego but with low sea levels so we have some good land to play with. He would be limited to coastal cities.

OK, what do you all think of this idea??? I like the idea more for a demonstration of a Farm/Mine game, than the muscle bound dude but they add a certain style to the game. Am I missing a better Brute not done already???
 
And you forgot the horned dude... :nono: ( too bad that GK ,Monty, Shaka and Toku are already taken )

I would add the possibility of having workshops/windmills/watermills..... for that kind of places that have too much/little food or hammers

And IMHO this kind of aproach links well with other pre Civ IV strat , the famous ICS. You are betting with pure sheer prod power ,so the bigger number of cities you have , the better... and of course with that kind of wonders/civics that give bonus to all cities ( Henge, SoL, indirectly AP, Sankore, Minaret and Merc as civic if you accept free specialists )
 
I would play it as Brennus.

Definitely not Hannibal, he has good potential for a coastal and ocean oriented game in the future.

Using him for a "Big Smash raw power" game seems kind of like a waste.
 
And you forgot the horned dude... :nono: ( too bad that GK ,Monty, Shaka and Toku are already taken )

I would add the possibility of having workshops/windmills/watermills..... for that kind of places that have too much/little food or hammers

And IMHO this kind of aproach links well with other pre Civ IV strat , the famous ICS. You are betting with pure sheer prod power ,so the bigger number of cities you have , the better... and of course with that kind of wonders/civics that give bonus to all cities ( Henge, SoL, indirectly AP, Sankore, Minaret and Merc as civic if you accept free specialists )

Actually I have plans for old Ragnar at a later date. Something about Raging Viking warriors in an ice age ;)

I must confess, I never played any of the previous Civ games (only Civ IV!) . Since the game is a production heavy game I see no reason to avoid watermills/windmills/workshops, I think our big Burly guy can handle that much. Specialists will be limited to one city, but any wonders are open game. In fact, I am betting Brennus getting Stonehenge/Oracle for the GPs and an early Shrine. Hannibal a GL/Collosus gambit. I definitely want a charismatic leader (Gotta love the big guy!)

So big Production means Big Smash!!!
 
A suggestion for a new RPC

I'm not sure which leader, but definetly a warmongerer.

{civleader} loves wonders. Unfortunaly {civleader} is an incompetent idiot and does not know how to build wonders. So he must capture every wonder to win.

1) We cannot build any wonders.

2) When an AI builds a wonder we must declare war until we capture the wonder.

3)In order to win we must control every wonder in the world.

4) Domination or Time victory suggested.
 
Rex, not a bad idea I like it. You are right it should be a war-monger but several of the best agressive leaders have been claimed or I have ideas for them in a later game.

HOWEVER, there is one AI I really like to play and have yet to figure out a game for. And I think this just might fit him perfectly, Napolean. Little man who has to be the big man on the block!!! The only thing I cannot figure out is how to get leaders to build the later wonder after I have conquered much of the worl. I think an era limit (say SoL? or Kremlin), otherwise it will be sort of impossible to try and steal the Space Elevator!
 
play on a terra map so that the AI can rebuild itself in the new world and build wonders over there, you will have to gift techs and maybe workers/ settlers though otherwise when you take their core they will not recover. you could also gift them great engineers and hope they rush wonders

it would definitely fit napoleon

maybe being a bit flexible about when you have to take the wonders by as well
 
Not sure about that one Bestjie. I sort of like Napolean stealing all the world wonders.


OK, once Mao is done I'm going to be playing a Crusades style game. Sort of offsets the MAoist idea, and I really miss the nuances of the religious game. There are two ways I have considered it, so fire away ideas

Semi peacefully with Charlemange: We open borders and try to force conversion with missionaries and espionage. Any AI that adopts Theocracy is our enemy and needs to close open borders. FR is acceptible, but all those cities must have Charles state religion

Blood-thirsty Justinian (I want a spiritual leader here). COnvert by the sword, pretty simple. Open borders with people of the same faith. FR not tolerated.
 
Not sure about that one Bestjie. I sort of like Napolean stealing all the world wonders.


OK, once Mao is done I'm going to be playing a Crusades style game. Sort of offsets the MAoist idea, and I really miss the nuances of the religious game. There are two ways I have considered it, so fire away ideas

Semi peacefully with Charlemange: We open borders and try to force conversion with missionaries and espionage. Any AI that adopts Theocracy is our enemy and needs to close open borders. FR is acceptible, but all those cities must have Charles state religion

Blood-thirsty Justinian (I want a spiritual leader here). COnvert by the sword, pretty simple. Open borders with people of the same faith. FR not tolerated.

Well, I'd like to see Blood Thristy Justinian...I think the goal should be to try and get rid of every other religion besides yours....and you must raze any city with a different religion then yours, and beeline for Theocracy and stay in it for the whole game, and raze any holy cities that are of a different religion then yours.

I played a game like that recently with Isabella, the end result was like 92% Buddhist, 4% Christanity (I founded it) and 2% Confucianism...(a few of the cities with it were far too valuable to raze, they were De Gaulles, and had tons of wonders and all great locations)
 
I'm not so fond of that burning razing other cities just because they have a different religion, but I will ocnsider it as an option in either game.

The whole thing, theology is rather late and by the time you get it, other religions have polluted your city.

So we have done the religious angle twice, maybe three times before. Holy Sal was more benevolent and Monty was more of a side issue with his insanity. Asoka was the only truely religious war-mongering game, but that against agressive war-mongers while being forced to not open borders (The modern tank helped a bit). SO I tink I would like a compromise between Sal and Asoka, but definitely some warring aspect, we need some holy crusades.

So I am leaning more towards Charlemange with open borders to peacefully spam missionaries. My biggest problem is I prefer the Spiritual/Imperialistic traits here. Hence my dilema.
 
The next RPC shall be

Charlemange the Blessed.

Charlemange has very simple rules

1) He must convert every city in the world to his state religion. This may be done peacefully or via the sword.
2) Once he adopts a religion, that must be his only religion for the game. He cannot found another religion. However, he may wisely weigh several options before actaully adopting the religion. He prefers it to be one he founds, but that is not required. He can onyl shrine his state religion.
3) He must win via diplomacy. Preferably by the AP although the UN is acceptible. This cannot conflict with rule #1 (He must spread the faith to every city.
4) He can open borders with any AI EXCEPT those in theocracy and have a different state religion. If he cannot use missionaries, he must use teh sowrd here.

Charlemange is tolerant of other religions, but is very protective of his people. So the following civics are not allowed

Free Religion (since he must stay in his state religion)
Mercantilism (he wants trade with others)
Slavery (He is a pious man and has no liking for this dirty business)
Nationhood (Because of his aversion to the Draft)
Police State (Unacceptible)

There is no restriction on wonder or GPs, although he shoudl get the shrine for his religion.

Charlemange cannot refuse a request from a fellow member of the faith (except if it's against another faith member) or a former member (who get's out via FR).



Finally, no city razing is allowed under any circumstances. Even newly created cities that autoraze (inclusing barbs). If I inadvertantly do this, I must reload to correct the error.

Overall, Charlemange wants world peace through spreading his faith. Whether this game ends up a peace-lovers game, or a slugfest remains to be seen.

I will eventually play Justinian as an intolerant crusader who must kill heathens. But for now, seams like Charlemange fits better with the Atheist approach of Mao.

Also, somewhere the is a Theocracy only varient using Ramses as the Egyptian God-King who must found and spread christianity. Every city in the world would have to be Christian!

Isabella will be reserved for another RPC that I think is different than what you would expect from her AI personality. Similar I am thinking of a different angle on Gandhi.

SO there's my plans for the Zealots!

Any advice on the Charlemange settings?
 
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