The big question I have is whether to have all the Sury's as Khmerians, or mix in different civilizations? Can you randomize the Civilizations but keep the Sury?
Now that the Mansa Musa game tooks to be heading towards victory, if a little while off, time to open up ideas for teh next game.
Next will be Suryamanan and this clones! A Fantasy world where he needs to build the spaceship and leave the madness, or kill every single imposter.
The big question I have is whether to have all the Sury's as Khmerians, or mix in different civilizations? Can you randomize the Civilizations but keep the Sury? Also to add to the insanity I plan to use choose your religions, and random leader personalities! Or do we stick with 6 identical Sury's?
I would choose Unrestricted Leaders. It'll be too confusing otherwise.
Random personalities...hmm...I'm not really sure. Sury is pretty crazy with his normal personality, but random personalities would be even crazier
I would just make sure you don't pick "torodial" as that kind of messes up the gameplay IMO, but it's up to you.
Huge FLAT Fantasy World with whatever the craziest resoruce placement is,Advanced Start, with 18 Sury/Khmer. PLEASE?
4) We can never research a dead end tech, but can trade/steal it. Now what constitutes a dead end tech??? Good question, my thinking is a tech that is NOT needed for the space race and there is another alternative to it. It must lead to another tech which is NOT dead end itself (So liberalism is deadnend for this discussion since communism is dead end) Examples, theology is deadend but also leads to paper (as does CS) thus we can only tech CS. WHAT this means is that Fred can only get techs like archery/HBR/liberalism/theology via trade, espionage, or internet.
Very hard rule. Example:
You are not allowed to research Animal Husbandry, because it leads to Horseback Riding(dead) and Writing, but Writing is unlocked with Potery, or Priesthood as well. Do I need to mention, that AH could be very important tech and there is a long way to Alphabet and even than you may not be able to get the tech, isolated for example. Another example is Aesthetics, not that critical, but still important tech.
A) Berlin: Must be landlocked on a river (regen until I get it). We must then create the ideal Bureacracy city, thus lot's of cottages and mines plus food for the mines. NO SPECIALISTS ALLOWED HERE. We do not have to stay in Bureacracy (unless we want to) just build the capital towards it.
B) GP farm: This should excourage as many specialists as possible, so food/food/food. We should also favor buildings that produce specialists, although graneries/harbors/universities are allowed. The cannot be any military production or buildings (barracks/stables/drydocks) here, although drafting/whipping emergency defenders are allowed. Any specialists may be run here.
C) Military City: HE and WP have to go here as well as settling every GG. Emphasis is production but we can decide how to go about this. NO science/gold building though. Onyl engineers and priests can be run here.
D) Prodcution city: IW and future production site of most of the space ship part and Apollo. FArms/mines/workshops/watermills here, and of course resource imporvement. Only engineers and priests can be run here.
E) Science city: emphasis on cottages/commerce and the future home of OXford and we also need an academy (Berlin is the only other city that can get one). Scientists specialists may be run here only.
F) GOLD city: Must be a shrined holy city IF we get one (this is not a requirement) and home od Wall street. You guessed it, only mechants can be run here!
Other cities may be build and emphasized anyway we see fit. THe specialized cities will be designated by myself as the game goes on and cannot change.
What about your specialized Espionage city that only has couthouse,jail,ect.. buildings and can only run spies?
cripp
Aesthetics leads to Literature and Drama, Literature leads to Music, Music leads to Military Tradition(dead). Drama leads to Music and Philosophy, but Philosophy is unlocked with Code of Laws, so Aesthetics is deadend tech.
Another question is what you do if chosing one tech makes another dead. Example:
Nationalism is not a deadend, but it's unlocked with either Divine right, or Philosophy. If you go trough DR, Philosophy and even Meditaion is deadend, but Mono and Theo aren't and opposite.
Well, here is the full list in alphabetical order. If there is alternative, the cheaper path is choosen(ex: Artilery, instead of Flight). I think you should be fine, if you allow Agr and AH and skip everything else.
Advanced Flight
Aesthetics
Agriculture
Animal Husbandry
Archery
Communism
Democracy
Divine Right
Drama
Fascism
Flight
Horseback riding
Hunting(but you start with it)
Laser
Liberalism
Literature
Mass Media
Military Science
Military Tradition
Monotheism
Music
Polytheism
Robotics
Stealth
Theology
I like it though! Perhaps no barbarians, that way we may have to rely on warriors and diplomacy for defense if there are no metals nearby!
Hmmm, I dont like "no barbarians" option turned on. It benefits the human player too much. He knows, that he does not need military, he can send unescorted settlers, explore with workers, etc. But AI will play the game in the same manner, it will still build deffence and research military techs(and if they dont you will rush them). It's a huge advantage for the human player.
You start with Hunting and Mining. I think you can research BW, followed by AH, if there is no copper. If there is no horses, research Masonry and chop the Wall. After all this is Monarch and barbs come relatively late.
About Democracy, AIs are usually happy to trade this tech.