OK, you suggested that you wanted this to be a training game. I'm no Bede, but I see a few problems nonetheless. Please let me know if I am being heavy handed with my criticisms.
1. Don't believe AK, he likes to pawn himself off as an idiot, but I'm not buying it.
2. There should be no reason to help settlers along with chops.
3. I'd rather leave the lux on 10 or 20% rather than have repeated riots, personally
4. I don't really agree with Palenque's placement, and it should not be building a granary regardless. I would have preferred 1 tile NW.
5. For that matter, I think that Tikal was an unecessary city at this time, the gems are ours regardless, and even now we can't have them hooked up before 30+ turns.
5. Why is CI building settler, it should be our military pump.
6. Volacnoes can obliterate anything w/in two squares, Tikal is in the "danger zone". It should have been settled on the horses. You recieve no penalty for settling on a tile that give a commerce bonus, IIRC.
7. Portugal has both iron and IW. They need to be dealt with sooner rather than later.
8. I will post a dotmap shortly for future cities.
9. We need a standarized turnset. I took the first 20, as requested, then Nero took ten, as is custom. then MV took 15, which seemed odd. If we are going with sets of 15, thats fine, but we all need to be on the same page.
10. We need to build towards Henry and box him off.
11. Since we have iron so close, I'd like to see a sword army for Henry, and not use a JT so we can save our GA for a more fortuitous time.
12. After alpha, Hopefully we can still crank the science and get up to philo first.
13. I'm curious as to why we are chopping near Palenque?
14. All of these lurkers have offered valuable tidbits thus far, don't disregard them because they aren't actually playing in this game.
[rant]
OK, no offense intended, but I don't know how to put this nicely. The settler factory has been pooched quite nicely. Because of the unnecessary second chop, we can no longer make it work appropriatelt. Copan needs to be switched to a temple to pop the borders so we can have more tiles to work with. Copan is currently set at ZERO growth. This absolutely will not do. I tried to ask nicely if everyone understood the concept of the settler factory. There is a wonderful tutorial
HERE. If anyone has any other questions, I would be glad to answer them, especially as it pertains to our current game. We need to get the factory back to a nice status, ASAP. The first step is the temple. The second is to get another grassland mined. I would even recommend the BG E-SE of Copan, as we should then be able to make it work without touching it. We will also need a second MP there, and may have to run 10% lux until we get the gems hooked up. From the little I've seen, the Mailman is quite good with numbers, and I have no doubt he'll have it fixed in no time. [/rant]
Again, I'm sorry if I went overboard with my criticisms, but the biggest benefit of an Sg is to have other people let you know when you do something that is less than optimal. I expect no less thanm equal treatment. I know it has been a while since I have played, and therefore will forget some basic things (like checking F10 for opponents, not fixing lux rate, etc). The ultimate goals are to have fun, and to get better, in that order.