MadV1

Nice going Tribute, tho I have some q's
1) What happened to Copan ? Settler in 5???
2) why did you deside to not follow the Dotmap ?
3) I think we have more than enough Spears, we need Swords and plenty of them?! Dont need that many defensive units... We are taking the war to them... not reverse... In any case a Sword has same defence as Spear...
4) Why did you not connect Tikal to CI? Brings Gems to CI!
5) Next settler in the Desert? I would say put it E or SE of Tikal, on the coast there. Will block Japan too and be productive.
6) Tikal doesnt have a barracks (does it) why is it producing a spear? Worker would be more likely to me.

Note: I did not say there were barbs out there, I was just checking with the JT to catch them barbs early so we dont have 10-15 of them once we head N.

Regards
 
Happy birthday Sesn! :beer:

namliaM and nerovats please post your thoughts on my combat situation before reading this spoiler.
Spoiler :
First let me say there is no exact right answer and a lot is determined by the situation, terrain etc. I like to put my elites in the best possible position to get a MGL.
madviking said:
i'll go vet horse, elite horse, sword, sword
I would not do it this way because you have not put your elite in the best position for an MGL. If it is attacking a full strength spear that's not the most optimal situation. As well, assuming one of your 2 swords attacks their horse that horse is 50/50 it would retreat. Also not what we want.

tribute said:
I would attack with the vet sword (3 vs 2.2) and again with the vet sword versus the 2nd spear. The third attack by the elite horse vs horse or spear (if one killed a sword) If redlined spear, then veteran horse.
The only thing I disagree with here is the redlined spear. Elites are like matadors. They go in after the damage is done. They love blood and blood is red. Anytime you can give an elite this opportunity, feed it. So if the spear is red let the elite take it.
sesn said:
Hmm, I'd probably attack with the two swords vs spears first, best chances of winning. What I attacked with next would depend on how I fared in the first two. Either way, you want to attack the horse with a fast mover to avoid a retreat. Since you didn't say what type of terrain, I'll assume grass and risk the elite against the full vet. If there is any sort of defensive bonus, then the vet goes first, and the elite cleans up after. However, if one of the spears survived, that's where the elite horse would go in order to try and pop a leader.
Good stuff Sesn. Your warmongering skills are still honed.

The only thing I would add to this is where we are in the war.

In the beginning, high kill ratios are most important. The brunt of the AI's counteroffensive will come at the beginning. Starting sword, sword makes sense for the high probability of winning. Follow with elite if red is visible. If both spears are taken I would attack their horse with the vet horse first so the elite can stay full strength under sword cover or clean up that red horse if our vet lost.

Later in the fight when I know less of their units are around and peace is close at hand I consider taking a risk by going...1st sword for either damage or kill. Assuming the AI's first spear is gone then I'd go with our vet horse to damage the AI's 2nd spear and hopefully see the horse retreat after doing damage. If vet horse wins then I'd send our 2nd sword. The sword may retreat their horse. Guess what? We know what the elites like. Red horseys are scrumtious delights.

Remember elites are like matadors and are best suited to clean things up. If you see red let the elite do the job.
 
Thank you for the birthday wishes, they are always appreciated. :)
 
Nice going Tribute, tho I have some q's
1) What happened to Copan ? Settler in 5???
2) why did you deside to not follow the Dotmap ?
3) I think we have more than enough Spears, we need Swords and plenty of them?! Dont need that many defensive units... We are taking the war to them... not reverse... In any case a Sword has same defence as Spear...
4) Why did you not connect Tikal to CI? Brings Gems to CI!
5) Next settler in the Desert? I would say put it E or SE of Tikal, on the coast there. Will block Japan too and be productive.
6) Tikal doesnt have a barracks (does it) why is it producing a spear? Worker would be more likely to me.

1. Copan is fixed. Settler in 5 because it'll be 4 after growing.
2. Henry was so mean, I just had to reconsider the city's placement. It's my fault though, I'm not used to such dense settlements.
3. When I got the game we had 0 spears. The spears built were for MP, not for defense. You can't build warrior's any more. :)
4. The gems will be sent over. I just didn't know why two workers were being built. I thought one for irrigation the other for horses then gems since it would take a long time to get everything ready for connecting the cities.
5. Not really what I meant. I meant the next settler in that direction.
6. The spear is a placeholder for the next player to choose what to build.

I hope that helps. That took me 40 minutes! Only for 10 turns. There was so much to write I forgot to put in some of it.

Oh and happy birthday, Sesn!
 
Tribute said:
1. Copan is fixed. Settler in 5 because it'll be 4 after growing.
2. Henry was so mean, I just had to reconsider the city's placement. It's my fault though, I'm not used to such dense settlements.
3. When I got the game we had 0 spears. The spears built were for MP, not for defense. You can't build warrior's any more. :)
4. The gems will be sent over. I just didn't know why two workers were being built. I thought one for irrigation the other for horses then gems since it would take a long time to get everything ready for connecting the cities.
5. Not really what I meant. I meant the next settler in that direction.
6. The spear is a placeholder for the next player to choose what to build.

I hope that helps. That took me 40 minutes! Only for 10 turns. There was so much to write I forgot to put in some of it.

Oh and happy birthday, Sesn!
Well little late... but Hey Sesn .... hope you have a good time...

1) Oh ok my bad
2) I am all for OCP (as well as you) but am finding this tighter placement helps your (our) game immensly
3) I would have rather used some lux (slider or gems) to keep em happy and build Swords instead for the same MP, but also for being able to attack later on.
4) Workers are never a waste, it is a 1 shield town and will be for a while. Popping 3 workers will allow for:
a) road to CI, thus leading Gems to our empire and lowering corruption
b) Get the gems and horses roaded
c) Get Irrigation (thus growth) to it
5) OK, then we agree....
6) placeholder... Make it a worker then....

My "battle plans", I would definatly attack. Odds are in our favour (out numbering and having more Attack than defensive points)
Spoiler :

Seeing as on the defensive end it will be Spear, Spear, Horse
I think i would go Sword, Sword. Then depending on what the HPs are like (did I kill 2 spears, kill one/wound one (how badly), Wound both) then consider attick with either Horse.
If a wounded spear is left, then Go Elite
Touch and go on the reg horse if that is all thats left.
 
Good show namliaM. I like your answers.

On the topic of gems in mountains.
IMHO gems sometimes are best as a colony. I would rather spend the 10 shields and 1 pop on a worker to get an auto road. Then the other workers can attend to the easy tasks. Just one person's opinion.
 
OK so my goals for this turnset are as follows:
Keep the SF humming along smoothly
Get an army built
Work towards a goal of connecting gems and horsies
Of course, build more cities, etc

Change Bonampak to rax. A worker would finish too soon for the pop, since we are mining just outside the town. I’m actually thinking of going to lit and making it a library if we can get the tech quick enough.

Change Lagertero to a dinghy. We need to get a couple out, and sooner is better.

Change Tikal to rax too. Not sure I’ll leave it there, but I know I don’t want a reg spear.

Note on the diplo tab that Portugal hasn’t even hooked up their iron yet. Good news.

Mining the hill near Copan is no longer necessary with the expanded borders, so I cancel his orders, he still had like 8 turns to go, so he must have just started.

See some Hittite looking borders across a small gap to the east.

*hit enter*

IT – Palenque sword -> sword. Yax rax -> sword.

1225 BC (1) – Spy some silks on the SE coast.

1200 BC (2) – Will have the gems all hooked up in six turns, the horses in five, I believe. We can’t use the colony trick since they are already within our borders.

IT – CI sword -> sword.

1175 BC (3) – See a GH way down south.

IT – Philo comes in, Republic immediately follows. Start research on Lit. Tempted to revolt, but we’re not where we need to be yet. Copan settler -> settler.

1150 BC (4) – Mongols have MM, but I don’t want it yet until we have at least a couple dinghies out there. Warrior pops 50g from the hut.

1125 BC (5) – Toy with the governor in Copan to make it self sustaining, hopefully.

IT – CI sword -> worker.

1100 BC (6) - :sleep:

IT – CI worker -> sword

1075 BC (7) – Quiriga founded, starts another dinghy.

IT – Copan settler -> settler. Palenque sword -> horse. Japan starts the Oracle.

1050 BC (8) – Calakmul founded, starts a rax placeholder. Gems are connected.

1025 BC (9) – Upg a vet warrior in Palenque. Ratchet back research.

1000 BC (10) - :sleep:

Summary – Gems and horses are hooked up. Settler and escort are on a “goto” to site #7. Something of bad etiquette, but I saw no harm in it. Just realized that site #4 has been skipped. Grab that one before trying to seal off the desert. Copan doesn’t need to be touched to maintain the 4 turn factory, just keep churning settlers. CI can sustain a sword-sword-worker cycle indefinitely, the only thing we could possibly gain letting it get to size 6 right now is a couple gold pieces. Strongly recommend we stick to the aforementioned cicle for at least a couple tuensets. It is currently starting the second sword. Lit is due next turn, recommend changing Calakmul, Tikal, and Bonampak to lib when it does. After I would say Math is the next logical choice. We have about 8 swords available for use, would also recommend we go take care of Henry now. He still hasn’t connected his iron, so the 8 swords should make short work of him, at least the three cities nearby. I’m not convinced we even want the other two cities.

No pics since there isn't much to show.
 
He obviously has not put a high priority on it, which will expedite his undoing.

I think stacks of four should be enough for each city. Be sure to ratchet up the luxes when you pull out the MP's.
 
He obviously has not put a high priority on it, which will expedite his undoing.

I think stacks of four should be enough for each city. Be sure to ratchet up the luxes when you pull out the MP's.

It might be worth it to wait and build a couple horses for civil defense duties. I'd hate to lose a city because he sends a single archer down from the north, or something of that nature. CI can substitute horses for swords in it's little cycle.
 
If we have 10 or so Swords that should be enough... Send 3 or 4 N to take Lagos.
The other 5 or 6 Go thru Oporto then move S thru Lisbon to their last town.
By the time they get to Lisbon they should be meeting some reinforcements from CI, Yax and Palenque.

We are up around the 7 or 8 swords is that correct? If so we should move on the Portuguese in the next turnset. Or atleast start positioning some swords. as well as removing the JT from that area into CI or something.

Who is up?
 
It looks like we're almost ready to start a war, although I find it had to get a good picture of where we stand without a screenshot. I'll post one after my turns.
@namliaM, I live in Tijnje (Friesland).
 
Friesland is quite 'far from civilization';) j/k offcourse
How are things up north?

Here is how I see things:
We have 9 swords and the one to be produced in Yax makes 10.
Take them 10 make 2 groups of 5. 1 Group goes to Oporto (NW of lisbon) the Other to Guimaraes (SE of lisbon)
Darn 1 of them is on MP on the other side in Quir... Nevermind Upgrade the Warrior in CI (Do not upgrade the Reg warriors, just the one vet)

Since we will be moving S we have to be a bit carefull of the 2 northern towns, Tho they are small and probably High on corruption.
So move the Warrior from Palenque to Lagartero.

Meanwhile Switch Lagertero and Quirigua of them 2 move non-transporting Curraghs, build Libs instead.
Research Map Making and build 3 move transporting Galleys. The diff will be made up in no time :)

Back to the war... If you Upgrade the warrior and make the 2 groups (finishing the 1 sword in Yax)
Then only build Horsemen, in all Barracks having citys. Use them to defend against attacks from the N.
By the time your ready and in place for attack the first horses from CI and Palenque should be done (3 or 4 turns)
Wait going N till you have 4 or 5 Horses ready. Till then park 1 in CI the other in Lagertero to strike defensively on approaching archers(?)

In the game I can see Portugal is building the Colosus, does anyone know when they started that in Lisbon? Going on size 5 they have possibly 3 mined BGs (6 thats including the cow) city center (1), 2 irrigated plains (2) = 9spt should take them around 25-30 turns in total to finish. Counting that from when they started... Does anyone know when???
We should wait on taking Lisbon till they finish it anyway.
 
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