I did not get Copan into SF mode... But its near
Thinking about it, it is was the perfect worker pump at size 3 => 5fpt/5spt so I made it produce 2 (much needed) workers for the aria around Copan
For settlers (Copan is here right now) starting as size 3.0:
size 3 5s
size 3 5s (+2 on growth) =12
Size 4 7s =19
Size 4 7s (+2?) 26 (or 28) leaving us short.
(not sure if we get the bonus if we would finish the Settler)
Settler will be produced at 5.5 sending Copan back down to 3.5
Starting at 3.5
size 3 5s (+2 on growth) = 7
Size 4 7s = 14
Size 4 7s +2 = 23
Size 5 9s = 32
This is If/When Copan can use 4 of the mined BGs around it along the cow and 1 more mined Grass.
In other words if we leave Copan on the settler now and then only settlers it is in SF mode. But it need be monitored closely for unhappiness (2 @ size 5 with only 1 MP) or we need to add MPs.
And the city's around it need to be monitored that they are
not taking the BGs away on the growth points and after that.
Since we have a 2 shield overrun with this plan, we can stand to have 1 BG miss as size 5 IF we have a 2nd mined grass, then the last 2 are:
Size 4 7s + 1 = 22
Size 5 8s = 30: Spot on!
That will not happen for a while, so MM! (and maybe get that grass mined ASAP.)
Also important to Mine the BG with the worker on it before moving of to connect Bonampak!
Turn log:
Pre-turn
Copan is low on shields to be a settler factory.... Leave it on settler now
CI Change to JT, dont want to waste shields & dont want to waste turns on waiting for the settler.
The JT can be used for barb hunting.
Tikal change to worker
Set lux to 10, set all copan citizens back to work
1@1790 Road Iron Moutain, Road plains nw Palenque
Note: If it were up to me I would have not yet roaded this, but the worker was allready there. Building 3 warriors and upgrading them is much nicer than building 1 sword. It costs a bit of gold but gets you 3 swords for the (shield) price of 1. This is something I recently learned by the way (in COTM 11 I think)

I feel this realisation alone uped my game a noch or 2.
IT: Copan settler done > Temple (it will help expand borders, Keep citizen happy and allow for growth)
2@1750 Lux to 0, Sci to 80%, Meet mongol Scout with Conscript Warrior, They have HBR, Horses, 70g and 3 citys
Send settler to site#1, its defendable, an outpost to Lisbon, but needs irigation
IT: un eventfull, JT done > Warrior
3@1725 Irrigate NW of Palenque, Road W of Palenque, Change palenque from Granary to Barracks
IT: Mongols build Oracle, Warrior done in CI> JT (prebuild for swords)
4@1675 Found Yaxchilán, Port Warrior/Settler just W of it build Barracks, Up lux to 10% (for Copan)
IT: Iron road done
5@1625 Chop forest E of Yax, Switch Copan to settler
IT: Settler done in Copan>Worker, Worker done in Tikal>Worker, Portuguese start Colossus (F8 says in Lisbon Duh)
6@1600 Send warrior from CI to Yax, Chop NW of CI, Settler W (War/settler combo due sw)
IT
7@1575 Set lux to 0, Set sci to 70
IT: Sword done in CI> Sword, Worker done @ Copan>Worker
NOTE: Copan is the perfect worker pump at size 3 5fpt/5spt
8@1550 Port will prob take Hill ne of City 3, I will take City 2, Road E of Yax, Move sword form CI to Mountain E-E of CI for (Barb) lookout
Turn sci down to 30% Writing in 1 (+14gpt)
IT Learn Writing> CoL, Port did not take the hill!
The trading situation at this point:
9@1525 Road NW of CI
IT Worker done in Copan>Settler
10@1500 Found Bonampak build Worker (It is low on shields!)
Not sure what to build in Bonampak, we dont much need another worker right now (not there anyway) maybe it should start a pre-build for a courthouse... once we get CoL
Handover things/Ideas for the (near) future:
- There is a Warrior/Settler combo out in the fog N of Copan, where will it settle?
- Build (atleast) one more worker at Tikal (one being build allready), use that to road the Gems then to road the Horses.
- Keep some swords in CI & Copan for MPs to keep Lux tax down.
- Use the JT to Barb hunt (move it around in the unsettled lands N NE of us)
DO NOT USE IT TO FIGHT anything other than barbs!! maybe return it to CI for MP.
- Do not cross the river near palenque with the worker, Go and Irrigate NE of Palenque then Road/Mine the Gold hill NE of that
- Send the Mountain Swordsman to CI and send the Swordsman (to be produced) in CI to Copan Both for MP purposes!
- Use the worker NW of CI for getting them BGs se of CI road/mined ASAP after finishing the Road.
- Have fun!
Our empire:
The Save