MadV1

I tried and it did not work. I tried upgrading and then the game did not work. And now, some idiot pulled out my external CD drive while reinstalling and now it doesn't reinstall! You seriously need to skip me. And I did NOT make this up, no matter how farfetched it sounds.
 
I guess it's mine then. Had no problems opening it, so I'll play now.
 
4000 BC (0) – Move worker to W hill, see game tile nearby. Move settler to the aforementioned hill.

3950 BC (1) – Move worker to game, settle on the hill. Start warrior. Set research to WC at max (18t)

3900 BC (2) – Worker begins roading game.

3750 BC (5) – Warrior produced, start another. Send explorer south.

3700 BC (6) – See a GH nearby. Worker finishes road, sent to BG.

IT – See a purple scout (Iro?) run in and out of view from the west.

3600 BC (8) – This time Portugese scout stops on our border. Second warrior finishes, start a third. Mas + 10g is “close” for Alpha, but that breaks some tenets anyhow, doesn’t it? Would like to get started down the path toward Philo though. Gee, on Reg, perhaps even a CoL -> Philo -> Rep gambit could work. Send new warrior E, and pop a hut with original, get CB.

3550 BC (9) – E warrior sees a hut we’ll never beat the scout to.

3500 BC (10) – Henry popped BW from the hut.

3450 BC (11) – MP produced, start settler. Border expansion reveals a nearby cow on river.

3350 BC (13) – Both explorers make finds. Gems about 8 tiles SE next to a volcano, and Portugal a similar distance to the SW.

3250 BC (15) – WC comes in, and I’m a bit torn on what I want to research next. I end up opting for TW, which is the only available Portugal doesn’t have.

3150 BC (17) – CI builds settler, starts another MP. Should probably try to get CI up and running for some military, with the new city to become our factory.

3100 BC (18) – Volcano becomes active as SE warrior is next to it. Run, Forrest, Run! Forrest spies a nearby GH in his escape attempt.

3050 BC (19) – Copan founded, starts worker. Maybe an odd choice, but I’d like to get it to 4 turn status ASAP. Forrest heads for the GH, but is still in the blast zone.

IT – The people seem to like the direction we’re going in, as the cave gets a facelift. Volcano erupts, misses Forrest by a tile.

3000 BC (20) – Forrest pops the hut, revealing maps, and the scout standing a tile away. He must be fast to beat the scout there. :)

Summary – CI should probably switch to a rax next, would be nice if we could spare a worker long enough to get a helping chop. Maybe squeeze a quick worker there? Then we start churning out JT’s. Copan, however, should be top priority. After the worker/growth in 4 turns, we should switch to a granary and help it with a chop. Our W warrior will more than likely get the boot next turn. Still no other contacts. Henry isn’t offering great values with the trades he has. We seem to have some very nice city locations about, so we should be able to build up fairly easily, especially if we take Henry out of the picture quickly :evil: .

I don’t want to seem like a jerk, but is everyone familiar with the 4 turn factory, and how to get it set up?

>>>SAVE<<<
 
MV11.JPG
 
Our opponants are
Mongols
Hittites aka Hittidiots
Japan
Porugal
Dutch
Germans
Chinese
(all of these coutisy of of f10)

Sesn- Iroquois are not expantionists, they're agr and com

MadV--On Deck
NamliaM- in the hole
Tribute- SKIPPED
Sesn- Just played
Nerovats--- UP!!!

24 hours to get
48 hours to play
 
Looks like I was wrong - You guys got a settler factory, not much harder than the other one. This one's in the bag. ;)
 
Re: Iroquois. Hey, it's been a while here, you're lucky I remembered the right color for them at least. :p

And yeah, Tomoyo, it does look like it should be all over but the crying. Too bad we can say that so quicly.
 
Hey all! My game still isn't fixed but I must say, it was lucky there was a game in forest tile there. Also, I would have gone for a granary, but as there was a cow at stake.... Copan is in an great spot because of the river cow and 2 BG's. Also, we may wish to end the competition with the Portuguese before the Modern Ages. My reason for this being that my graphics card just does not support Henry's bald face in the Modern Ages. (the game crashes). :)

The warrior is in an ideal spot to pillage the cows of Henry. Also, there is a chance we could kill the scout if it makes a wrong move. :mischief: And as soon as possible, we sign peace, which will hurt Henry so much after he whips Lisbon to death. :lol:
 
I'm not a big fan of pillaging Henry's cows like that. I think that will be treated as an RoP rape, even if we don't have one actually in effect. Regardless, it will whack our rep in one way or another. Besides that, you'd have to refuse his demand to move, which means he'd get the first shot at our warrior if he has a unit available. I think it's far more sensible to just round up a few JT's and go eliminate him entirely in a few turnsets.
 
Yes, of course. I mean to get in that far, Henry must already have demanded the withdraw. This turn he will probably order us out. Then we can refuse and declare. Of course that means not getting the scout but oh well.

Looking closer, Lisbon is at size 1, which means that a settler has left, and the warrior in the screenshot is more likely to fortify than attack. Just my thoughts. ;)

Of course, if we go the peaceful route, which I would more likely support in my own solo games, then we could easily outclass them in number of cities.
 
lurker's comment:
Tribute said:
Yes, of course. I mean to get in that far, Henry must already have demanded the withdraw. This turn he will probably order us out. Then we can refuse and declare.
That kills your rep, too.
 
I restarted my computer after fruitless hours of trying to find the erroraneous driver that wouldn't allow the game to run. And I also took the time to download the trial.

It looks okay. The problem being that that Austrian's guy's head now replaces spices and the startup screen is black. The point is that all the pictures are even more messed up but I got upgraded. That's good, I think. :crazyeye:
 
Should be able to play tonight (10 turns right). I'm not familiar with your grafics but looks like a settler factory from here. I'd say finish warrior in CI, then worker, baracks, warrior/JT/spear. Change Cohen to granary, settlers.

Settle some more cities let them all build an army and then get rid of the pruple polution. During the time we build an army they can settle some ground for us.
 
3000BC
Changed Copan to granary
Set lux at 0%, why was it at 10?
2950BC
CI warrior -> worker
2900BC
just scouting, tax to 100% save one turn
2850BC
CI worker->baracks
2800BC
Just scouting
2750BC
We get BW from goody hut
2710BC
spot green border
2670BC
just scouting
2630BC
just scouting
IBT contact Japan, they are down masonary and pottery got nothing we don't have, 10 gold just Osaka
2590BC
just scouting
2550BC
just scouting

CI baracks in 3
Copan granary in 7
Researching IW in 16

Advise for next turn set.
Workers should be just about finish, use one to road the forrests around Copan, use the other to build a road to next city site. SF will start running in 7 first settler in 11 then every 4 turns.
 
Ibt: all looks good
Turn 1- random exploring crap

Turn 2- exploring, worker moves to mine some stuff Near CI

Turn 3- exploring, Get mysticism from hut and warrior a from hut near Japan, CI barracks-> settler, change Copan to settler

Turn 4- Copan riots… and makes a settler. *weirded, out!* send settler south of CI. Worker mines and another chops near Copan to get Granary, more exploration, new warrior tries to get through a narrow spot in Japan.

Turn 5- exploration, get through Japan without warning us. *weirded, out! Again!* New City of Palenque found!!!! :D Set on warrior, CI riots :( worker done chopping, going to chop some more.

Turn 6- done iron working, set on alphabet at 90, 8 turns, IRON NORTH OF CHITZEN ITZA!!! :Dw00t!

Turn 7- warrior gets through Japan without warning!! Again!! Exploring.

Turn 8- exploring, CI settler -> warrior, settler sent to horses/ gems area.

Turn 9- worker done chopping, exploring, Palenque war. -> worker

Turn 10- Copan riots :(

Turn 11- CI war. -> settler
Copan gran. ->settler

Turn 12- zzz

Turn 13- TIKAL FOUNDED!!! :D (aka horse/gem city) set on warrior.

Turn 14- Palenque worker -> gran (Port. And Japan both have 3 cities)

Turn 15-Alpha., writing in 13

iron.jpg

IRON!!! SWORDDUDES!!! :D

new_city.jpg

The new cities of Palenque and Tikal :clap:

Roster;
1 Mad Viking-just played
2 namliaM----UP!!!!
3 Tribute-(still skipped?)
4 SesnOfWthr-on deck ?
5: nerovats-in the hole ?

Oh yeah the save
 
lurker's comment: lurkers humbly request you don't crop the minimap. iron, tomoyo & sesn on regent? this may be over before AD? ;) @ tribute, try DL v1.22 no matter how long it takes, if you haven't already.
 
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