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We only have 29% of the world area. After cultural expansions and getting the Hittite lands we would only have 50% or so. But we would not be able to build troops if we got all of that land.
(0) I decide we should research astronomy first since we need to make better ships and cross the sea instead of just coast. Change some university builds to knights and muskets and galleys. Copan goes to SoZ. Astronomy in 4
(1) Many worker movements. These are not so important now. Dial up Will. He says that he is honored. I too am honored to be his opponent. So are Busy Bismark and Mao. I give Mao invention for the alliance. (He does not have iron so chivalry is useless.) Bismark also gets invention. The assault versus the Hittites starts. We take Tyrana by killing 3 spears, no losses. We get the great lighthouse! I obviously keep the town. Ankuwa is taken (1 spear no losses). I keep it so that Harrans cultural sphere is cut short. (3 knights can now attack it this turn instead of next.) Kill 3 spears in Harran (no losses) and capture it!!! Kept since it has furs. The Hittites are destroyed. Kill a random Dutch archer [8-0] Capture Lawersoog (1 spear no losses 9-0) Oh my gosh! Who left all these gotos? At least they are going the right way.

5 Galleys are being sent to pick up the knights on Hittite island. I have chosen a mountain as the landing zone.
(2) Everyone is so happy because of the furs. 4 palace expansions. The Dutch have dropped a settler pair near Lawersoog. Ill send some knights to kill it. Assault on Enschede fails with 1 win and 2 retreats. Still no losses. Did someone damage a dutch settler pair because it looks really suspicious to me. [9-0]
(3) Some builds. Lawersoog riots as it should. Capture Enschede. Found a better docking place. All knights sent there on goto. New Tulum built where the docking will start. Assault on the 2 settler pairs. We win both, but no leaders. All the units form a blockade on Lawersoog isle. [12-0]
(4) Astronomy to Metallurgy in 4. Caravels are started from the galley cities. New Coba founded. Nothing new actually. (Dutch actually are winning the war against Germany so far.
(5) New Dzibi whatever founded. Caravels built. All started again in 4 turns. (Some are not full because units werent produced fast enough. 3 galleys pick up 6 knights on Hittite island. Knights moved to protect Lawersoog (or fight the landing settlers). Pretty good, no? [12-0]
The plan should now just be to land all the troops and after the Dutch are gone, let the Germans get killed by the Chinese, then overrun China using our troops.
Capture 5 towns. Destroy Hittites. Get 4 slaves. Capture 1 wonder. Build 1 wonder. 3 new cities. 1 tech advance.