MadV2!!

pre-turn
move musket to riser (was undefended)
use canons on the AC.
was temptet to give hareid away, but decided to keep my fingers crossed
1590AD
should have given hareid away.
kill the AC.
change to science buildings, we won't get far whith war anymore.
1595AD
get peace for 20 gold
trade incense for spices and wine
science to 0 only nead 1 clown now,science to 70%
1600AD
nothing
1605AD
nothing
1610AD
nothing, get's boring like this ;)
steampower next turn, hope korea and china won't get it on the IBT.
 
Thanks for the bump. Got it now.
 
1610-1650

We learn Steam and sold it to the Chinese for Dyes which with some MP shifting at home pacifies the populationh but since we have no iron and buying it will bankrupt us, sell our coal (by Allegheny) to Sumeria for 41gpt and start research towards Industrialization (now due in 5 @+18gpt).

Look up all the workers and shift them back to the homeland to do some forest chopping and get positioned for railing the island.

Then hunt up a boatload of 'zerks and send them off to the north. The Celts have a one horse town (Tolosa) on a far island that has iron and we should be able to capture it with a single boat full of zerks. Use the embassy screen to look in the town first and if it has too many or too strong defenders, get another boatload or two of 'zerks.

If we capture the Celt town we can build factories at home and get some decent production going. And coal can be purchased from the Chinese if the Industrialization push is successful.

It is all about the resources now as we need productivity to build enough zerks and muskets to start growing the empire.

The coal deal financed our rush to factories and capturing the Celt iron will let us build three or four, then we can look around and decide what to do next.

There is a galleon at Karasjok, pick up a spear there and take it back to Worker Island so we can pacify the last Chinese resistor there.

We still have the strongest attack force with 'zerks at A6 but we will need frigates to beat the defenders down to size when the time comes.
 
0- looks good :)
IT: quiet
1- nothing much
2- Haried aqueduct -> market
3- Bergan Uni -> Bank
4- quiet
5- Industrializamtion -> Replaceable Parts, sell Indust to Wangy for World Map, 50$ PT, 20$, and Democracy

Theres a ship load of zerkers near Tolosa, the Celtic Iron city. Also position workers for railroading.
 
Although it's not my turn, I wanted to say that I'm not interested in that SG anymore.

I'm sorry.
 
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