Hello everyone. First of all thank you very much for awesome mod.
I wanted to try it out but I have question.
My units are huge also map bonuses seems very big, so I wonder is that intended? If not what could cause this. I made sure to follow installation instructions, reinstalled few times even. I have attached screenshot of how game looks like.
If this looks as intended disregard my post, if not what could cause this?
Kind regards
You have the invisible Adventure Mode game option activated. Kael made that for certain scenarios, most notably the Cave of the Ancestor's scenario. BtS tries to be helpful by remembering your preferred game options, but when you switch back and forth between different mods this can cause problems. You must have turned on an option in a different mod that is being carried over and being misinterpreted as this invisible option.Hello everyone. First of all thank you very much for awesome mod.
I wanted to try it out but I have question.
My units are huge also map bonuses seems very big, so I wonder is that intended? If not what could cause this. I made sure to follow installation instructions, reinstalled few times even. I have attached screenshot of how game looks like.
If this looks as intended disregard my post, if not what could cause this?
Kind regards
As of the BtS 3.17 patch a lot of people have had the adventure mode turned on. I think this is because BtS now saves the game options. I think that the extra game options confuse BtS, and they may be saving options from the main game or another mod. Or, maybe Kael just accidentally turned it on, I don't remember.
Anyway, there are two ways to fix this. One involves editing the .ini, but I forget exactly what you would change because I prefer the other option. That is to edit prefer instead editing the GAMEOPTON_ADVENTURE_MODE entry in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall from Heaven 2 032\Assets\XML\Gameinfo\CIV4GameOptionInfos.xml:
Code:<GameOptionInfo> <Type>GAMEOPTION_ADVENTURE_MODE</Type> <Description>TXT_KEY_GAME_OPTION_ADVENTURE_MODE</Description> <Help>TXT_KEY_GAME_OPTION_ADVENTURE_MODE_HELP</Help> <bDefault>0</bDefault> <bVisible>0</bVisible> </GameOptionInfo>
Make sure the bDefault is a 0, and if that doesn;t work (because it was saving settings) change bVisible to a 1. That means that the option will appear in a custom game, so you can turn it off. (I went ahead and made all the options visible just so I can see what they do.)
You have adventure mode on. Open you CivilizationIV.ini and turn off all the game options by setting them all to 0 as follows:
Code:; Game Options GameOptions = 00000000000000000000000000000000000000000000000000000000000000000000000000
A new SVN or a new full version?The new version of MagisterModmod has just been released.
and +1
stomp literally every other improvement out there even with the -1
food malus (ancient forests + elves/kurios = gg wp), and if you also have the Financial trait with Arete? Well, where we're going, we won't need cottages. Or Farms. Maybe some Enclaves if you're Kurio, but if you're elven? Just turbocharge your production, what is Cernunnos gonna do, complain you're polluting his forests with industry? Without Ancient Forests, you'll need a few farms to make sure you're not in the negative food-wise, but a few Creation Affinity mages fix that problem VERY trivially, doubly so if they're Earth/Mind affinity for Greater Diligence/Inspiration.

, while Inspiration gives +10% bonus to 

. This would make each effect stand out more compared to its peers. Also, this is more for UI sorting, but instead of having the "(Greater)" text as a prefix, it would be better as a suffix. It'd make sorting much more intuitive, and the lookup of things much less painful.
.This is a bts problem, the links are by description ("Abundance"), not id ("BUILDING_ABUNDANCE"). Fixing this in all cases would be quite some work, unfortunately.(the abundance spell in the civilopedia doesn't get you to the building, it keeps you stuck there until you go manually)
This is a bts problem, the links are by description ("Abundance"), not id ("BUILDING_ABUNDANCE"). Fixing this in all cases would be quite some work, unfortunately.
