- Mar 1, 2003
Unofficial Expansion Project
The Goal of Legends of Revolution is to simulate a "commercially viable" expansion pack. What makes LoR unique is the attention to detail throughout the mod, and it's unprecedented stability.
Legends of Revolutions is built around the RevolutionDCM core (the core component used in most "expansion" themed mods), and I have been a RevolutionDCM team member for a couple years now. RevolutionDCM adds the following optional concepts and improvements (all of which the AI has been made aware of):
- Revolutions: Cities that become disenchanted with their empire's rule for various reasons (religious, economic, distance from your capitol -effected by communication technologies and trade networks) can rebel; spawning new civilizations and bringing about civil wars.
- Barbarian Civ: Barbarian cities that develop high culture or get large may settle down, spawning entire new civilizations.
- DCM battle mechanics: Ranged bombarding, fighter engaging, building bombing, among others.
- Inquisitions: After discovering Theology, certain civics will allow the training of inquisitor units which can purge unwanted religions from an empire's cities, and their vassals (if the vassal as well is running the proper civics and has the same state religion as it's master).
- Super Spies: Spies may gain promotions to become more successful conducting espionage.
- Tech Diffusion: Civilizations (particularly those that trade and are far behind) get beakers diffused to them from more advanced civilizations for technologies the more advanced civilization has researched.
- Start as Minor Tribes: Simulates the chaos of early history. All civs are treated by the game as barbarian (Unit color, flags and borders still show, you are aware of who is around you, they just cannot be peacefully interacted with) until they discover the technology of Writing, and may engage in diplomacy with other civilizations that have discovered writing.
- Influence Driven War: Battles have an effect on the cultural depth of tiles. This means that in war the borders of empires become dynamic, and will shift according to those who succeed in their war.
- Limited Religions: Turning this game option on makes it so that a civilization may not found a new religion if they already control a holy city. Allowing other civilizations to found these religions.
- Better Unaltered Gamplay (BUG): The BUG mod is fully incorporated into the RevolutionDCM core. The enhancements to the interface are too numerous to count. If you haven't tried BUG you will be blown away by how much easier it is to get information, and how well everything is displayed.
- Better AI: The current version of BBAI has been fully incorporated into the RevDCM core, and the AI is much smarter.
- Ruthless AI: This game option is similar to "Aggressive AI" but is more extreme and attempts to remove most role playing from the AI's gameplay, making it play to win at all costs.
- All new features optional: In keeping with the Civilization experience as produced by Firaxis all features in this mod (except BetterAI) can be toggled on and off to your preferences, so that you can set up the game to play as you like.
Legends of Revolution expands on the RevolutionDCM gamecore by adding the following features:
- Legendary units: Legendary Units are special units much like world wonders. Use these to spearhead an attack, or be a stonewall defender, perfect for warmongering, or even defending for a builder type player. Legends can be turned off in the game options.
- Enhanced Unit and Tech Progression: Legends of Revolution is designed to play as an expansion pack, it adds about as many units and technologies as BtS did to vanilla Civilization IV. All added units are coherent, have unique buttons and art, and fit in the game seamlessly. It simply makes more sense to go from Wooden ships to the Ironclad Cruisers of the 19th century, instead of the jump from 16th Century sailing vessels to WWII style destroyers as occurred in BtS.
- Ethnic Unit and City art: Much of the Ethnic art from Avain's Variates Delectat mod, and Geomodders Ethnic City scapes has been incorporated in Legends of Revolution, the game simply looks much prettier. AchillesZero, the art director for this project worked tirelessly to assure all unit models are in line with Firaxis's performance standards, meaning this art has been added with Form and Function in mind.
- Dynamic Religious Spreading: This option, toggled in the RevDCM tab in the BUG interface supercedes the basic Religious spreading logic in BtS, allowing newer religions a chance to catch up in the world, and keeping the early religions like Hinduism and Buddism from dominating as occurs in base BtS.
- New Leaders and Civilizations: New leaders have been added, all using high quality leaderhead art, as well as the civilizations of Vietnam, the Iroquois, and Sioux. All new leaders have their own unique diplomacy text and diplomatic music, as would occur with Firaxis released content.
- Attention to detail through all parts of the mod: Legends of Revolution is designed to look and play like a commercially viable expansion pack. As such I have devoted much time and energy to ensure all added content comes with it's unique art, such as unique buttons and models. To this day Legends of Revolution is the only mod with a 3D title screen, and this type of detail is found throughout all parts of the mod. All languages are supported, and Finish has been added, German and Spanish are nearly fully translated (If you want to help out this project translations for French and Italian would be awesome). All art is high quality and looks professionally done, thanks to the various artists here on Civfanatics (see credits below), and all units have been checked and optimize to ensure that they are not only aesthetically pleasing, but also function performance wise (many large mods add very system demanding models and art, which is a common cause of reported MAF crashes).
Installation is easy, simply download and install. If the installer refuses to install and tells you that your copy of Civilization IV: Beyond the Sword is not up to date, then you need to download and install the official Firaxis 3.19 patch (the in game automatic updater usually does not work with this patch as it is too large, must users need to install it manually). The Official 3.19 patch for Beyond the Sword can be found here:
Thanks for checking out Legends of Revolution. Feel free to provide any feedback. If you enjoy this mod, please rate it and let your friends who play Civilization IV know about it. I taught myself how to Code C++, and much more in order to produce it and have spent thousands of hours on this project as well as the RevolutionDCM core. It is my hobby, and I am happy sharing this work with other civfanatics, my only hope is that players enjoy it.
Feel free to use anything in Legends of Revolution on your own projects. When installing you can set the installer to also install the source code to work with. My only request is that if you use my work, please give me credit.