Trav'ling Canuck
Deity
- Joined
- Feb 7, 2018
- Messages
- 3,354
If the chance is impactful enough, I agree - I don't mind that my archer might do 15 to 23 damage on an attack, I don't feel like it's the end of the world if I get 15 on that roll. But if the downside is as impactful as losing something that I built instead of setting up my infrastructure, it's just too annoyingly random to me.
This won't happen in Civ 7 as we would have seen evidence of it, but I'd prefer Civ got away from building units directly and instead had you build military infrastructure. That infrastructure would then allow you to field a certain number of trained troops (determined by your tech) to go along with, when defending at home, a certain number of lower quality levy troops. When units are eliminated in the field, after a few turns delay, they get replaced for free.
Not only would this better represent what typically happened in history and eliminate the need for a maintenance system, its also more AI- and newbie-friendly: poor tactical decisions that result in losing some units wouldn't lead so directly into having your entire army destroyed and all your cities captured.