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Make The AI Great at Conquering Again

If I'm remembering correctly this was fixed/improved with expansions/patches.... and most people playing V at this point are playing overhaul mods like Vox Populi anyway, which makes the AI quite formidable tactically
I don't think it was ever fixed, actually - not without mods, which isn't exactly a fair comparison. While impossible to prove one way or the other, I'd definitely doubt your claim that most players of V are using something like Vox Populi - it's easy to think that way when you're on these forums, but a huge proportion of players never use substantially gameplay-altering mods.
 
I don't think it was ever fixed, actually - not without mods, which isn't exactly a fair comparison. While impossible to prove one way or the other, I'd definitely doubt your claim that most players of V are using something like Vox Populi - it's easy to think that way when you're on these forums, but a huge proportion of players never use substantially gameplay-altering mods.

I think it was fixed at the end of BNW's lifecycle but again, I haven't played unmodded V in years and you may be right.

Ultimately I don't know what percentage of remaining Civ V players are playing vanilla vs modded but I'd figure that most of those who remain 15 years later are aware of the multitude of overhaul mods and/or community patches which dramatically improve the AI. If they're still playing vanilla Civ V after all these years, they only have themselves to blame.
 
I think it was fixed at the end of BNW's lifecycle but again, I haven't played unmodded V in years and you may be right.

Ultimately I don't know what percentage of remaining Civ V players are playing vanilla vs modded but I'd figure that most of those who remain 15 years later are aware of the multitude of overhaul mods and/or community patches which dramatically improve the AI. If they're still playing vanilla Civ V after all these years, they only have themselves to blame.
Personally I just don't like modding any games, play them as intended. Custom maps or some slight UI tweaks are all I need.
 
Let's be frank, Civ5 and Civ6 AI has been terrible at warfare. I played always war games extensively in civ3 and civ4 and frankly, in civ4, the AI is terrifyingly good at it. Civ5 was a joke (AI cant handle 1upt), in Civ6 it doesnt pose a real threat as well. I for one, am very skeptical and won't listen to paid content creators telling me about the AI.
The first few weeks after release we will hear plenty of 'the ai is so good' simply because people are still learning how to play. You got to give it some time to know what is really going on.
 
Let's be frank, Civ5 and Civ6 AI has been terrible at warfare. I played always war games extensively in civ3 and civ4 and frankly, in civ4, the AI is terrifyingly good at it. Civ5 was a joke (AI cant handle 1upt), in Civ6 it doesnt pose a real threat as well. I for one, am very skeptical and won't listen to paid content creators telling me about the AI.
The first few weeks after release we will hear plenty of 'the ai is so good' simply because people are still learning how to play. You got to give it some time to know what is really going on.
At least the AI in Civ 5 could conquer other AI. I had several games where the AI conquered half of the continent before losing to a coalition. I feel like the map in Civ 6 NEVER changes. I even saw an AI not taking a city after reducing its health to 0. WHY???
 
At least the AI in Civ 5 could conquer other AI. I had several games where the AI conquered half of the continent before losing to a coalition. I feel like the map in Civ 6 NEVER changes. I even saw an AI not taking a city after reducing its health to 0. WHY??
In my first always war game in civ 6, the AI would stand right in front of my empty city and not attack, my guess is due to the damage the unit would take...in Civ6 barbarians would be more formidable than any civ.....let's see what Civ 7 has to offer.
 
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