Originally posted by BeBro
Then I could create the entire anim with my 3d rendering software. Currently I also create my anims in that way, but then I have to paste the single frames into a pcx storyboard with PhotoPaint - this costs a lot of time. With AVI or GIF support, I would need PhotoPaint only for palette operations and some optimizing.
I'll look into other formats, but to be honest, I really haven't started any new FLICster work yet, short of some planning. I've got a project deadline at work, and decided to rip out an entire code module and rewrite it from the ground up, so I've been a little brain-fried for more coding at nite.
About pasting the single frames into the PCX... does your software let you crank out a series of individual files? FLICster currently supports exporting to and importing from "Cels" which are individual PCX files for each frame of each directional animation. unless you want to rename your files, I'd need to add some kind of wizard or setup screen to let you pick any set of files for the animations, but the code changes would be minimal. Also, if PCX is inconvenient, I could code BMP support easily. Any other format, and I'll need to read a spec first

since I'm not using any pre-written libraries for gfx i/o. Come to think of it, the windows API provides native jpg support since Win98, I think. In any format, all files would need to be the same size (in pixels) and use the same palette. The big problem would be palette resolution, but my prior post to DarkSheer and Scipio suggest a possibility. If this file-per-frame approach looks feasible, I could probably write some palette-fixing code ( or get angry trying

).
At any rate, I can't promise any major new features in the next few weeks, but a minor new feature, like bmp support and support for other file names in Cel mode might be something I could do more quickly, if there's a real need/use for such things.
As always, thanks for the feedback. As I've said before, I haven't had the time or talent to try to create a unit myself, so I don't always recognize the best way to do something.
PS - If your 3d prog lets you export animated gifs or AVIs, could you use create the 8 anims for a unit, then use Animation shop to convert the Gifs/avis to FLC, then merge with flicster? Might require some tinkering, but the good news is the INI file that drives the multi-flc process is text based and editable. just a thought.