@sephi
i have done all the xml work
i also added two new buttons:
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i want to use the aura buttons from post #108 for the combat auras available to normal units.
edit: if you play dow2 one button should be familiar (although i tweaked it a bit: removed the sword, changed color, added more flames)
new Art for Crusader Summon
new Art for Angel Summon
The Crusader will be renamed to Eternal Crusader or so. It's basically a crusader that died long ago and that you summon back to service. Will cost Faith instead of Mana. The art could use something that makes him a little bit more shiny so that he doesn't look like a normal crusader. The Eternal Crusader will be very useful to attack cities.@sephi
are you sure you want a crusader summon? that seems a bit strange since a crusader is a mundane unit. for the angel why not use one of the mercurians angels, but not necessarily the generic ones.
It's listed as host of the einherjar(i don't see the einherijar anywhere on your list of summons)
anyways i try to make you some new units. i also did see earlier that you needed new buttons for the fear and damage aura, i guess you ave found some already?
The Crusader will be renamed to Eternal Crusader or so. It's basically a crusader that died long ago and that you summon back to service. Will cost Faith instead of Mana. The art could use something that makes him a little bit more shiny so that he doesn't look like a normal crusader. The Eternal Crusader will be very useful to attack cities.
good less work for meyes, I found some buttons while browsing the spellbooks of a few games
sounds good to meok that is a description with which i can work
what about the base graphics from host of the einherijar but with a two-handed yellow glowing sword and a different body? i see what i can do
don't worry, there is enough leftgood less work for me![]()
The angel is more about protecting from harm while the holy avenger focuses on destroying evil. Maybe I'll rename the angel to archangel. His primary effect is a strong guardian angel aura which can keep units around him from dying when they attack. He also automatically cures disease, withered and weak, heals and blesses units around him. The Holy Avenger on the other hand makes units stronger and gives large attack bonus vs. Evil and Demons.what about the angel though, there are already a some angels ingame, i would like your take on the angel summon: is he very powerful? how will you distinguish between the angel and the holy avenger since you listed both of them as tier 3 isn't better to just merge the two? (since the holy avenger already uses the art of spehener)
Edit:
this brings me to a whole new idea: why not make summon-able items? for example make the holy avenger a sword that can be summoned and it grants a bit of strength and the combat aura when picked up.
what do you mean by symbol? i would give him a staff maybe? i will try some different thingsFor the angel Seraph with a symbol instead of a burning sword
this is rather easyHoly Avenger Sphener with a burning Doublesword instead of sword+shield
what do you mean by symbol? i would give him a staff maybe? i will try some different things
it is just a reskin of the illusionist, with wings
edit: there is a minor bug though: when the flames of the staff are infront of the wings they get blocked, i don't know how to fix this, but this is very minor
angel is ready, since you said that it is more of an support/buff character i well, just look at the pic:
Maybe you can switch the node placement? The mesh first, then the effect. For further info, see here or here.
<UnitArtInfo>
<Type>ART_DEF_UNIT_CRUSADER</Type>
<Button>, ,Art/Interface/Buttons/Units/Units_Atlas2.dds,5,4</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/summons/guardianangel/guardianangel2.nif</NIF>
<KFM>Art/Units/AncientSpy/AncientSpy.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CRUSADER</Type>
<Button>, ,Art/Interface/Buttons/Units/Units_Atlas2.dds,5,4</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/summons/eternalcrusader/eternalcrusader3.nif</NIF>
<KFM>Art/Units/Unique_Sumeria_Vulture/Unique_Sumerian_Vulture blood.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_CRUSADER</Type>
<Button>, ,Art/Interface/Buttons/Units/Units_Atlas2.dds,5,4</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/summons/holyavenger/holyavenger2.nif</NIF>
<KFM>Art/Units/Charlemagne_HeavySwordsman/HeavySwordsman blood.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>