Summons also tied to Religion
Aurealis (Light/Emyprean)
Treant (Elementalism/FoL)
Tiger (Elementalism/FoL)
from a purely graphical view, the second try is best. But IMO, from a symbolical point of view, bearing in mind the symbolic coding in cIV promotion, I'd rather have the first version. (the second one looks a bit more like a prison around the guy in the middle while the first one is more like a force-wave emating form the caster).i have redone the effect for combat aura:
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from a purely graphical view, the second try is best. But IMO, from a symbolical point of view, bearing in mind the symbolic coding in cIV promotion, I'd rather have the first version. (the second one looks a bit more like a prison around the guy in the middle while the first one is more like a force-wave emating form the caster).
(EDIT : take what I say with a grain of salt... i just noticed the first "try" seems to look a bit too much like METAMGIC III "Anti Magic Shell"... so maybe the second set of icones, while IMO less "speaking" would be different enough... or maybe change the color of the "combat aura strengh" to a more reddish colour ?)
maybe, for the "range" icone, you could do the second one, but instead of 3 icones where the target seems farther form previous icone, maybe make it 1) as it is, 2) with 1 star/plus sign and 3) with 2 stars/plus signes. The difference between the icons is obvious when they are aligned together, but I'm not sure it'll be so much obvious if the icons stack and you only see one.
they don't seem harsh at all, any input is welcomeEDIT2 : well, sorry if my comment seems a bit hard, but it seems that most of the time, even while reading all there is on the public forums, I only have partial information so I make comments on partial data, finding some things wrong while maybe the issue was already acessed and maybe it is not even a bug, but "design"
i don't know the specifics either, but keep in mind that the spellsystem as a whole gets a revamp so you might loose some promotions and gain new ones.If those promotions are implanted, should there really be different kind of promotions re'lated to summons and other promotions related to spells /damage spells ?
I mean : "spell extension" already exist and normally add movement to summons. Should we/you add a new promotion for "spell range" or just make it so the already existing "spell extension" adds movement to summons and range to spells ?
in the same way : why not have "spell force" being tied to the same promotion that gives "empower" to summons (well, only if empower do not disapear).
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You are THE Hero! You are Torin the Chosen. better: you are Sephi - who models a Sephi Hero that would work with the Avatar Summon Spell?Mana is a new "Commerce" Type, created by few buildings like Mage Guilds and Mana Nodes
@sephi
i added the summon treant and summon tiger to the rituals
Evil Civilizations: only have access to Elementalism and Dark Magic
Good Civilizations: only have access to Elementalism and Light Magic
Neutral Civilizations: only have access to Elementalism and their Elementalism spells are more powerful
I totally agree with that.Isn't that over-complicating things, and over-restricting them? Unless it's tied to alignment (which it shouldn't be, just look at Tarq's post), then it becomes a 'lore-based restriction'... Which, for the most part, do not exist. If they did, Sheaim could not adopt Order, Elohim could not go AV, and so on.
Basically, keep it simple and leave it up to the player.
tesb : if you'll pardon my comments :combat auras last try:
![]()
from left to right: effect 1, effect 2, effect 3, range 1, range 2, range 3, targets 1, targets 2, targets 3
@sephi: take whatever picture you like, if you want them different tell me![]()