I want to create a thread exclusively for this so we can discuss it keeping things simple.
Losing is fun but the highest difficulty on this game is quite unachievable on nightmore mode, it's basically seeing how much time you can endure without getting destruyed.
However, other difficulties are pretty easy.
Both are unbalanced and I was thinking several ways of "punishing success" and making the game always a challenge I want to discuss with you. I got several of them, feel free to correct me, post more or debunk them if you considered them as not appropiate.
Here we go:
-Creating a new merging of players similar to the vasallage and also similar to aliances, a kind of Non-Aligned Movement where its members receive commerce bonuses and they can defend, trade and help each other creating strong diplomatic blocks.
-Making an ONU political principle of international aid to the development which will be pushed by little nations.
-Making Tech Diffusion mandatory and making it more stronger.
-Creating "Corruption" like in Civ III for larger empires (criminality does the job but affects equally largest and smallest countries)
-Making inflation more pronunced to larger empires and less for little nations.
Losing is fun but the highest difficulty on this game is quite unachievable on nightmore mode, it's basically seeing how much time you can endure without getting destruyed.
However, other difficulties are pretty easy.
Both are unbalanced and I was thinking several ways of "punishing success" and making the game always a challenge I want to discuss with you. I got several of them, feel free to correct me, post more or debunk them if you considered them as not appropiate.
Here we go:
-Creating a new merging of players similar to the vasallage and also similar to aliances, a kind of Non-Aligned Movement where its members receive commerce bonuses and they can defend, trade and help each other creating strong diplomatic blocks.
-Making an ONU political principle of international aid to the development which will be pushed by little nations.
-Making Tech Diffusion mandatory and making it more stronger.
-Creating "Corruption" like in Civ III for larger empires (criminality does the job but affects equally largest and smallest countries)
-Making inflation more pronunced to larger empires and less for little nations.