Testing as the Malakim, and I guess I have to say I am not "crazy" (ok maybe i am) about the terraforming aspect. I do like that it was toned down a little from the first time I checked it out. It feels like a desert elf thing on the surface, so my knee-jerk reaction is its a "k" car, stick a different emblem on the hood, and call it a dodge instead of a chrysler.
I personally like that the elves had a natural ability to go through the forest, because of course we are taught early on in tolkein school that they do. But the enviroment doesnt change unless you accept the FoL religion. So I am probably stating the obvious, we are talking symantics.
Ok so the Malakim are born with the desert enviroment magic and it follows them wherever they go. I think what would make it more palatable to my "over realistic" view of things is that they still make roads to connect their infrastructure, but the sand is both an ally and an enemy (think Dune). We got the scorpions and hyenas running amok and thats good. How about the sand shifts and coversup the roads on some type of wind basis, and you have keep the workers busy clearing the roads.
This would affect the commerce between cities, and some military traffic which isnt as bad because of the sand travel ability. I am sure this could be annoying, but the auto-feature should help keep that annoyance to a minimum. The trade off is the atmosphere created in that enviroment. (And maybe some real big sandstorms once every so often that really kicks up the dust.... arr arr)
I would really prefer that some mechanism of choice was allowed, whether it was religious, building, or whatever, that allowed the player the choice to decide if he wants all desert enviroment or not. If the philosophy background story is that its a desert crusade to make the world Dune, then I can go there, just not my preference.
Which throws me back to throw in some realism, and IMHO that will make the flavor more tasty.
