Malakim+

watering holes? this could be a nice improvement that once built in a desert tile give the tile a % chance each turn to become an oasis, much the same like mines do with metal resources now. would be very cool and not overpowered methinks ( as it's just a slim chance and you'll use it just in a few select spots where you're desperate for some fresh water)
 
Another important question: which technologies/technology branches do you consider weak/useless in comparison to others (don't tell me about melee overpowered branch :) I mean other than that).

If your going in that direction, then really the only branch that comes to mind is the archery branch. Specifically, the marksman/flurry unit requires mithril, which makes the unit far too expensive to ever bother acquiring.

Hmm, are Malakim adepts still those disturbingly freakish alien women? I find it to be the scariest unit in the game, and might need replacing with, well anything really, time permitting.
 
I have an idea for Malakim adepts but before that I should learn how to rig models in 3ds Max or how to import nif right (without problems with a skeleton) in the blender where I know how to rig :).
 
Dude loving the concept keep up the good work! The commerce bump in vanilla FFH2 will be a good stop gap until you release your work.
 
Dont worry, that's what patches are for ;) .
That and fixing any bugs potentially found with what is already included, it will make bug hunting for those features included presently easier if there's less in the mod to begin with.
..... or at least I would think it would.
 
I don't know how near it is but I'm going to try myself in modelling a new cityart.
Also I definitely want to change their adept view and to add a flying carpet UU. But I need to learn how to export from 3ds max right and how to animate (well, I already know "how to" but it's very hard for me now so I need practice; also I don't get a lot of things still: why are there duplicated weapons in NIFs, how to export alpha properly to make it a teamcolor instead of a transparency filter etc.).
 
Cool, I'll give it a spin as soon as I win my current game (meaning hopefully tonight, as victory is near).
 
I believe there's a "mercenary camp" improvement in FF already which gives +1 :food: +1 :hammers: +1 :commerce:

Also I've changed the "alien woman" malakim adept graphics to this:
2hqwg7o.png

It's a recolored NakiNaks93's arabian explorer unit.

I'm reuploading the working version.

Here:
http://forums.civfanatics.com/downloads.php?do=file&id=10878&act=down
 
OMG wait!!! I've uploaded the test version where I played with spy animations! I will reupload soon!!!

Hmmm, maybe that's why the Champion looked like a funky spy in the civilopedia, with weird jagged lines coming off him. Will try the newer version. Nice work on the adept, btw.
 
The "jagged lines" is the problem I experience when I try to export units from 3ds max. If someone could help me with that I'd start to make changes to unit models :).

Hmm... I thought the workers were supposed to be able to turn plains into deserts? If so, they need Sun 1, not Fire 1.

Uh... Right. You'll never know how stupid mistakes a man can make...

It's easy to fix for those who knows XML and who does not ... I will fix it in the next "release" where I add something real :).

What about another "neutral" raider leader who represents desert people before Varn "adopted" them?
 
Uh... Right. You'll never know how stupid mistakes a man can make...

Mistakes are essential - if it were perfect, why would you need a new release? :D

(that's my excuse for having so many patches and I'm sticking to it :D)
 
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