You'll be swimming in cash, only spending hammers on districts and wonders while buying everything else with faith & gold. They are super powerful.
Oh this penality is actually perfectly fine. Mali's bonuses more than make up for it, just buy the lot at a discount. The penalty can be as big as 50% and it won't matter post-classical.You and Lily are spot on. This production nerf is ROUGH. Why could it not be 15% instead of 30%? That's too much! Gold cannot replace production in the early game at all. It's just too early.
If you survive early game. Depending on difficulty level, that can be a huge “if”. But then again, when will Deity players realize that the game has never been balanced around Deity or *gasp* Multiplayer.You'll be swimming in cash, only spending hammers on districts and wonders while buying everything else with faith & gold. They are super powerful.
I think culture may be their best VC. Like with everything Mali you have a slower start, but you should be able to slingshot past anyone with faster yields as you can flat buy all the buildings you need, and with Rome's culture grwoth since a monument in every city will be easy. No one wants to give up a great work, but with Mali you can make them an offer they can't refuse. With internal trade routes offering a great way to speed up internal empire growth. Then in the late game you already have a built-in faith economy allowing you to get parks and rock bands out the door quickly.I'm pleased to see another asymmetric civ design, although this one doesn't cater to cultural Victories like I prefer.
Oh this penality is actually perfectly fine. Mali's bonuses more than make up for it, just buy the lot at a discount. The penalty can be as big as 50% and it won't matter post-classical.
The problem *for me* is that the -1 production mining penalty Mali receive on top of it applies to all mines. Not just desert mines. Not just mines on resources. All mines. As such, settling outside of desert gives Mali a significant disadvantage compared to other civs, which is a restriction other assymetrical civs, such as Maori and Canada do not have. Mali have to rely on quarries, pastures and lumber mills to get their production, which is quite convoluted. The mining penalty is the one that needs to be changed imo, not the generic production one that applies to buyables.
I think culture may be their best VC. Like with everything Mali you have a slower start, but you should be able to slingshot past anyone with faster yields as you can flat buy all the buildings you need, and with Rome's culture grwoth since a monument in every city will be easy. No one wants to give up a great work, but with Mali you can make them an offer they can't refuse. With internal trade routes offering a great way to speed up internal empire growth. Then in the late game you already have a built-in faith economy allowing you to get parks and rock bands out the door quickly.
Oh this penality is actually perfectly fine. Mali's bonuses more than make up for it, just buy the lot at a discount. The penalty can be as big as 50% and it won't matter post-classical.
The problem *for me* is that the -1 production mining penalty Mali receive on top of it applies to all mines. Not just desert mines. Not just mines on resources. All mines. As such, settling outside of desert gives Mali a significant disadvantage compared to other civs, which is a restriction other assymetrical civs, such as Maori and Canada do not have. Mali have to rely on quarries, pastures and lumber mills to get their production, which is quite convoluted. The mining penalty is the one that needs to be changed imo, not the generic production one that applies to buyables.
You'll be swimming in cash, only spending hammers on districts and wonders while buying everything else with faith & gold. They are super powerful.
If you survive early game. Depending on difficulty level, that can be a huge “if”. But then again, when will Deity players realize that the game has never been balanced around Deity or *gasp* Multiplayer.
You'll be swimming in cash, only spending hammers on districts and wonders while buying everything else with faith & gold. They are super powerful.
Well, a civ doesn't have to offer direct boosts to tourism to cater to cultural victories.I'm pleased to see another asymmetric civ design, although this one doesn't cater to cultural Victories like I prefer.
uuuuuuuuuuuuuuum.
I often faith buy units in my game (I play on King difficulty ftr), and I very often run out of faith. Late game armies can cost into the 2-3 thousands of gold and/or faith. the 20% discount is fantastic in itself, but it will bankrupt you very quickly, even if you make, say ~400 gold and faith per turn. That's why I'm not to hot on the "just buy everything!" gimmick, you can't. You will run out of money and faith, and then what?
of course, the irony is that, because gold and faith is the axis of the malinese economy, these yields become even more valuable than they normally are and you'll want to persue more. It's the Civ 6 equivalent of a cocaine addition, instead you're snorting gold dust and angel tears up your nozzle.
TSL aside, for the most part that is exactly how it will be. Mali is going to be tucked away in the desert somewhere there is little incentive to explore/expand into that in the early game for most civs. And if they did, Mali's cities are straight garbage for literally anyone else, so they offer little incentive to waste resources on as well as being particularly annoying to take since a Mali army will just appear out of nowhere since, everything is paid for.Well, in the game where production is King, Musa might just not be able to keep his crown up until the point where he just buys the world. Until he gets his first HSs and adjacent Sugabas on rivers, he's very vulnerable. He'll be praying for (semi-)isolated starts to have some time to climb out of the rather steep starting hole. On TSL I see Amanitore eating him alive every game.
I have a suspicion this civ is not meant to produce anything, just buy it.I'm not a fan of desert tiles getting less production, it'd really hit you if you settler a city which is all desert. Though I suppose if your city is part desert it's not too bad.