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[GS] Mali Livestream

Discussion in 'Civ6 - General Discussions' started by bite, Jan 9, 2019.

  1. Victoria

    Victoria Regina Supporter

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    I quite like that some of them do... it does allow to suze them and then use their troops. I had it the other day where Stockholm was being attacked on the other side of the map and I had spies in there killing envoys big time.... I suzed Carthage, upgraded their units to Infantry/artillery and took out half of Gorgo's cities before I ran out of steam.

    Mali will be able to do this a lot easier than most.
     
  2. Stilgar08

    Stilgar08 Chieftain

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    I'm sorry to inform you that you got hooked up with the wrong game then... :D
     
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  3. Steamboat Willem

    Steamboat Willem Chieftain

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    I wouldn't be surprised if Wilhelmina's rather forgettable LUA gets replaced with a bonus to dams and flood barriers.
     
  4. Bosque

    Bosque Chieftain

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    The only time these are currently useful is in a high population desert city, especially if it has built Petra. Then, those "lesser" unique improvements can add real value to a desert tile.
     
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  5. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    I also build them on flat tiles around the base of a desert or tundra natural wonder.
     
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  6. Red_warning

    Red_warning Chieftain

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    I wonder what the world congress looks like if you live totally isolated on your own continent with no other civs discovered.
     
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  7. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    A bunch of question marks in circles.
     
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  8. Phoenix1595

    Phoenix1595 Lord of the Two Lands

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    Yes, it appears there are still WC sessions even if you have not yet met everyone. During the livestream, the first session was held and an unknown civ (later to be revealed as Hungary) participated.

    It was also interesting to note how early WC starts in the game. If I recall, Carl had opened the tech tree at one point and he seemed to be somewhere in late Antiquity/early Middle. I wish we could have seen the civics tree, though— that might have offered more clues on the early WC game.
     
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  9. UWHabs

    UWHabs Warlord

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    They always seem more reluctant to open the civics tree. I wonder if that's a design decision that they're still waiting to reveal stuff from there.

    I would guess the WC starts up once one civ has met everybody.
     
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  10. Trav'ling Canuck

    Trav'ling Canuck Warlord Supporter

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    I suspect there's something new added to cultural victory besides Rock Bands, and that this is why they've been holding back on showing the civics tree.

    The missing new district may be a building-less district devoted to the cultural victory, the same way the Spaceport is devoted to the science victory.
     
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  11. Alexander's Hetaroi

    Alexander's Hetaroi Warlord

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    I know, I did a presentation on that topic in college and it never occurred to me as a possible ability until you posted it. Makes much more sense because I don't know what geothermal fissures would have to do with one of their abilities unless they completely rework and rename them, like England which was a welcome change, but I still want the Meiji Restoration.

    Did dams and flood barriers help to try to stop the Nazis?
    Wouldn't something like that just be put into their UA since it deals with rivers and the coast.
     
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  12. Human Crouton

    Human Crouton Chieftain

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    You get a bunch of question marks, who don't know you exist, voting on resolutions that you must adhere to. Immersive! Interactive! Fun!

    What is the World Council supposed to represent again? Divine instructions from God or something?
     
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  13. SammyKhalifa

    SammyKhalifa Warlord

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    Eh, how's that any different from no longer being able to build a pyramid because someone you don't know already did?
     
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  14. steveg700

    steveg700 Warlord

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    I really wish that participation was a voluntary investment. You could be the outlier who doesn't participate, which would have its own diplomatic consequences.
     
  15. Stringer1313

    Stringer1313 Chieftain

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    I agree with this - they need to buff monasteries and giant heads
     
  16. darkace77450

    darkace77450 Chieftain

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    In my mind, I suspect you're right. In my heart, I hope you're wrong.
     
  17. ChocolateShake

    ChocolateShake Chieftain

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    It was an enjoyable livestream, covered a lot of stuff. I get the feeling Mali will be one of my favorites - buying stuff is pretty satisfying. I like the new world congress too, yup it doesn't seem very realistic that medieval empires would be forced to do certain things, but as long as it's fun, as it seems to be, I don't see it as a problem. There should be an opt-out which affects your diplomatic relations, but I think this is great and a good system to build on for Civ 7 hopefully.

    Hopefully the older city states are buffed - while it's certainly expected for there to a range in power, the cahokia mound seemed to have so many bonuses, and seems very powerful. The more incentive we have to protect city states and fight over them, the better in my opinion.
     
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  18. SammyKhalifa

    SammyKhalifa Warlord

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    Yeah, there shouldn't be many CSes you just flat out won't want.
     
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  19. Boris Gudenuf

    Boris Gudenuf Warlord

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    Monasteries have so much potential that they missed, it would be disgusting except that they've missed so much about so much else that the gaping hols in Monastery depiction are barely noticed.
    I lump all the 'religious retreats' together for this: monasteries, convents, hermitages, pustyns, etc.

    The Medieval Monastery was a center for learning and literacy: Science Boost
    The Monasteries developed distilled liquors and modern beer making: Amenity Bonus OR New Trade/Amenity Goods
    The Monasteries pioneered agricultural/animal husbandry techniques that then spread to 'secular' farmers: Food Bonus
    Certain Monasteries developed very peculiar Military Aspects: the Old Man of the Mountain and his 'Hashashim' or Assassins, the Shao-lin in China: Special Warrior Monks from Monasteries.
    And, of course, monasteries were centers for religious discussion, learning, and teaching. A Monastery established in one religion should make it much harder to spread another religion into the city whose radius it is in: Religious Pressure from Monasteries.

    They coulda done so much with them...

    And on Chateaus...

    Chateaus should be part of a continuing development of Castles. Of course, that means the game should recognize that Castles, unlike their Civ V counterparts, were not City Buildings, but 'Improvements' on the land: specifically, fortifications designed to control a stretch of territory so that the inhabitants of the castle could milk it for their own profit. Therefore, a Castle should be an Improvement that, like a road, makes it possible to still Improve the tile, but makes it impossible to pillage the tile, has a built-in garrison (unlike a Fort), so has to be attacked and reduced before any enemy unit can move through the tile. And, if you have Fuedalism and Stirrups, when war starts each Castle automatically generates a Knight unit which costs no maintenance, can't be promoted, and disappears at the end of the war. BUT to support him, the Castle takes 1 of each yield from the tile. Too many Castles, and your cities are crippled. That would give you all the real effects of the Feudal-Retainer system of there 'classic' Middle Ages.
    Bombards immediately make all castles obsolete: the graphic changes to a 'ruined castle' on the map, which can be converted into a Chateau or Fortified Manor or 'Stately Home', which provide Culture AND Loyalty - because, after all, they are owned and lived in by the people with the most influence and stake in the current society/government. And, of course, both the 'upgraded' castles and the Castle Ruins provide increasing heaps of Tourism from the Industrial Era on.

    I'll let somebody else tackle Giant Heads: the only ones I ever met were Generals and egoistic Majors...
     
  20. Pietato

    Pietato Warlord

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    So with the Maori in the game, that means Classical Era...
     
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