Hi,
I was recently playing WildMana exclusively, and find it just awsome...
Anyway, I am fiddling with Grigori right now, they appeal to me immensely. As such, I take various routes to victory (yet to be achieved
). I play with Equipement options on, which is revelant to what follows.
Mana Nodes - are they really required in vast quantities? I.e. Shadow Mana, it doesn't give any benefits on its own (unlike Spirit Mana etc.) - and you need only one to get your arcane units up to Lvl 3 spells. Up until recently I was thinking you can only get as far in spell levels as many mana nodes of particular mana type you have. As for such mana types which do not give any direct benefit, there is tome of spells equipment, I use to it learn a lot of spells of level 1.
I hope what I wrote makes sense
Regards,
Greg.
I was recently playing WildMana exclusively, and find it just awsome...
Anyway, I am fiddling with Grigori right now, they appeal to me immensely. As such, I take various routes to victory (yet to be achieved

Mana Nodes - are they really required in vast quantities? I.e. Shadow Mana, it doesn't give any benefits on its own (unlike Spirit Mana etc.) - and you need only one to get your arcane units up to Lvl 3 spells. Up until recently I was thinking you can only get as far in spell levels as many mana nodes of particular mana type you have. As for such mana types which do not give any direct benefit, there is tome of spells equipment, I use to it learn a lot of spells of level 1.
I hope what I wrote makes sense

Regards,
Greg.