Few questions I'm still not sure about:
1. I've only tried it in unpatched version so I don't know how it is supposed to work - if I build, lets say, a water node on a raw mana source and then later destroy the node, the mana source remains as water and won't let me build a different node - unless it goes outside my cultural borders, then it resets back to raw (happened after making beast of Agares). Is this how it is supposed to be?
2. Do you need to maintain a mana source to cast associated spells if your units already have a required promotion? This didn't seem to be the case, but it was in the same unpatched game, so I'm not sure.
1. I've only tried it in unpatched version so I don't know how it is supposed to work - if I build, lets say, a water node on a raw mana source and then later destroy the node, the mana source remains as water and won't let me build a different node - unless it goes outside my cultural borders, then it resets back to raw (happened after making beast of Agares). Is this how it is supposed to be?
2. Do you need to maintain a mana source to cast associated spells if your units already have a required promotion? This didn't seem to be the case, but it was in the same unpatched game, so I'm not sure.