Manhattan Terrain

Manhattan Terrain - May 13, 2010 2016-10-05

Firstly, thanks everyone for the nice comments. Feels good.

I'm sorry I've taken so long to respond; I pushed to finish this then just collapsed for about 24 hours. When my carpal elbow had receded, I read all of the comments, particularly:

King Arthur: Okay, your name has been reluctantly removed from authorship, but your Super Scenario terrain & map were still an inspiration.

Nick: Shouldn't be hard at all, once you figure out which file is which. Make a new biq and assign the manhattan folder to it and go to town. (and send a screenshot!).

Oz: That's exactly the kind of constructive criticism that I love the most. I agree; and have redrawn the map to enhance Broadway to Union Square. The redraw also allowed me to add some other parks and NYU. The whole thing is horribly out of scale, but the overall effect is what counts...

Here's a pic:

sbroadway.jpg


I also figured out the "extra settler" problem: by assigning start locations and a settler to every civ. I disabled the automatic starting settler per Vuldacon's instructions. That finally confined America to one location. Bravo.

Finally, I fixed the popping Volcano problem. I upped the Max eruption period from 10 thousand to a hundred thousand. Problem went away completely. If it stops all of the eruptions entirely I might drop that down though, because I like the look of eruption graphics with this map. I noticed in playtesting that all the fiery animations look good on this map.

The biq has already been replaced on the download, so the Fourteen of you who have already downloaded this might want to go back and get the new one.

Thanks again, everyone.

Could I please use it for a series of mods I will be doing?

Of course! That's the reason I did this!
 
One problem I foresee is that since cities aren't built on roadable terrain, they won't be able to connect to strategic/luxury resources... I suppose this wouldn't be so bad in a scenario with pre-placed cities, but just thought I'd throw that one out there.

Loving the character the resources give at the moment. I may have to use resources to "spice things up" a bit in Industrial Espionage at some point :D
 
WOW ! I`m stunned.:goodjob:
That`s just my kind of thing. Will use it for sure. Thanks Balthasar !

It`s really a very good job. Today I will use to check out how much your Terrain fits to my own CityMod.
:thanx:
 
One problem I foresee is that since cities aren't built on roadable terrain, they won't be able to connect to strategic/luxury resources... I suppose this wouldn't be so bad in a scenario with pre-placed cities, but just thought I'd throw that one out there.

Loving the character the resources give at the moment. I may have to use resources to "spice things up" a bit in Industrial Espionage at some point :D

Location, location, location, my friend - on the modder's part as well as the player. One advantage of using so many resources on the map is that it makes it easier for a player to accidentally place a city on or next to one, and many are placed on connected road squares anyway as I was able to use KA's underlying road terrain (a.k.a. plains tiles) as random pavement - the piers, for instance. A player can also deliberately build a city (headquarters) on top of a needed resource; twice if they want one to trade.

I couldn't help thinking of the possibilities that a terrain like this would have for your IE mod as I was making it. Some of the changes I made to the scripts file had your mod specifically in mind, so I certainly hope you find some of this useful, Virote.

This map cries out for a Cloverfield unit!

This map cries out for a Car Tunnel transporter pad unit. It would look good with a Cloverfield unit.
 
Location, location, location, my friend - on the modder's part as well as the player. One advantage of using so many resources on the map is that it makes it easier for a player to accidentally place a city on or next to one, and many are placed on connected road squares anyway as I was able to use KA's underlying road terrain (a.k.a. plains tiles) as random pavement - the piers, for instance. A player can also deliberately build a city (headquarters) on top of a needed resource; twice if they want one to trade.
What I'm saying is, that buildings built on non-road tiles which cannot be roaded (such as Chinatown or the Empire State Building) won't be able to connect to any resources - even resources on their own tile. The way I get around it in IE is by allowing buildings to be built only on a certain tile type (I use plains), which can be roaded. Which as I said, works on a map with pre-placed buildings, but not really in ones where the buildings aren't pre-placed, because otherwise you get lots of strange-looking gaps in among the terrain.

I couldn't help thinking of the possibilities that a terrain like this would have for your IE mod as I was making it. Some of the changes I made to the scripts file had your mod specifically in mind, so I certainly hope you find some of this useful, Virote.
I'll have to take a good look at your scripts file then!

Another thing aside from the resources I've seen which I have immediate use for is the fortress graphics, but instead of using them as fortress graphics, I may use them as craters, the idea being that craters are roadworks. It's an idea I've wanted to include for a long time, but have never really gotten around to it...
 
What I'm saying is, that buildings built on non-road tiles which cannot be roaded (such as Chinatown or the Empire State Building) won't be able to connect to any resources - even resources on their own tile. .

Not so. When new cities are placed, they automatically connect to any road in the next square, which on this map is very nearby. Play this map for a little while & you'll see what I mean.
 
Glad you like it, Weasel Op. And I once had BfNY bookmarked, so that I wouldn't possibly miss it. If you do decide to restart the concept, and need any terrain tweaks, consider me a go-to guy. I've also collected all of the parts I need to make Los Angeles (only missing a basic map to put it all on), so a sequel to BfNY would be a distinct possibility. Gojira (formerly Amesjustin) also suggested a use he'd have for an LA map. My only price is entry into the Civ Brotherhood and a Snake Pliskin unit....:p
 
Well Done Balthasar... Both in thought and effort concerning the graphics and what you have accomplished

Thanks Vuldacon. King Arthur tells me that the original roads came from you, and I think the water did also, so you get an "attaboy" right back!

While 3 could use that LA map, what I REALLY want is a Tokyo map

Ah, yes. Of course: someplace for Godzilla to stomp on. I'll PM you, but I have to warn you, you're in a long line.

Surburban buildings Afire.gif
 
Whoa, this is pretty much amazing. I'm sure this will make many modders happy.

"Industrial zone is now active!" is somewhat unintentional, but funny.
 
I would also be interested in seeing new city maps, real such as LA and Tokyo, and fictional. I one day hope to use Industrial Espionage on different maps. (I've currently got 1 main map specifically for the scenario, am in the process of making a second one, have a third map which wasn't made specifically for the scenario, but with the scenario in mind, and this NY map to work with!)
 
Wow...It looks great and must have been a lot of work. Well done!
 
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