SalmonSoil
Prince
- Joined
- May 17, 2010
- Messages
- 358
It seems they will be the best civ for colonization. Being able to plant one city and have it's borders expand to block rival colonies being founded.
You're forgetting, I'm AMERICAN! Diplomacy? Delayed gratification? I want it in a smoldering heap, and I want it NOW!!!
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So it means George Washington was not AMERICAN
Being an American, I really would like to play my first ciV game as America, but I can't see a reason to. First, what "American" quality is Manifest Destiny (Military Units have +1 sight range, 25% discount purchasing tiles) supposed to portray? Louis & Clark expedition? Louisiana Purchase? Seems kinda weak as a SA. It also seems to have the least synergy of any civ between SA and UU/UB. The Minuteman (combat bonus in friendly territory) doesn't play very well with this SA.
Can anybody tell me what a proper strategy would be as America? I see how an early game landgrab would work, but it doesn't convey any culture bonus, military bonus, or monetary bonus (maybe more tradable goods via cheaper land-grabs?).
Thoughts?![]()
+1 sight range has the potential to be very useful in warfare.
The minutemen UU would be useful in allowing yourself to defend yourself with a smaller army, since each unit is more effective defensively, while you build up your economy.You then can fairly rapidly build up if you focus on gold so that your cities are working the best possible tiles.
I don't think buying tiles will be done very often, so that feature won't save much gold during the course of a game. A better return on gold is to gain favor with city-states. Unless, you have to choose spending culture between gaining tiles or social policies, then you might have to buy more tiles with gold.
Buying tiles will definitely happen for the reasons you state. A 25% discount makes buying tiles significantly more affordable as well (don't forget that going down liberty will make buying tiles even cheaper).Well they stated that it will often be done.
I have a feeling culture will only Slowly acquire tiles... since you start with 6, that means a newly founded city would be capable of working all its tiles even if it didn't grow until size 7.
Also Culture is expensive (only 1/turn normally from capital... no religions to give free culture... only 1 civ that has 'creative' trait, wonders only give 1/turn)
A monument gives 1 culture per turn for a cost of 1 gold per turn.
I would expect that with Monarchy and/or the American ability it would be easier to Not build the monument and save the money (ie if it costs 100 culture to acquire an average tile, it will also cost no more than 100 gold as a base price.)
(because buying the tile with gold instead of building a monument doesn't give you any social policies)
I don't think buying tiles will be done very often, so that feature won't save much gold during the course of a game. A better return on gold is to gain favor with city-states. Unless, you have to choose spending culture between gaining tiles or social policies, then you might have to buy more tiles with gold.
So it means George Washington was not AMERICAN, because he and other founding fathers were all about diplomacy, trading, non-interwentionism.