Let's compare that to the Caroleon or the Impis. Both Sweden and Zulu buff all the units in their line, but despite that both the Caroleon and Impis are much, much stronger than their base units. I would take the military bonuses of Sweden or the Zulu over the CS granted by the Maoi, and yet the Moai Warrior is much weaker than the other UUs.I'll repost what I just said in the "Final Tunin: The "F" stuff" thread.
Spoiler Answer :Let's not forget the effect of the Polynesian UI on the MW : all Polynesian units within 3 tiles of a Moai gain +20 % CS. I think that, because the Moai aren't the kind of UI you don't build whenever you have the occasion, this bonus will be seen almost all the time in defensive wars (not like, for example, the Iroquois combat bonus near natural wonders, which is rarely seen, except when you steal a good spot from another civilization just so you can have a NW).
I think the reason why the MW hasn't got some boost to its base combat strenght in the past is because of this.
For example, with this bonus, a MW will have a better fight against a knight than a pikemen (24 v 22.5 for the MW / 25.5 v 25 for the Pikeman), and will beat a Longswordman pretty easily (24 v 18), or even a Samurai (24 vs 21.6).
However, when some promotions come into account, the superior base strength of the Knight and the Samurai will make them superior in the long term against the MW (which compensate the fact that these units are more expensive and require strategic resources).
So, to me, the MW is at its best as a defensive "militia" unit : if your opponents try to invade your islands, this unit can be brought to the field quite quickly, and will provide some good power for its price, when combined with the Moai that is : have your Moai pillaged, or obtain this unit through a CS, and it will be clearly subpar when compared to most unique units.
There are several ways, to my mind, to give a wee more punch to the unit (trying to keep it simple, since "passive abilities aren't AI friendly") :
- reinforce this "defensive militia" aspect by reducing the production cost of the unit a bit (they weren't as equipped as the typical Pikemen after all)
- increase the effect of the "Haka war dance" promotion : -15 % CS seems indeed a good amount. The only thing that bothers me is that the "Feared elephant" promotion already suffers from the fact it is always lost on upgrade, so making the "HWD" promotion have a more powerful effect will definitively bury the "FE" promotion as the "weaker" version. Maybe we could try to find something to make the two promotion a little bit more different (difference in aura size, in the types of units affected... I'm just throwing ideas)
- simply increase the base combat strength of the unit (knowing that it will increase the effect of the bonus from the Moai) : it will force us to buff the Shotelai and the Goedendag a bit, @pineappledan, so that they stay relevant. I'm not really fond of this idea, since as I said the bonus of the Moai already make the unit quite strong (in terms of power/price ratio).
I would be for a mix of the first two ideas : to me, the unit only needs a bit more love (at least to be of some use as a gifted unit), no a flat out buff to base combat strenght.
Let's compare that to the Caroleon or the Impis. Both Sweden and Zulu buff all the units in their line, but despite that both the Caroleon and Impis are much, much stronger than their base units. I would take the military bonuses of Sweden or the Zulu over the CS granted by the Maoi, and yet the Moai Warrior is much weaker than the other UUs.
There's a central problem with the unit design, that we need to grapple with. They're a UU, the cream of the crop for a civ, that's a replacement of a unit meant to replace Pikemen. Pikemen are a backup unit. They're not meant to be a shiny star.
Spoiler It's like putting a spoiler on a junker car. :
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So my solution is to make them a unit that can fight at the level of longsword UUs. It's not the best solution, but honestly I don't think there's a great solution outside of redesigning the whole unit.
The moai combat bonus would be there even if the unit was a base pikeman. Bearing the moai in mind is necessary of course, but describing it as you have downplays how every other Polynesian unit gets the same bonus, so MW still has nothing to commend it.Let's not forget the effect of the Polynesian UI on the MW
The unit is already 15- reinforce this "defensive militia" aspect by reducing the production cost of the unit a bit
Haka war dance overshadowing feared elephant is a good thing, far as I'm concerned. Feared elephant is a promotion tied to 3 units, one of which is available to every civ. It's more or less part-and-parcel with the elephant unit model, and isn't that special on its own. Haka is a true unique promotion, I think it's entirely appropriate for it to be better.The only thing that bothers me is that the "Feared elephant" promotion already suffers from the fact it is always lost on upgrade, so making the "HWD" promotion have a more powerful effect will definitively bury the "FE" promotion as the "weaker" version
I have already raised the Goedendag to 20, but this was mostly in response to the Landsknecht. I think a pikemen UU needs to be at least as good as the landsknecht, which is effectively a pikeman replacement that everyone can get.it will force us to buff the Shotelai and the Goedendag a bit, @pineappledan, so that they stay relevant.
I don't think MW performs this role effectively right now, simply because its numbers are too low.the entire purpose of the Maori Warrior (in my design) is to give Polynesia a defensive edge against the medieval/renaissance powerhouses that get UUs around that time (like Shaka). If the MW can perform that role now, then it is fine.
This gives an idea. Why not replacing Conquistador settling ability for the Maori Warrior? Founding cities would be much more useful and thematic to Polynesia. Conquistadors may not need another bonus in exchange (strong unit, defends well at sea, no penalty vs cities), and the settling ability was very minor for Spain anyways.