ianinsane
Prince
I could do that with mainland Europe...
Well, you could name only the important ones![]()
There are 18900 tiles in GEM. Are we sure we want to invest our time to name them?![]()
I don't know if this means anything to you NikNaks...
But GenghisKai PM'd me last night and said he isn't going to work with us on the mod anymore.
No, I wrote him a PM like 15-17 days ago - when I originally tried to get the board jump-started, again. Asking him about what he needed help with in terms of the DLL and where he is with everything.
If you'd like a copy I can probably dig it up.
He wrote back saying we've dragged this on too long and he doesn't have the time for modding in general anymore.
Have to first change them in the ReligionInfos, etc.
In GEM i'm pretty sure that 15population in Canary Islands and Glasgow IS sustainable. I don't even think islands such as the Canaries need a corporation for this as they're surrounded by sea squares with at least 2 food each
I don't disagree with that. But...they are also surrounded by other cities that take up the majority of their squares because all the cities have massive population. So, while they have all these squares, they won't even be using many of them due to long-term culture issues with borders from large cities, etc. Which will lead to long-term gameplay & balance problems.
ps are we using the standard corporations, or the ones that were thought up for this scenario ages ago? (HSBC etc)
Having thought on the food thing a bit more, I have 2 key solutions:
1) Corporations as used in game, made stronger if necessary.
2) Give a food bonus to granary and/or grocer, market, supermarket. e.g. Grocer = +3 food. (I've not thought exactly about the details, but basically if a bonus is given it'd make sense that this is linked to some sort of controllable in game decision instead of just deciding terrain at the beginning which obviously cannot be changed.)
-At the moment, no work has been done on the corporations at all. Though, I do plan to change the names of them & modify their bonuses where possible to get the best results for the sim.
-The only problem with giving a food bonus to buildings is that all cities will get access to these bonuses. So we'll have massive cities growing in desert type areas, and in areas like Siberia, etc. Which will affect balance.
Nevertheless. Once I get this map done, I'll get to posting it and we'll see what we think.