Map Discussion

This was a map idea i had a while back. I guess its similar to what CommadoBob has said. Here is a very crude drawing



The letter are were the teams would start.
Each team would have there own branch that links up to a ring of islands around a central continent.
As a variation i thought of afterwards was to have an inland sea on the large central island
 
Chamnix said:
Random everything, no symmetry, no foreknowledge of any kind for anyone, starts with somewhat equal chances for all teams but not equivalent. Oh, wait, I haven't even signed up yet :blush:.
Now this one I like! :goodjob:
 
I too like to leave it upto RIK :worship:

BUT give us more surprises (like the trained orcas) ... maybe even have a number of these 'easter eggs' scattered throughout which will be fun to discover.

One thing I personally would like changed from the previous map
1. I'd like a couple more islands scattered around the place ... maybe have an important resource found only on them.
2. Make Luxes a bit more rare ... Wine, Ivory were a bit too easy to gain by there frequency ... I did like the monopoly element with Spice/Incence on one landmass and Gems/Dyes on another.
3. Strategic resources like coal was way too prevalent as well.
 
I'd be a fan of having luxes scarce and feud-making, with like exactly 5 of each, and all of them not exactly of convenient access.

The rest, whatever the maker wishes made.
 
Rik Meleet said:
And like Saltpeter?
That was a difference maker. That one mountain could've changed the complexion of the whole game.

I think there's some great ideas here. I say let Rik run with some of this.
 
How about making the whole thing a huge orca, with fins and jaws as "star-points" going away from the body mass for each player ... just throwing ideas around
 
Beorn-eL-Feared said:
How about making the whole thing a huge orca, with fins and jaws as "star-points" going away from the body mass for each player ... just throwing ideas around


thats what i was thinking or maybe just a massive landmass that spells 'RIK'?
 
Since the teams have probably begun discussing what civ to go for ... could be at least decide on whether Sea Fairing is a wasted trait?

If we do go for the Pangea option, then it might be good to know if there will be little islands scattered around that may or may not house treasures?
 
Well from the discussions the 2 map types to choose from are pangea or archi. In both case everyone agrees that apart from an even starting area for all teams the map should be as random as possible and that the Great Meleet:worship: :bowdown: should make it. There is two things we can do, a poll on archi v pang or get Rik to decide and tell us before we choose civs.
 
Please, please, not an archi map. It will narrow our possible early strategies down to a race against Map Making, making the game a lot less fun early on. Just check the various archi GOTM games, the most important thing to note in your spoiler there is a) how early you got to Map Making, and b) how fast you built the Great Torch. Any other opening moves are guaranteed to be worse.
 
Niklas said:
Please, please, not an archi map. It will narrow our possible early strategies down to a race against Map Making, making the game a lot less fun early on. Just check the various archi GOTM games, the most important thing to note in your spoiler there is a) how early you got to Map Making, and b) how fast you built the Great Torch. Any other opening moves are guaranteed to be worse.
While at the same time, close neighbours makes an early attack a very good move, and wide open places leads to a farmers gambit with little risk.
 
I think having a map with fixed borders (no north-south or east-west connection) in the design of an inland sea could be nice.

It has its disadvantages, as Comrade Bob pointed out earlier.
CommandoBob said:
Don't like Hub and Wheel 'cos you know too much of the world. Exploring would be sorta dull. Go one direction or the other until the land ends/joins.

example of Civ 4 inland sea
sample-inland-sea.jpg
 
As long as the sea is interesting enough. (Maybe a small island with a valuable resource there).
 
fe3333au said:
IOne thing I personally would like changed from the previous map
1. I'd like a couple more islands scattered around the place ... maybe have an important resource found only on them.
2. Make Luxes a bit more rare ... Wine, Ivory were a bit too easy to gain by there frequency ... I did like the monopoly element with Spice/Incence on one landmass and Gems/Dyes on another.
3. Strategic resources like coal was way too prevalent as well.
That is what I found also. I did not like the fact that every nation basically had nore than enough resources to go around. The whole point of some resources is that they are scarce and that makes things more interesting and often wars have been fought over the control of the resources. I know that on Random maps tht the compute has generated, the I have started wars over weaker civs just to get control of a strategic or luxury resource just for my empire, and I think this would be good for the game.

We also need to be discussing the size of the map. Would we go for a tiny map and thus we would be going for early wars, or perhaps we need one that is of similar size to the last map, or perhaps we could go to the other extreme and go huge? Don't laugh at the last suggestion because Right now I am playing a PBEM on a huge map, so it is possible, but it will mean the game lasts longer.
 
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