Map Discussion

I think tiny and small would be cramped, while standard might be a bit loose. I'm leaning towards small, but diplomats might prefer standard. Large and huge are way big, so while interesting for a few players who agree on it, I don't think it's suited to larger contingents like what we have here.
 
i'd prefer standard, but could live with small or large. really rather not deal with tiny or huge.
 
Here's another idea. Not only let Rik make the map, but also let him assign the civs. We would truly be the creation of the Almighty Rik.
 
Sir Bugsy said:
Here's another idea. Not only let Rik make the map, but also let him assign the civs. We would truly be the creation of the Almighty Rik.
Now that is a truly wild idea, but I do like it.

The Civ assignments could be random also. Create the map and let the game select all the civs. Then randomly assign the teams to the civs.

Whew, that could be wild indeed. No way to know the map and no way to determine your civ.

Totally at the mercy of Great Humble Meleet.
 
classical_hero said:
I think it would be good for each teams to have the same starts but the terrain outside of them being different.

I'd prefer just similar. Of course, I know Rik is rather creative when making equivalent starts, since in a PBEM on a map he made my bonus mined grassland is acutally furs on plains, irrigated.
 
I'm not sure I'm charmed by a fixed-border map. Perhaps more unpredictible and potentially fun would be un-fixing the north-south borders. Dunno if it's possible, but the possibility of an arctic invasion seem interesting.
 
SimpleMonkey said:
I'm not sure I'm charmed by a fixed-border map. Perhaps more unpredictible and potentially fun would be un-fixing the north-south borders. Dunno if it's possible, but the possibility of an arctic invasion seem interesting.

It definately is possible, I know from playing with the editor quite a bit.
 
Sir Bugsy said:
Here's another idea. Not only let Rik make the map, but also let him assign the civs. We would truly be the creation of the Almighty Rik.
I prefer not to be forced to decide who gets what civ. Making a 5 player map is hard enough as it is.
Just give me parameters and I will do it.
 
We have another idea cooking in the "Double Civ" thread.
 
Don't let the computer select the civ. If your team ends up with seafaring on pangaea, you're behind from the beginning.
 
World wrapping both North / South as well as East / West is great.

Opening strategies of an archipelago map could be enhanced by removing the GL from the game, or giving everyone MM, or both.

Each team chooses 2 civs, then all 10 of those civs get randomly assigned to the teams, the teams choose one of those 2 assignments to play. Best of both worlds. Teams choose for themselves as well as for their enemies ;)
 
So we could have a 7 year game instead of a two year game? It's already going to last much longer than mtdg 1.0 because of the extra team.
 
well however we do it, its going to be interesting so we dont especially need the 101 different options, the diplomacy between 5 civs will be interesting enough
 
So I assume we will vote on this soon, and via teams.

Will in be something like this ...

Type of Map ... Pangea, Archipeligo, Random
Size ... Small, Standard, Large
Other ... Barb Fierceness, Plague, World Wrapping
Difficulty Level
Prefered Resource Scarcity
 
fe3333au said:
Prefered Resource Scarcity

This needs a good definition of possible options. Id suggest Many (more than 1 per team of most/all resources) and Few (less than 1 per team for most/all resources) which would lead to 4 choices, Many both, Many strat Few lux, Few strat Many lux and Few both.
 
Lost, you misread my proposal. I was not suggesting that each team play two civs, just that each team chooses two civs, and will wind up either playing one of them or playing against one of them.

To be honest, I don't really care that much, as long as we don't have the same civs from the last game.
 
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