Map of Erebus - Unofficial FfH2 Map

How big is this map exactly? The same size as a huge map or larger?

Also is there a pic somewhere of the map?

Al
 
Big enough to have 18 civilizations, and to cause some (read: probably most) people's computers to crash or experience massive slowdown.

Hence my "Four Corners of Erebus" idea, which ended up the last post on page 6, so anyone jumping to last page might've missed it. :p
 
Awesome map, but way too large to actually play on. Maybe you could make a mapset called "The Four Corners of Erebus," literally being your map cut into four pieces? So every civ would be represented somewhere, but only a quarter of them in any one game?

Obviously some modifications would be necessary... but it should be possible to make a few smaller maps based around areas of the whole thing. Like having a "Europe" scenario for vanilla Civ, where only the European civilizations are in the game.

I suppose I could do that. What I'd really love to do though is just do an alternate version of this map that is smaller and have a limited randomness to the civs. Like lets say there are 10 civ starting slots (or 12 or whatever). Some civs will be in every game, but a few will rotate. Like X starting location could have either the Amurites or Grigori. Y starting location could have either the Clan of Elders or Balseraphs. That'd keep the map fresh, retain my alignment balance, and allow less civs in the game without losing out on playing any of them.

I don't at all know how to script that though.
 
Yeah, I agree that your idea would be better if it worked, but it seems overly complicated, whereas mine is straightforward. Not perfect, but would get it done.

To preserve the potential to fight different civs you could do multiple breakdowns... like 10 different maps, each including, say, six civilizations, cut off at different points. So whatever combination you want you could have, assuming they're geographically proximate on the base map. That way you'd preserve the positioning of the main map, wouldn't have to cramp it or share starts.
 
Though I dunno how great my map would be if you just picked out various corners from it. I think the strength of the map is when it is taken altogether. There are, I believe, many other maps out there that are more limited in scope with a few civs that are more playable on slower machines. I haven't actually played any, so maybe they all suck, heh, but at least give them a shot.
 
The appeal of yours is that it's complete and internally consistent. I've been playing Rex's maps lately, and they're fun, but they're more "let's put these civs near each other and have it on" than "these civs actually are near each other."

It's the same reason that playing on a Europe map is better than just playing on a map with the same number of civilizations except without any real geographic link. Even when it's just Europe in the game, it's still part of a larger map, and you're aware of that when playing.

One way to help with this, of course, would be to post an image of the total map, with the "corners" indicated, so people can see how they fit together, and what's on the other side of where the map ends.
 
Ozzy - any chance on this being updated for .32? I would love to play this map.
 
Sorry guys, I've been real busy with RL stuff. I haven't had much time to keep this map updated. It seems like there is always a new version of FfH2 out that always breaks the map. And since I don't know how to do all the coding required to randomize the huts & lairs I'm always having to wait on others.

So if anyone wants to take the initiative, please, please do so. I know people like this map, I do too, but I'm very limited in time lately.

I haven't abandoned the map, but updates will be few and far between now. Sorry. :(
 
Well the map doesn't have any huts or lairs placed on it at all. They all get randomly placed at the start of the game like any other random game. I suppose it isn't absolutely critical, but is a very nice feature of this map. Otherwise you either don't have any huts (which is boring) or they are always in the same spots so if you replay the map you know exactly where to go (also boring).
 
don't you still have the code i've provided. You just have to change the eventManager like the old and change the hardcode for each lair and percentage. Remove the unique feture part if you don't want. Make sure to edit the files with notepad ++.

Tcho !

Edit: file removed
 
Ok! I've updated the map for version .33!!

I've also got Sto's random hut placement code working as well. So the map fully works as intended! Everyone enjoy it! The map is currently the most popular download under fictional pre-made maps in the download section. Over 1750 downloads since January! Wow!

(btw, Nikis, you updated a much earlier version of the map that didn't have Sidar or Svartalfar on it, thanks though, it helped me see what needed to be changed).

(also - I wasn't sure what the new features did, so I didn't add them. If people think they are good features, please tell me what they do and I"ll add them. :) )
 
I wasn't sure what the new features did,

I assume that includes Somnium (and some other things like picking alignment at the start). I think it was pretty nice, so should be included if not too difficult.

Anyway, I tried it and I like it so far.
 
I've only tried this version so don't have a frame of reference to the other versions (although I've been playing FFH and FFH2 for a while)...I've tried only 3 of the races, Elohim, Lanun, and Grigori. I had no real prblems with the Lanun or the Grigori. The Elohim seem to be a problem...I can't seem to find a strategy that works, and am either stuck in last, or in the 1 game I was leading ( at least out of the discovered civs), everyone seem to target me for war, starting with the Malkims, who I had no negative relations with, and managed to move a large army across the map and then declare a surprise war...I thought it was a little odd considering they had to by-pass an evil civ just to get to me. I'm not sure wht the problem with the Elohim is, maybe it's just me, but I find them unplayable....Also, the Bannor are the first civ wiped out in every single game I've played.
 
I think that is more the Malakim than this map - I've noted that behaviour from them on several occassions, despite the apparent availablity of closer targets who would seem more themeatically correct for them to wage war on
 
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