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Map Sizes

Craig_Sutter

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Aug 13, 2002
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Just quickly looking at map sizes...

________Civ V_______Civ Vl

Dual 40 X 24 ____44 X 26
Tiny 55 X 36 ____60 X 36
Small 66 X 42____ 74 X 46
Standard 80 X 52 ____ 84 X 54
Large 104 X 64 _____96 X 60
Huge 128 X 80 _____106 X 66

I was really hoping the map sizes would be larger... my scenario map in Civ V is Huge and I don't think I can compress it much more.

Civ V worldbuilder was not too friendly to atypical map sizes... I hope this one is better. Seems similar to Civ lV in that it is ingame. Hopefully I can add an additional map size that is not too resource intensive.
 
As the modding community begins to look under the hood, it seems more and more 'upsetting' aspects arise. I am (trying to be) optimistic that the vanilla stuff we are looking at are just recommended parameters that the mod tools/editors will allow to be bypass or allow to be increased.

I just hope the whole 'most moddable' version hype does not turn out to be a big let-down.
 
The very good news on the map size front is that Civ VI is 64 bit so memory should not be a major issue at all. So if you want to make big maps it is perfectly doable assuming they didn't do something dumb like hardcode the max map size at 106 in the engine or DLL. :crazyeye:
 
That's a good sign, IIRC civ5 was crashing on load at this size.

This also means that I may be able to convert the giant earth for civ6.
 
Just an small update.
I run with max civs and max no of citystates. I reached turn 237 (910AD Epic speed) and it's still running fine. The only thing i noticed is that the waiting time between turns are a bit longer compared to the original size but my computer isnt really new either so...

So far so good :)
 
Whereveryouinstalled\Sid Meiers Civilization VI\Base\Assets\Gameplay\Data

Open the Maps file

Search near the bottom for <Row MapSizeType="MAPSIZE_HUGE" Name="LOC_MAPSIZE_HUGE_NAME" Description="LOC_MAPSIZE_HUGE_DESCRIPTION" DefaultPlayers="12" GridWidth="106" GridHeight="66" NumNaturalWonders="7" PlateValue="5" Continents="6"/>

Change the Gridwith and Gridheight value to whatever you feel like trying.

Be warned that this will significantly increase the load time when creating games, so go make a sammich or something while it loads.
 
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Just a warning for those new to modding, you should avoid editing the base game file directly.
 
because? I can always make a copy of the file before you edit maps
 
Last edited:
because? I can always make a copy of the file before you edit maps
because every update of the game will erase your work, you can break the base game (it's safer to only break a mod), and it will become very difficult for you to track your changes once you'll have made a few dozen in the same number of files.
 
It's also much easier to make changes to the changes you made because all changes are in one place.

@topic: I'm actually surprised that map sizes haven't changed that much, they certainly "feel" bigger to me. I guess that's the result of less space being wasted by mountain ranges, and continents being more "bloblike".
 
Some observations from the 'high end PC' side.

I tried a 190x122 game with 18 players and it loaded well. At around turn 50 things started to go a bit haywire with load times going into the minutes. My rig is running a i7-6400K 4.00Ghz with 64gb RAM running via a SSD!

I don't think it is a CPU or memory issue, but rather the games pathfinding/AI processing going into overdrive. Eventually the DLL modders among us might be able to figure it out.

For the time being, non-standard huge maps are asking for trouble unless you are a very very patient person!
 
Very interesting ww2commander! Did you happen to take notice of generation of strategic bonus and luxury resources? Would you say your map had relatively few resources given the size or was it just as proportional as the resources generated for the regular huge size? I remember generating big maps in civ 5 but there were always relatively few resources...like the game generated the big map sizes I entered but the resources were only generated for the games native huge size.
 
Resources looked abundant and well distributed (I guess).

I have reduced the size to 150x82 and still noticed an increase wait between turns. From what I can tell, it is the barbarian turn that causes the slow down as I can see the civ and CS turns process rapidly but then it gets to the barbs and it does alot of thinking!

BTW - I have yet to find what I would consider an amazing map. Most look like a dogs breakfast with it either being "good terrain / few resource" or "crap terrain / awesome resources".
 
IIRC resources are also scaling with the number of players on the map.
 
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