Maps for RoM

To pick the civs you like on your favorite map, cut and paste the "Begin Game" and "Begin Player" code.
don't forget to add following lines for each civ:

CivicOption=CIVICOPTION_HEALTHCARE, Civic=CIVIC_SHAMANISM
CivicOption=CIVICOPTION_EDUCATION, Civic=CIVIC_IGNORANCE

If you don't add those lines, at start all civs will have despotism x3 on their default civics and it's huge imbalance. You need to also check starting tech section, as those have been changed in RoM.
 
don't forget to add following lines for each civ:

CivicOption=CIVICOPTION_HEALTHCARE, Civic=CIVIC_SHAMANISM
CivicOption=CIVICOPTION_EDUCATION, Civic=CIVIC_IGNORANCE

If you don't add those lines, at start all civs will have despotism x3 on their default civics and it's huge imbalance. You need to also check starting tech section, as those have been changed in RoM.

Thanks. This has helped balance it a lot.

Also anyone who makes their own modded mod, don't forget to add the new resources in RoM. Otherwise some techs are not as effective without them.
 
Played for about 100 Turns with no Problems... I hope that means I can finish a nice game with lots of Civs :)

Seems, that Ranged Bombardment does not work anymore after replacing original RoM-dll. Is there any chance to solve this?
 
after those updates, its seems none of those worldmaps work with RoM..
is anyone going to make working huge/giant worldmap for RoM 1.0.3v or the new 2.0?
 
yea, i noticed that right after my previous post.. :D

i'm downloading latest 2.x version.. :P
 
A silly (but to me quite important) question maybe: what's the mapsize compared to Ghenghis_Kai's GEM?:confused:
 
Ghenghis_Kai's map needs some changes before it works with RoM v2.

Basically to make any map work with RoM, this is what needs to be changed:
- set start year to 6000BC
- fix turn amount number if it is set (RoM adds more turns to all speeds)
- add new RoM resources to map
- change civs' starting techs (Mining => Stone Tools, Mysticism => Ritualism)
- change civs starting civics if they are set in the map file (RoM's Civ4CivilizationInfos.xml has initial civics listed).
 
Hi Zappara!

I have got a problem with the maps for RoM version 2.01. The 28Civ-Map which comes with the mod works. I get a crash while the other maps load, I could not figure out the problem, which causes the crash!

Could you please make the changes that we can play thesemaps too?

Thanks!
 
All the maps that are posted in this thread are made originally to work with Rise of Mankind v1.0x and haven't been tested on RoM 2.0. I haven't had time to check/edit any map files as it's enough time consuming just to edit the main mod. I would like to get some new maps for RoM 2, like medieval europe, mediterranean (ancient Rome), "colonization" and world war -type of maps.

Map files are just text files that can be edited in Notepad and in-game with Worldbuilder. While it's rather easy to edit them, it does take time to modify them to be Rise of Mankind compatible.

Maybe I'll try find some time for map editing after next patch. :)
 
That sounds good! I tried to change the gameinfo with notepad, but they still crashed to desktop. If I can find the time I will try it again!

Anyway: Thanks for this great mod!
 
Hi, are there any maps smaller than 'Huge' that have been set up for ROM 2.0 with pre-set civ starting locations (including outside the 'old world')? I haven't found one yet and I think my PC cannot complete a game on a 'Huge' map.

Thanks
 
@srholmes

There wasn't yet any new map files for RoM 2.x except the one that was included with the mod. I've now started converting some maps and will add them from time to time in my Rise of Mankind 2 map pack. First one is Standard size Earth map. See this post for download link if you want to try it out.
 
Zappara. Thanks. I have tried it with ROM 2.12 - unfortunately my game keeps crashing to desktop (I am at 1300 BC). I'm not sure it is a problem with my PC processing power as on the previous version of ROM (2.01) I was able to play the huge earth map until the late game (1936 AD). If you have any suggestions please let me know. Also - thanks a lot for proving this MOD, it adds a lot of extra interest to Civ 4.
 
I wouldn't mind having my NZ map converted for RoM. I can't get it to work myself, if it's working I'll do the resource placement. If you can add the Maori civilization, I'll be able to make a NZ scenario.
Here you go, I converted it to work with RoM v2.12. I place couple resources to that map: lemons, salt, sulphur but without better knowledge and without more than couple web searches I stopped and leave that task to you. Just post the map once you've edited it and I'll add it to RoM map pack ;)
 

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Zappara. Thanks. I have tried it with ROM 2.12 - unfortunately my game keeps crashing to desktop (I am at 1300 BC). I'm not sure it is a problem with my PC processing power as on the previous version of ROM (2.01) I was able to play the huge earth map until the late game (1936 AD). If you have any suggestions please let me know. Also - thanks a lot for proving this MOD, it adds a lot of extra interest to Civ 4.
I've played that standard map up to 300AD on India but then Persia took over my capital city and I kind of lost whole game - I should have developed Elephant Riding lot earlier, my archers were no match for Immortals and swordsmen.
 
Another map added to my RoM map pack. New map is map of North/South America without preset Civs - great map for making some Colonial scenarios. ;) Rise of mankind resources and some BtS resources added to map (tried to place them to real life locations).
 
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