Maps for RoM

I know we already have some, but I decided to convert another Mediterranean map for ROM.

The original had no modern resources. In placing these (and the ROM resources), I tried to strike a balance between accuracy and gameplay. So, for example, bauxite is common in Spain and Illyria, but there will also be apples and tobacco in Europe.
 
Hi I wondered if anyone new how to convert map size settings for a pre existing MAP. Its a huge map of europe and I want to convert it to gigantic so I can fill out the old world for a scenario i am making for ROM. I have tried everything.
 
Checked Huge Earthmap 18 civs for RoM 2.3 for 2.31 compatibility and added link to it on the DL Page.
 
The original had no modern resources. In placing these (and the ROM resources), I tried to strike a balance between accuracy and gameplay. So, for example, bauxite is common in Spain and Illyria, but there will also be apples and tobacco in Europe.
I'll add this map to RoM package on next update (haven't seen it yet as I don't have access to BtS at the moment but it's probably fantastic anyway...;)).

By the way, originally Apples were growing in eastern part of Turkey and it was the first cultivated tree and I think it spread pretty fast througout the mediterranean.

Checked Huge Earthmap 18 civs for RoM 2.3 for 2.31 compatibility and added link to it on the DL Page.
I'll add this map too for the next update package. :)
 
I'll add this map to RoM package on next update (haven't seen it yet as I don't have access to BtS at the moment but it's probably fantastic anyway...;)).

By the way, originally Apples were growing in eastern part of Turkey and it was the first cultivated tree and I think it spread pretty fast througout the mediterranean.

I'll add this map too for the next update package. :)

Cool. :) Also, I didn't know that about the apples, interesting.

Anyway, I thought I'd convert this map to ROM - http://forums.civfanatics.com/showthread.php?t=158279&highlight=eurasia

I'm almost done with it and will probably have it up later tonight.
 
Here it is. It's not a very fair map, as China, India, and a few others have an insane amount of room for expansion, but still, I like it. Again, I tried to keep resource placement fairly realistic. A few strategically placed rivers helped even out the starting postions.

EDIT: I just realized I forgot a few minor things in this map. I'll probably make another version at some point. Feedback would be welcome.
 
Map (scenario) request:

Earth map (geographically accurate)
size=gigantic (or bigger)
contains all RoM resources
preset civilizations and starting locations
room for lots and lots of cities (Europe needs it badly)
 
I am having some trouble with ROM. when i start the game there are no windows or displays durring the game. like the map or the menu bar at the top nothing. its just bare. what would be causing this problem??
Version 2.2 of ROM running 2.13 in Civ4.

I tried:
If you are experiencing Missing User Interface problem when playing the mod, unzip 'RoM 2.0 CvPath.zip' from 'Rise of Mankind' -folder to folder '\Mods\Rise of Mankind\Assets\Python\INIParser' and overwrite CvPath.py file. This should fix the problem in most cases.

and it did not work.
 
Map (scenario) request:

Earth map (geographically accurate)
size=gigantic (or bigger)
contains all RoM resources
preset civilizations and starting locations
room for lots and lots of cities (Europe needs it badly)

I suggest you try the GEM for RoM.

@GSUpHead: Not really a map question, so I wouldn't have the foggiest notion. RoM 2.3 loads fine with me.
 
Genghis_Kai's Giant Earth Map mod. Jabarto made a GEM for RoM map. He has a post about it a couple of posts back; zappara said he'd add it to the next update of RoM, which isn't far away.;)
 
Has anyone planed an earth scenario for WWI or WWII?

Would be really interesting with this great mod!!
I was just thinking earlier today that it might be fun to play WW I-II scenario with RoM techs&units. Maybe someone will make that kind of maps... ;)

RoM 2.4 (which I'm just trying to upload) has now 17 pre-made maps included but no World War scenarios yet among them.
 
It's not exactly a map script or a map and maybe you know the mod already, but I'll suggest it for implementation anyway. :)

I've created a game option for linking the starting locations of nations to the starting locations of their real world neighbours. It's working very well, without being as predictable as the Culturally Linked Starts from Civ3.

Culturally Linked Starts for Civ4 Thread (screen shots etc ...)

Maybe you like it ...
 
It's not exactly a map script or a map and maybe you know the mod already, but I'll suggest it for implementation anyway. :)

I've created a game option for linking the starting locations of nations to the starting locations of their real world neighbours. It's working very well, without being as predictable as the Culturally Linked Starts from Civ3.

Culturally Linked Starts for Civ4 Thread (screen shots etc ...)

Maybe you like it ...
Revolution mod component already does similar effects in current RoM version. Rebel civs are either culturally linked or if suitable candidate is not found, then civ with same ethnic graphics set is used. But this doesn't do what you said ie. at the start locations are random for the initial civs.
 
Revolution mod component already does similar effects in current RoM version. Rebel civs are either culturally linked or if suitable candidate is not found, then civ with same ethnic graphics set is used.

Yeah, I know. I always had the impression that something like this was going on behind the scenes, but the details didn't become clear until I started trying to adapt Revolution for Fall from Heaven.

But this doesn't do what you said ie. at the start locations are random for the initial civs.

Exactly. I think the two mods might work well in combination (given a certain number of starting civs) or if you want culturally linked starts (or actually more appropriate: distance linked starts) without running Revolution. I'll give it a try myself I think. Whether or not to add this option to RoM is your decision in the end. :)
 
Need some advice as I was in a war in 2.3 and "civil miltia emerged" comment came up. As a result I can longer build or see buildings in my queqe? I am in the modern age. I there a way to solve this? Thanks and great game!!!
 
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