I'll add this map to RoM package on next update (haven't seen it yet as I don't have access to BtS at the moment but it's probably fantastic anyway...The original had no modern resources. In placing these (and the ROM resources), I tried to strike a balance between accuracy and gameplay. So, for example, bauxite is common in Spain and Illyria, but there will also be apples and tobacco in Europe.
I'll add this map too for the next update package.Checked Huge Earthmap 18 civs for RoM 2.3 for 2.31 compatibility and added link to it on the DL Page.
I'll add this map to RoM package on next update (haven't seen it yet as I don't have access to BtS at the moment but it's probably fantastic anyway...).
By the way, originally Apples were growing in eastern part of Turkey and it was the first cultivated tree and I think it spread pretty fast througout the mediterranean.
I'll add this map too for the next update package.![]()
Map (scenario) request:
Earth map (geographically accurate)
size=gigantic (or bigger)
contains all RoM resources
preset civilizations and starting locations
room for lots and lots of cities (Europe needs it badly)
I was just thinking earlier today that it might be fun to play WW I-II scenario with RoM techs&units. Maybe someone will make that kind of maps...Has anyone planed an earth scenario for WWI or WWII?
Would be really interesting with this great mod!!
Revolution mod component already does similar effects in current RoM version. Rebel civs are either culturally linked or if suitable candidate is not found, then civ with same ethnic graphics set is used. But this doesn't do what you said ie. at the start locations are random for the initial civs.It's not exactly a map script or a map and maybe you know the mod already, but I'll suggest it for implementation anyway.![]()
I've created a game option for linking the starting locations of nations to the starting locations of their real world neighbours. It's working very well, without being as predictable as the Culturally Linked Starts from Civ3.
Culturally Linked Starts for Civ4 Thread (screen shots etc ...)
Maybe you like it ...
Revolution mod component already does similar effects in current RoM version. Rebel civs are either culturally linked or if suitable candidate is not found, then civ with same ethnic graphics set is used.
But this doesn't do what you said ie. at the start locations are random for the initial civs.