Maps & Scenarios

I would like to take a stab at re-doing that standard map.

For clarification as I am new to this, what needs done is:

  • Redoing the terrain in world builder
  • Placing civs at start locations
  • Adding in C2C rescources
 
Sorry, I forgot that I was gong to give you something to convert the ocean plots. I'll try and get to it today, RL hits this weekend.

Yay! Thx a lot :)


I would like to take a stab at re-doing that standard map.

For clarification as I am new to this, what needs done is:

  • Redoing the terrain in world builder
  • Placing civs at start locations
  • Adding in C2C rescources


1.) Yes. With a lottle help from our friend DH there will be a phyton script so not all ocean plots have to be edited by hand.

2.) There are 15 civs at correct starting points at the moment. Editing the base worldbuilder file with notepad and adding 3 or more american civs is no problem I can do that if you want to, I guess, or you yourself - you just need the coordinates of the barbarian cities in North and South America (which have islam in it, got to be edited out anyway) and delete them.
Then you can copy and paste one other civs code, change coordinates in it and leadername and then put paste after the last of the civs there (from civ 15 there should be empty civ spots to spot #50 or so) Adding Australia would also be neat.

3.) Yes. Remember to edit Aluminium and Gems out as they are processed now.

A few personal hints about the map: i would change the mountain tile between north and south america to hill - or as active volcano (which can become dormant after a while and then erode to a hill so the way gets free not from beginning but later), The Red Sea is a bit wide to my taste and the Arabs (if additionally edited in) could use a few more tiles there. England, somehow, too. The gap to ireland seems unrealistically large. England could also be edited in btw... Maybe a totally crowded map is the idea after all tehre ARE 50 spots... ;)
 
Okay cool thanks for the tips. I might work on making a couple variations with different amounts of civs. I am personally a huge fan of earth maps so I would enjoy it.

Quick question. Would that python script need to be run before I edit everything else? I would think not, but I was just checking.
 
Okay cool thanks for the tips. I might work on making a couple variations with different amounts of civs. I am personally a huge fan of earth maps so I would enjoy it.

Quick question. Would that python script need to be run before I edit everything else? I would think not, but I was just checking.

No. I have only written python inside Civ IV so the script will require you to turn it on before you start C2C. It will then update the ocean and coast plots when you load the map to work on it. Then you can turn the script off. Turning it on and off will require a simple edit to the Config/init.xml file.
 
Thank you. Hopefully I'll have a couple maps coming in the near future. Trying to get into this whole modding thing and this would be a nice easy start (although very basic).


Any requests for a certain number of civs on the standard or huge earth map from anyone? Like I said before I am planning on making several versions.
 
I still hope someone could re-rise the Terrain-Add-Ons, they are the best for regular maps, besides earth ones that is.

I can do the features but not the terrains. That is I can write a script which will randomly add in the terrain features such as coconuts and dates but not the base terrains like rocky or lush.
 
Thank you. Hopefully I'll have a couple maps coming in the near future. Trying to get into this whole modding thing and this would be a nice easy start (although very basic).

That would be great! I don't mind helping you, I am up for delegating and sharing the workload, one hand helps the other :)

Any requests for a certain number of civs on the standard or huge earth map from anyone? Like I said before I am planning on making several versions.

I liked to see a all civs possible map. Might be hard though, as, in opposite to GEM, standard earth hasn't at least 2 tiles between Portugal and Spain. France/Celts/Rome/Greece/HRE/Germany might also be a prob, well celts could start in Ireland...

Maybe for that scenario the space that has to be between cities could be modified to min1 distance instead of min2... I don't think that would work in the wbsave though - well... other than editing starting cities in worldbuilder in! So cities couldn't be built in that min1 distance but all civs capitals could be in min1 distance as there from start of scenario. Would work. ;-)
 
I liked to see a all civs possible map. Might be hard though, as, in opposite to GEM, standard earth hasn't at least 2 tiles between Portugal and Spain. France/Celts/Rome/Greece/HRE/Germany might also be a prob, well celts could start in Ireland...

Maybe for that scenario the space that has to be between cities could be modified to min1 distance instead of min2... I don't think that would work in the wbsave though - well... other than editing starting cities in worldbuilder in! So cities couldn't be built in that min1 distance but all civs capitals could be in min1 distance as there from start of scenario. Would work. ;-)

The core code won't cope with cities spaced with only one spacer tile between them. It makes the assumption that any given tile can only have at most one adjacent city in a number of places.
 
Interesting ideas. I'll work on that tonight. I may try to throw all of the civs into a huge map also.

I have some interesting ideas for earth map setups based off of one of the other threads with the discussion of civ's names and leaderheads changing based on cultures built at era changes. I think if that was incorporated into C2C that it could open up the possibility to more fun/realistic earth maps.
 
The core code won't cope with cities spaced with only one spacer tile between them. It makes the assumption that any given tile can only have at most one adjacent city in a number of places.

Ah! Learning something new every day! Keep it coming :-)

Interesting ideas. I'll work on that tonight. I may try to throw all of the civs into a huge map also.

Have fun, thx for helping the C2C community!

I have some interesting ideas for earth map setups based off of one of the other threads with the discussion of civ's names and leaderheads changing based on cultures built at era changes. I think if that was incorporated into C2C that it could open up the possibility to more fun/realistic earth maps.

Absolutely!


I still hope someone could re-rise the Terrain-Add-Ons, they are the best for regular maps, besides earth ones that is.


What Terrain-Add ons you mean? :confused:
 
Also is there anywhere that the entire list of current and in-progress culture wonders can be found?

Also a complete list of all leaderheads/civs?

If not, no big deal, I'll just look through the pedia
 
Also is there anywhere that the entire list of current and in-progress culture wonders can be found?

Also a complete list of all leaderheads/civs?

If not, no big deal, I'll just look through the pedia


Hmmm to easily get the code you could start a map with max civs, save as scenario, edit the file with notepad and copy the code for your earthly purposes... all you needed then would be the coordinates.

Regarding the cultures, I don't know...guess pedia--> wonders -> culture (...) Would be fantastic if all civs could achieve their cultures withe the right res near them, truely.
 
What Terrain-Add ons you mean? :confused:

DH made some python file that added Terrain features to a "regular" map, i used that when i was using my personal maps, it is the ONLY one of its kind in Civ4, i thought it was great, but when we added a ton more features it was never updated, too much work. But if someone had the "time.?"
 
DH made some python file that added Terrain features to a "regular" map, i used that when i was using my personal maps, it is the ONLY one of its kind in Civ4, i thought it was great, but when we added a ton more features it was never updated, too much work. But if someone had the "time.?"

Sounds interesting, must have missed it.. You mean the ice sculptures and desert formations you also plan to use for mars/moon map? Or what do terrain features do, like that you can edit a tile to have special defense bonus or a very high food output or stuff? I think I might begin to understand...
 
@ anyone who knows more history than me

Where, realistically, should a civ based on gothic culture start?

Are you saying you want a Goth civ included? If so i will put it in for the next release.

The Goths (Gothic: *Gut-þiuda,[1] *Gutans[2]); Old Norse: Gutar/Gotar; German: Goten; Latin: Gothi; Greek: Γότθοι, Gótthoi) were an East Germanic tribe of Scandinavian origin whose two branches, the Visigoths and the Ostrogoths, played an important role in the fall of the Roman Empire and the emergence of Medieval Europe.
The first recorded incursion of Goths into the Roman Empire took place in 238. Goths were subsequently heavily recruited into the Roman Army to fight in the Roman-Persian Wars, notably participating at the Battle of Misiche in 242. Written records about the Goths prior to this date are scarce.
 
@ anyone who knows more history than me

Where, realistically, should a civ based on gothic culture start?


[...]Zur Zeitenwende siedelte im Bereich der Weichselmündung eine Völkerschaft, die antiken Autoren wie Tacitus unter dem Namen Gotonen (Gutonen; gotisch Gutans) bekannt war. Der Name wird oft vom gotischen Wort giutan („gießen“) bzw. gutans („gegossen“) abgeleitet und als „Ausgießer“ gedeutet. Nach späteren Berichten (Jordanes) stammten die Goten ursprünglich aus Skandinavien, doch stellt dies der modernen Forschung zufolge eher eine Fiktion dar. In der zweiten Hälfte des 2. Jahrhunderts zog ein Teil des Volkes vermutlich nach Südosten zum Schwarzen Meer (nach Ansicht mancher Forscher wanderte hingegen allenfalls der Name)[...]source


It says: due to the romans the goths settled at todays german/polish border around 0 AD... Their name refers to "pouring out". Later reports refered of the goths as having been originated in scandinavia but modern science says thats probably fiction. In the 2. century AD either a part of the goths or merely their name wandered south east- towards the black sea.


To make a short story short: originating in nowadays Weichsel region but historically most effective between ukraine, greece and rome (if you spare out the western goths spanish empire that lasted for quite some time), Koshlings Transsylvania is the right spot, imho.
 
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