[to_xp]Gekko
QCT junkie
could I ask you a couple more questions? sorry for being such a nag
1) I see that some civs got edgevalues that don't seem to be for flavour, so I assume these are meant to go alongside their neighbour values. so I guess if I set all neighbour values to 0, I should also do the same for those edgevalues?
specifically:
Svartalfar, Hippus and the Clan al have positive neighbour values and negative edgevalues. should I set both to 0 for all three if I want to "deactivate" the neighbour value?
Sidar have negative neighbour value and positive edgevalue. should I set both to 0?
Kuriotates have negative neighbourvalue and 0 edgevalue. I guess this is a compromise between their dislike for water ( edgevalue -1 ) and their desire to be isolated ( edgevalue 1 ) ? should I set them to edgevalue -1 if I set the neighbourvalue to 0?
2) would it be possible to modify the "cut jungle around starting positions" code so that it cuts jungle regardless of the positive value it might have for the civ? I don't want to use limited flavour settings because I've noticed it can lead to very unflavourful starts for those civs affected ( orcs in the tundra, doviello and illians in lush grassland in the south ) , but I still want the Orcs to have jungle automaticaly chopped around their starting area. would that be possible?
3) similar question regarding the "cleanup around starts" minimal flavour does. would it be possible to set it to behave differently depending on what civs it's calling it? it would be sweet to have the Illian change tundra to snow instead of grassland. if that's not possible, having it not replace snow with grass for the illians would be fine. or marsh with grass for the mazatl, you get the point
thanx in advance for your patience and support
edit: woo hoo I think I already succeeded in getting part of 3) to work. I changed
to read jv < 3 and set the Mazatl junglevalue to 3. now the clan get the junglecut effect and the mazatl are the only ones that don't still, it would be nice to be able to get the same effect with no need to change the junglevalue of mazatl or orcs.
I noticed something that imho should be changed though: the forest clearing code cuts both forests and ancient forests. I think ancient forests shouldn't be cut since they are actually very beneficial, +1F and +1H is more than any improvement you can get at the start. but maybe you did this exactly to avoid OP starts?
speaking of which, an ancientforest value would be great for the elves, I guess now they would value a start with forests more than one with ancient forests? a hauntedlandsvalue would be great for the Scions as well.
1) I see that some civs got edgevalues that don't seem to be for flavour, so I assume these are meant to go alongside their neighbour values. so I guess if I set all neighbour values to 0, I should also do the same for those edgevalues?
specifically:
Svartalfar, Hippus and the Clan al have positive neighbour values and negative edgevalues. should I set both to 0 for all three if I want to "deactivate" the neighbour value?
Sidar have negative neighbour value and positive edgevalue. should I set both to 0?
Kuriotates have negative neighbourvalue and 0 edgevalue. I guess this is a compromise between their dislike for water ( edgevalue -1 ) and their desire to be isolated ( edgevalue 1 ) ? should I set them to edgevalue -1 if I set the neighbourvalue to 0?
2) would it be possible to modify the "cut jungle around starting positions" code so that it cuts jungle regardless of the positive value it might have for the civ? I don't want to use limited flavour settings because I've noticed it can lead to very unflavourful starts for those civs affected ( orcs in the tundra, doviello and illians in lush grassland in the south ) , but I still want the Orcs to have jungle automaticaly chopped around their starting area. would that be possible?
3) similar question regarding the "cleanup around starts" minimal flavour does. would it be possible to set it to behave differently depending on what civs it's calling it? it would be sweet to have the Illian change tundra to snow instead of grassland. if that's not possible, having it not replace snow with grass for the illians would be fine. or marsh with grass for the mazatl, you get the point
thanx in advance for your patience and support
edit: woo hoo I think I already succeeded in getting part of 3) to work. I changed
Code:
if featureType == mc.itFeatureJungle and jv < 1:
if PRand.random() > 0.15 * cityRing:
nPlot.setFeatureType(mc.itNoFeature,0)
I noticed something that imho should be changed though: the forest clearing code cuts both forests and ancient forests. I think ancient forests shouldn't be cut since they are actually very beneficial, +1F and +1H is more than any improvement you can get at the start. but maybe you did this exactly to avoid OP starts?
speaking of which, an ancientforest value would be great for the elves, I guess now they would value a start with forests more than one with ancient forests? a hauntedlandsvalue would be great for the Scions as well.