[to_xp]Gekko
QCT junkie
nice job on 1.5, the amount of hills is definitely a lot more reasonable now
the starting spot selection is giving very, very, very bad results though. or maybe I am just EXTREMELY unlucky
. I only generated 2 maps so far ( duel size, first with medium sea level, second with low sea level, everything else at medium, 4 players ) , and I got THREE civs starting on a 1-tile island. ( plus one starting on a 8-tiles island, crappy but still nothing compared to these unlucky fellas ) see attached screenshots
you might want to tell the code to never ever spawn a civ on an island that's below an acceptable size to avoid situations like this. if you do that, maybe you could also tell the code to forbid "improvements" on such tiny, tiny islands, to avoid having a lair on a 1-tile island for example.
the new way ice behaves, being more prominent in the middle of the map, looks great. kudos to the guy who came up with the idea
personally I'd strengthen it a bit to make it look more "natural" ( even more in the center, less at the extremes ) . you might also do something similar with the "climate" I guess, it should look good. i.e. more snow in the center of the map, gets warmer as you move to the extremes so less snow and more tundra 
the starting spot selection is giving very, very, very bad results though. or maybe I am just EXTREMELY unlucky
. I only generated 2 maps so far ( duel size, first with medium sea level, second with low sea level, everything else at medium, 4 players ) , and I got THREE civs starting on a 1-tile island. ( plus one starting on a 8-tiles island, crappy but still nothing compared to these unlucky fellas ) see attached screenshots
you might want to tell the code to never ever spawn a civ on an island that's below an acceptable size to avoid situations like this. if you do that, maybe you could also tell the code to forbid "improvements" on such tiny, tiny islands, to avoid having a lair on a 1-tile island for example.the new way ice behaves, being more prominent in the middle of the map, looks great. kudos to the guy who came up with the idea
personally I'd strengthen it a bit to make it look more "natural" ( even more in the center, less at the extremes ) . you might also do something similar with the "climate" I guess, it should look good. i.e. more snow in the center of the map, gets warmer as you move to the extremes so less snow and more tundra 
