[R&F] Mapuche First Look

bite

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Imagine leading a rebellion against an invading force – as a teenager, no less – then remaining a rallying symbol for your people hundreds of years after the fact. Lautaro, revered among the people of Chile as the Toqui[en.wikipedia.org] (a war chief or literally translated, “axe-bearer”), defied Spanish Conquistadors, escaped enslavement and cemented his legacy while facing overwhelming odds.

Long before his first encounters with the Spanish (who had trouble pronouncing the native tongue) Lautaro was actually known as Leftraru, or "Swift Hawk" in the Mapuche language. Lautaro lead a relatively quiet early life until the Spanish aggressively colonized Chile at the expense of the indigenous people. With every Spanish fort built, Mapuche territory got pushed further. Eventually, the local populace started pushing back. Lautaro, the son of a Mapuche chief, was captured by the Spanish.

Managing to escape roughly three years later, Lautaro finally did return to the Mapuche. A council of war declared that Lautaro would serve as vice-Toqui to a powerful warrior known as Caupolican and together, they led an assault on the Spanish forts scattered across their territory.

Today, Lautaro is among the most famous military leaders in Chilean history, considered by many to be the nation's first true General in light of his battlefield tactics. The overwhelming forces of the Spanish did little to slow Lautaro's determination, and his efforts spurred a period of resistance that lasted for nearly three centuries after his passing.

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UNIQUE UNIT – MALON RAIDER
The 16th Century brought a Spanish invasion to what is now southern Chile. It also brought horses, which the Mapuche were unfamiliar with before encountering the conquistadors. Their presence on the battlefield forced the Mapuche to adjust their tactics. Partly due to Lautaro’s time enslaved to the Spanish, the Mapuche quickly learned how to use horses, turning one of the greatest Spanish advantages against them. The mounted malón[en.wikipedia.org] raiders—so named for their retributive attacks on invaders—would launch quick raids to harass an enemy, before leading a responding enemy into an ambush. As a result, this unique Renaissance Era unit gets combat bonuses when fighting near friendly territory and pillaging costs less movement.

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UNIQUE STRUCTURE – CHEMAMULL
The Mapuche erected great wooden tombstones to remember their dead. These chemamull[en.wikipedia.org] are carved from a single log and placed beside a person’s tomb. These “people of wood” stand as tall as a person, crafted as recognizably male or female figures with arms crossed over their bodies.

The Mapuche built these wooden statues to protect the spirits of their loved ones. They believed each statue guarded its tomb and helped to reunite a spirit with its ancestors. Not only do these structures provide culture equal to 75% of a tile’s appeal, later in the game, the Mapuche benefit from a tourism boon thanks to chemamull[en.wikipedia.org].

UNIQUE LEADER ABILITY – SWIFT HAWK
True to his name, Lautaro (originally “Leftraru” in Mapuche which translates to “Swift Hawk”) found ways to probe and exploit weaknesses in the Spanish Conquistadors’ cavalry. As such, defeating an enemy unit in their own territory decreases the Loyalty of the owning city.

UNIQUE CIV ABILITY - TOQUI
As a war chief, Lautaro successfully took the fight to a superior force by rallying the Mapuche people. You’ll get a bonus while combatting civilizations already in a Golden Age. All units trained in cities with an established Governor gain more experience in combat.
 
Not gonna lie, they look pretty... bland. UI that gives culture and some combat bonuses? The leader ability is interesting but without the numbers there's no way to tell if it's good or not.

EDIT: Also the UU is renaissance era? Bleh. Was hoping for earlier bonuses.
 
I wonder what was going through their minds when they decided to sabotage one of the game's neatest and most warranted new civilizations yet by adding them before a fan favorite.

It's a shame, honestly. I'm very excited for them, personally, but it kinda makes me sad knowing that that probably isn't going to be the case en masse, and I'm sure that could probably have been partially averted if the Inca were already in the game.
 
+10 combat bonus vs golden age civs sounds like "attack the golden age civ" to me.
 
Wow depending on how they were the loyalty mechanic, that couple be really powerful
 
He's nicked Philip's sword!

And wow, I did not expect them to be such a good conquest civ, but I guess that goes hand-in-hand with resistance. These guys are going to make a lot of trouble in the right hands.

Also any hill or mountain bonuses left tantalisingly dangling for the Inca still to come... hopefully :).
 
I wonder what was going through their minds when they decided to sabotage one of the game's neatest and most warranted new civilizations yet by adding them before a fan favorite.

It's a shame, honestly. I'm very excited for them, personally, but it kinda makes me sad knowing that that probably isn't going to be the case en masse, and I'm sure that could probably have been partially averted if the Inca were already in the game.
We know the Inca will come eventually. If the Inca had appeared in R&F, the Mapuche would not, and that means missing out on a new and extremely interesting culture represented in the game. I'm fine with it, we get the Mapuche now (who have been long-overdue an appearance in the Civ series) and we are guaranteed the Inca later, whereas if it was the other way around that likely would not have been the case.
 
So, why does he have Philip's sword again?
 
I guess this will be my favourite civ to play as from now on. Great addition! :p

And they will add Inca's later (+ it means Machu Picchu isn't out of the race too). And it also does mean that the Isabella rumor isn't killed yet, but that she only is more likely to be a leader in civ VI sooner or later.

Now, we need to campaign for four south-American civs: Inca + 1 extra addition, i prefer Muisca, but i'm fine with Colombia too (or Argentina or a different precolumbian SA-civ), but i'm guessing Maya's and some African civs could use the support as well.
 
Lautaro looks really great, one of my favorite designs :love:
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And the civ itself really interests me - bonus against people in Golden Ages, bonus for cities with Governors, Loyalty dropping in nearby civs, this is one civ that seems to use all parts of the expansion one way or another, which makes me very intrigued by it. I had said I would play my fist game as Georgia, but the Mapuche might just change that for me...
 
Interesting choice. Cultural and militaristic, the bonus against civs in golden age makes for a bold playstyle and Lautaro's loyalty draining ability could make conquests play very differently, turning enemy cities to free cities before conquering them. I'd have preferred the Inca, but this could make for an interesting game.
 
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