The_Coyote
Emperor
Marauder - Final Version
my first fully animated model
, the Marauder heavy Mech from Battletech (Original: Robotech design).
The Models comes with 4 skins made by me, one of them change to show teamcolour and Ajidica skin (so six skins to choose), each skin is saved in a folder, only exchange the marauder.nif and marauder_gloss.nif with the version you want. The finished animation has 3 strike and 3 die version, one of them is from the beta version, the other two are new.
Also the model uses a changed red_laser effect, i only changed the colour to blue to fit more a PPC, how you can add the effect is described in a text file in the download
The model itself has 1088 vertices and 1066 triangles and a 256 skin
uses included Marauder animation
uses icluded PPC effect
scale for picture was 1
(i used the next war mech xml entries as base)
Hope you like the model as much as i like it.
dl: http://forums.civfanatics.com/downloads.php?do=file&id=10717
text from Beta Release in spoiler:
Ciao
The_Coyote
my first fully animated model

The Models comes with 4 skins made by me, one of them change to show teamcolour and Ajidica skin (so six skins to choose), each skin is saved in a folder, only exchange the marauder.nif and marauder_gloss.nif with the version you want. The finished animation has 3 strike and 3 die version, one of them is from the beta version, the other two are new.
Also the model uses a changed red_laser effect, i only changed the colour to blue to fit more a PPC, how you can add the effect is described in a text file in the download
The model itself has 1088 vertices and 1066 triangles and a 256 skin
uses included Marauder animation
uses icluded PPC effect
scale for picture was 1
(i used the next war mech xml entries as base)
Hope you like the model as much as i like it.
dl: http://forums.civfanatics.com/downloads.php?do=file&id=10717
text from Beta Release in spoiler:
Spoiler :
BETA RELEASE
this time i release the unit without finishing completely. The texture atm is nothing more than a quick made placeholder (if someone wants to reskin i can offer the gimp file [incl an uv map layer]). There is no fx version so far and there are small errors with the animation.
I decided to make the beta because of the animation error (the units disappers for half a second before appearing again - observed when attacking another unit, if someone can help please post there: http://forums.civfanatics.com/showthread.php?t=291292). Also it is my first animation, so i want a bit feedback before going on. And after the animation i will finish the skin.
The animation was done only with blender and nifscope, so no idea if there could be additional problems. So far the Blender export scripts don´t allow a direct export of animations for civ, so i used files generated for oblivion as base
The model itself has 1088 vertices and 1066 triangles and a 256 skin
uses included Marauder animation
scale for picture was 1
(i used the next war mech xml entries as base)
this time i release the unit without finishing completely. The texture atm is nothing more than a quick made placeholder (if someone wants to reskin i can offer the gimp file [incl an uv map layer]). There is no fx version so far and there are small errors with the animation.
I decided to make the beta because of the animation error (the units disappers for half a second before appearing again - observed when attacking another unit, if someone can help please post there: http://forums.civfanatics.com/showthread.php?t=291292). Also it is my first animation, so i want a bit feedback before going on. And after the animation i will finish the skin.
The animation was done only with blender and nifscope, so no idea if there could be additional problems. So far the Blender export scripts don´t allow a direct export of animations for civ, so i used files generated for oblivion as base

The model itself has 1088 vertices and 1066 triangles and a 256 skin
uses included Marauder animation
scale for picture was 1
(i used the next war mech xml entries as base)
Ciao
The_Coyote