Proof, source, anything to identify who was assigned in Shafer's place?Ed Beach rings a bell. Could be wrong.
Proof, source, anything to identify who was assigned in Shafer's place?Ed Beach rings a bell. Could be wrong.
My next big wish for this game is for trades and declarations to not expire automatically if both parties wish to renew them, but rather just be cancelABLE instead of canceled.
Actually, I think as long as cash now for luxaries is an option they do need to auto expire.
What I'm thinking should happen though is a way to renew the luxury trade before the empire suffers the one turn loss of happiness.
I am not sure if it is a bug or not but when I use the "a free culture building in four cities" policy and already have monument in my cities I do not get a free culture building in those cities. Not even when I research temple.
H_u_r_r_y UP!
I want me some of these progress bars for GP. Not that BlakeTheGreat's GreatPeopleInfo isn't useful already... but he hasn't yet touched the "TopPanel" coincidental access flaw, AFAIC.
And to join the current trends... some exact ETA for it?
Early March!
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There's some great looking changes to gameplay in there.
Some vague references to addressing multiplayer and turn time issues. Looks like the major multiplayer patch (with pbem, hotseat, pitboss) is still to come. Whether turn times will be "significantly" reduced with this patch will remain to be seen.
This patch appears to take a lot of inspiration from Valkrionn's economy mod (not surprising if he's still in the Frankenstein team), and also makes many changes to counter the ICS strategy and make the "tall empire" strat more favourable in comparison. Of course Dennis only describes this as bringing them in better "balance".
I didn't see much mention of fixing crashes.
A few thoughts:
Liberty looks overpowered now. Free settler, free worker, free culture, free great person and free happiness in meritocracy. But the biggest lift is Representation. Not only do you get a golden age, but you get more policies. My game so far has lasted for ~300 turns, and I've gotten 3 more policies than I usually would've gotten having the same number of cities (about 25).
The fact that minimum distance between cities is now 3 is also a HUGE boost to humans, especially at emperor+. The high level AIs, as we all know, are not really limited by happiness, so they can spam cities without care. But if you want to conquer and puppet them, you need the happiness to afford it. Moving cities farther apart lets you conquer more land (but not necessarily more cities) for the same price of happiness.
1) If you settle your city on a hill, you get an extra hammer in the city hex (I thought pre-patch it didn't matter where you settled, you only ever got one hammer in city hex)
Two things I've noticed, and I don't think they were there pre-patch:
1) If you settle your city on a hill, you get an extra hammer in the city hex (I thought pre-patch it didn't matter where you settled, you only ever got one hammer in city hex)
2) I never saw this pre-patch, but a couple times now when I discover a ruin, I am getting a worker
2) I never saw this pre-patch, but a couple times now when I discover a ruin, I am getting a worker
Did the worker appear on or 1 tile away from the ruin, or did it appear by your capitol? Because the other day I noticed a settler appear by my capitol for what seemed like no reason. I know what you're thinking, and no, I did not choose the liberty SP that gives you a free settler (I took it shortly afterwords for a second free settler). I thought it was either a bug or I just lost my mind, but if your worker appeared by your capitol I'm going to assume you can get settlers that way too, and that's what happened to me and I just didn't notice. Well, that or I lost my mind. Always a valid theory.
It was definitely popped from a ruin. The worker appeared next to the hex where the ruin was. The ruin message was even something like '...wandering tribe...decide to join your civ as a worker".